Thunder Force 2 (1990)
By: Techno Soft Genre: Shooting Players: 1 Difficulty: Medium-Hard
Featured Version: Sega MegaDrive / Genesis First Day Score: 363,130
Also Available For: Sharp X68000

My recently undertaken investigations into the origins of the Thunder Force series have yielded some interesting results, but this is where it all started for me - 1989, a friend's house, an imported MegaDrive, and a handful of games. One of the first ones we played? That's right - the underrated Thunder Force 2. Mere mention of the words 'Thunder Force' is enough to bring pleasant memories flooding back for a great many gamers who were growing up around the time of the 16-bit console boom, but for many, these memories concern the visual tour-de-force that was Thunder Force 3 or even the oft-heralded Thunder Force 4. The second game was not so well known. Released alongside the Megadrive in the U.K, Thunder Force 2, while one of the best launch games money could buy, was still something of a missed gem for many. Most gamers opted for the admittedly superb arcade conversions such as Golden Axe or Ghouls 'N' Ghosts while poor old Thunder Force 2 sat on shop shelves virtually ignored! It's a shame more people didn't decide to try it out, too, as it's a challenging but not unreasonably tough game, and ... what's that? Even a bit of originality? Surely not?
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| The first level and things are already looking hectic! |
Only a few gamers know that the original Thunder Force was an overhead-viewed shooter; far more know that from the third game onwards, the series was strictly a side-viewed affair. Thunder Force 2 is where the transition took place. The evil ORN Empire from the first game are back, and with a new, all-powerful battleship, the Plealos. There are eight main levels to battle through here before you get a chance to destroy it, and they are viewed from overhead AND side perspectives - the game alternates between them every other level, the odd-numbered levels being the overhead-viewed ones. On these levels, your job is to find and destroy four enemy bases hidden away in various locations around the multi-directional scrolling landscape whilst of course being pursued and incessantly shot at, by evil aliens. Of course, it's not quite as easy as it sounds to destroy these bases.
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| Level 2, the first side-viewed one... |
Like the first game, each overhead level is defended by many ground-based gun emplacements and these are significantly more numerous at the site of each base. Time is of the essence on these levels too, and a bonus is awarded at the end of the level depending on how long it takes you to find and destroy the bases. If you take too long, a large alien ship will attack! Okay, they're not exactly super-bosses but they can be a pain the arse! The other aliens patrolling each of these stages are not of particular importance - they are only there to make things more difficult for you and destroying them earns you points only. They are many and varied, however, and include some ultra-annoying devices that surround your ship and block all incoming AND outgoing fire, some that split apart when they're near you increasing their chances of hitting you, some that can seemingly appear and disappear at will, and one particularly irritating type of alien ship that produces streams of red blobs that home in on your ship, destroying it if they touch it.
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| Taking on one of the bases on Level 3... |
The even-numbered levels are all of the more traditional horizontally scrolling type. The objective on these levels is simply to make it through them in one piece and destroy the boss at the end. Also present are mid-level bosses, many hazards such as moving scenery, motion-activated lasers and missiles, and a similarly large number of evil alien ships and gun emplacements. Bonus points are awarded at the end of these levels based on the number of enemy ships destroyed so more attention should be payed toward them than in the overhead levels (unless you don't care about getting a hi-score). Whereas the overhead stages all appear to be set over different planetary sufaces, the side-viewed stages are apparently not. The first two (levels 2 & 4) seem to be set inside a space station of some kind, but the third is more... natural, seemingly featuring vegetation in addition to all the death-dealing weapons and alien ships. The last, like the preceding overhead stage, seems to be set amid ancient ruins. Or possibly not so ancient - the game's story does speak of the ORN Empire raining destruction upon a Galaxy Federation planet! If you manage to survive the eighth level, there is one more treat in store for you - a ninth level of sorts, in which Plealos resides. It's another overhead level (the same as the first except the landscape appears to have been consumed by fire and lava!) and is inhabited only by the enormous end of game boss and its defence craft.
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| A barrage of missiles greets you on Level 4... |
In order to 'liberate' each of these levels, you'll of course need some formidable weaponry. Luckily, some is available. Before it's powered-up, your ship, called the Exceliza, the second-generation of Fire Leo crafts, can fire either a forward and backward shot simultaneously or it can employ a twin forward shot, which is obviously more powerful but leaves you open to attack from behind. These two default weapons are available on both the overhead and side-viewed levels but most power-ups can only be found on one or the other. Something that your ship can only do on the overhead-viewed levels, however, is drop bombs. These aren't smart bombs though, but small, relatively weak little bombs that fire automatically when you fire the main weapon and are essential for destroying any ground targets, specifically, the bases.
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| Cutting through rocks in the rock-hard Level 5... |
Each type of level offers up to six weapon power-ups and, unusually for this type of game, each one that you pick up is added to your collection rather than replacing your existing weapon. You can switch between them at will, too, but beware - if you lose a ship, you'll lose EVERY power-up collected up to that point! The weapons available for the overhead levels are: Laser (poor range but very powerful), Wide Shot (poor power but good range), Five-Way (fires five shots forward in a wide pattern), Destroy (three-way bombs but weak main gun), Clash (lots of blue rings twirl around the screen - my weapon of choice), and Hunter (very weak but homes in on targets). The extra weapons for the horizontal levels are: Laser (poor range but pretty powerful), Mega-Flash (like the standard rear-shot but with better range), Wave Shot (good range and medium power, and can shoot through scenery), Side Blasters (shoots directly above and below your ship), Nova (a powerful directional shot - my weapon of choice), and Hunter again (same as the other one). Other power-ups include 'Drones' which circle your ship protecting it from incoming fire while unleashing a limited amount of their own, and a temporary shield whose name I can't understand (there's some suspect speech in this game!). Both of these power-ups can be found on the overhead and horizontally viewed levels. To collect these power-ups you must destroy certain types of alien craft and collect the icons they leave behind.
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| A different kind of missile barrage on Level 6... |
As you might've guessed from looking at some of these screenshots, this is a pretty taxing game! I can reach level eight fairly consistently but I've only progressed beyond that once without accidentally cheating (I pulled the cartridge out without turning off the machine, then reinserted it, which somehow gave me infinite lives!) and that remains the only time I've finished it! It's not unfairly tough though, with the possible exception of the fifth level, and should provide a nice, steady challenge. Graphically, it's aged a little as you might expect from one of the first ever 16-bit console games, but it still looks nice enough and has a nice variety between all the levels - there's no way you could confuse any of them with another! There's also a good variety of nicely drawn and animated sprites. The music in the game is a bit of a mixed bag - some tunes are great and very memorable, but some others are pretty forgetable. Sound effects are plentiful, varied, and of a very high standard, and include some of the most booming, bassy effects I've ever heard! Luckily, one thing that definitely hasn't aged is the gameplay!
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| Slicing though Level 7 with the laser... |
I don't know about all of you but I really like it when a game developer tries something different within a well-trodden genre. It doesn't always work out, sure, but the effort is always appreciated. I think it was this that initially drew me to Thunder Force 2. If either type of level didn't work well, it wouldn't have held my attention for long, so the fact that I still greatly enjoy this game means it must've done something right! And to be honest, as great as this game's sequels are, I've missed the overhead levels. Give Thunder Force 2 a try, you might be pleasantly surprised!
RKS Score: 7/10
Red Parsley - Thunder Force Series:
Part 1 Part 2 Part 3 Part 4 Part 5 Part 6 Part 7 Part 8 Part 9 Part 10