Showing posts with label System - MSX2. Show all posts
Showing posts with label System - MSX2. Show all posts

Saturday, 13 April 2024

MSX Round-Up #3

I guess this makes me a bit of a weirdo, but one of the most memorable things about Golvellius for me was Randar, the awesome shopkeeper. This might seem to suggest that Golvellius sucks ass but it is a mighty splendid game, particularly the versions for the MSX2 and the mighty Master System. But in spite of its splendour, I still carry with me joyful memories of the cheerful blue fellow in addition to fond memories of the game itself. I guess I just like cute/amusing/weird characters in games!


As you've probably already seen for yourself, Randar is basically a blue sphere with rudimentary feet and a perpetually happy face. Well, I assume he's a sphere - I guess he could be a two-dimensional blue circle, but he is awesome nonetheless. He is friendly and helpful and his warm personality could brighten up the gloomiest day. He even speaks in a semi-medieval stylee! Such is my affection for this odd character, imagine my happiness, not to mention surprise, when I found out he had his own entire games! Three of them! Which he alone was the star of! Unfortunately, I also soon found that they're all RPGs of all things - a genre I admire but seldom play.

Friday, 13 January 2023

MSX Games #2

Mr. Ghost a.k.a. Yuurei-kun (1989)
By: System Sacom Genre: Action/Shooting (kind of) Players: 1 Difficulty: Hard
Featured Version: MSX2 First Day Score: 21,250
Also Available For: Nothing

Ever since starting this blog, I have kept a list of games I want to play and review at some point. Many, I will probably never get around to, but some I'm happy to say I will. Mr. Ghost is unsurprisingly such a game; one that has lain dormant on my list for around 8 years, I estimate - jeepers! My interest in the MSX systems was recently reinvigorated though, and this was the first title I thought of. It looked quite simple from what I recalled of it, so I actually thought it was an MSX game, but it's a later release for the MSX2. It stars a floaty white fellow who probably has a proper name, but as far as I can tell from the story (which is told via various static cut-scenes, in Japanese of course), he woke up one day as a ghost and can't remember anything from before that. So for now at least, he is known as Mr. Ghost, and it's your job to help him venture forth to discover who and what he is. Or was, as the case may be.

Wednesday, 15 March 2017

Puzzle Games #22

Quarth a.k.a. Block Hole (1990)
By: Konami Genre: Shooting / Puzzle Players: 1-2 Difficulty: Medium
Featured Version: MSX2 First Day Score: ???,???
Also Available For: Arcade, Game Boy, NES, X68000, NEC PC-9801, Master System (unofficial)
Download For: Wii Virtual Console


Near enough every game over the years has been fairly recognisable as belonging to one particular genre or another but there have also been quite a few hybrids too. That is, games that result from the fusion of two or more often very different genres. Some of these have been pretty weird but I can't think of many stranger unions than a block falling puzzler and a shoot 'em up, but that's exactly what we have here courtesy of Konami! No doubt there is some peculiar back-story intended to explain the weird set-up but since most versions of the game were Japanese exclusives (all but arcade and Game Boy I believe), it's hard to say. All I can tell you is, it places you in control of a somewhat bulky blue spacecraft located at the bottom of the screen (you actually get to choose between four craft but it makes no difference) which apparently achieves flight by way of an angel attached to either side!

Friday, 27 May 2016

Retro News - Classic Game, New Conversion!

The Spectrum was my main source of gaming for so long that it's really hard to pick one single favourite game for it, but one title that has always been up there is Head Over Heels. It was originally made for the Speccy and remains associated with the system more than any other despite being converted to many other formats of the day. There was a fancy remake for the PC a good few years ago now (available here if you're interested) but it's the conversions for the older systems that I've been looking at. One was for the MSX and that version, like many others, looks very much like the original, but now there's a version for the mighty MSX2 as well.

It arrives courtesy of FX Software, a Spanish homebrew developer I believe (I haven't really been able to find much info on him/them) who have already remade Batman, the spiritual predecessor of this game. This latest project has been followed with much interest by the MSX community and recently came to my attention as well, simply because it's Head Over Heels. And Head Over Heels is well awesome. But it also looks like a really nice version of Jon Ritman and Bernie Drummond's wonderful game. The latter's lovely monochrome graphics were positively brimming with creativity and character and suited the Speccy perfectly but, as alluded to earlier, most of the other versions were not really adapted to utilise that system's strengths and were instead very close to the Speccy version. Some had the odd splash of colour here and there while others were seemingly direct ports, and consequently, despite being universally adored, it's not really a game that's been regarded as much of a looker.

Friday, 27 November 2015

MSX Round-Up #2

They might be better known for the likes of Aleste, Gunhed, and Puyo Puyo but, like everyone else, Compile had to start somewhere. In their earliest days they favoured the Japanese 8-bit micros, eventually settling on MSX as their 'main' machine, and even this far back their focus was apparently on shoot 'em ups. One of the first was Final Justice, also one of the first games by designer, Satoshi 'Pac' Fujishima, and it was the first part of what would eventually became his trilogy - all shooters, all vertical-scrollers (kind of), and all available only on the MSX. Were there already signs of Compile's greatness this far back? Let's see :)

Final Justice (1985)

Hailing the arrival of both Pac and Compile was this, a simple shooter which, while technically a vertical-scroller, looks and plays more like a gallery shooter. Your ship is at the bottom and is armed with a pea-shooter cannon, various enemies approach from the top. Your job is simply to shoot or avoid them long enough to reach the boss. Defeat it and move to the next stage, of which there are supposedly 99 in total. Lord knows who could clear them all without cheating though! You only get one life for starters, although you do get a shield that can take a few hits. The enemies are all pretty basic and each type moves in a different way - some swoop around, some head straight for you, some meander unpredictably, etc. There are also white blocks which can, if you're quick, bestow upon you a shield-refill, shot power-up, or speed-up. Even with these, though, Final Justice is an extremely simple blaster which, while quite addictive, is also very repetitive. It's definitely interesting enough for Compile fans to take a peek at (it even has their little jingle) but it most likely won't hold your attention for very long... 5/10