Wednesday, 10 January 2018

Film Review #102

Rogue One: A Star Wars Story (2016)
Director: Gareth Edwards Starring: Felicity Jones, Diego Luna, Ben Mendelsohn, Donnie Yen, Mads Mikkelsen, Alan Tudyk, Jiang Wen, Forest Whitaker, Genevieve O'Reilly

Certificate: 12 Running Time: 133 Minutes

Tagline: "Save the Rebellion. Save the dream."


I think I speak for a good few film fans when I say that news of Disney's acquisition of Lucasfilm a few years back was something I was cautiously hopeful about rather than immediately excited. The announcement of three sequels to the much-loved original trilogy was welcome. What caused more trepidation amongst fans was the additional news that a series of spin-off films was also on the cards. For some, the more Star Wars we can get the better, but some were worried that Disney might just be trying to immediately cash in on their new baby and that so many new films might end up saturating demand. The other possibility of course, is that the films could just suck donkey balls. Simply putting the Star Wars name on a film is guaranteed to earn you lots of dough, to start with at least, but it isn't an instant seal of quality, as we discovered to our horror with those pesky prequels.

Wednesday, 3 January 2018

Merry New Year!

Oh hey, what's going down y'all? Just a quick message to wish everyone a Happy New Year! :) The past year has again been a challenging one in RKS Land and as a result there has been an all-time low in the number of new posts here. This is mainly due to my job - I've been with my current employer for just over a year now, and I'm very grateful to have the job, but it does take up a sizeable percentage of my non-sleeping time, and that's before you consider all the overtime I've been doing - time that may well have otherwise been spent on Red Parsley-related tomfoolery.

Wednesday, 20 December 2017

Top Five Mode 7 Games

I think we can safely assume the Super Famicom/SNES would've been a big success no matter what it was like - the overwhelming dominance of its predecessor in most territories guaranteed that - but that didn't stop Nintendo from kitting it out with a few bits of special new tech that might end up converting a good few non-believers as well. Undoubtedly the most impressive of these was its 'Mode 7' graphics which even managed to tempt me into a brief foray into Nintendoville from the long-held safety and comfort of my firmly established home in Sega Land.

Many games featured the odd use of Mode 7 here and there, from the new system's launch right up until its demise. Often it was just used for scaley special effects as with Contra 3, Super Aleste, and Super Mario World, while a certain few other games had Mode 7 sections like the vertical stages in Axelay, several stages in the splendid Super Star Wars series, the mine-cart stage of Super Mario RPG, or the overworld areas of various RPG's, and it worked very well, but where I've focused my attention for the purposes of this post is on games that were based around Mode 7 as a whole. There were a few of these and most were racing games. This makes perfect sense of course, as the scaling abilities of Mode 7 were ideally suited to such a genre - simply draw a road in 2D, flip it over, and scroll it really fast! It seemed like a revolutionary step in home racing games but, surprisingly, it wasn't used as much as you might expect. Nonetheless, I've still enjoyed several such games, and have discovered a few previously unknown ones since starting this post as well! Here's a look at the best ones in my view, but which was your fave?

Tuesday, 12 December 2017

Lush Food #4

Adventures With Chillies - Part 3

It might have been a few years since I last visited this already-infrequently visited subject here at Red Parsley but my pursuit and enjoyment of spicy food has not been diminished. Quite the opposite in fact - I'm probably more watchful than ever, always hoping to find something I haven't tried before, be that a hot curry, a new chilli sauce, or actual chillies themselves, and just recently I had some luck.

I usually check the chilli section of any supermarket I find myself in, even if it an exercise in futility, more often than not. Sometimes I'm greeted by the welcome sight of Bird's Eye chillies, occasionally I'm fortunate enough to find some Scotch Bonnets, and once I even found what I was told were Naga Viper peppers (though I now doubt this), but this has been the extent of my discoveries. Until, that is, a few months ago when I saw in my local Tesco store a small packet containing some red chillies I hadn't seen before. They were apparently called 'Komodo Dragon' chillies and their packaging warned that they were hot, but was otherwise unremarkable in any way. They didn't need to twist my arm though, so I bought two packs!

Friday, 1 December 2017

Scrolling Fighting Games #15

Splatterhouse (1988)
By: Namco Genre: Fighting Players: 1 Difficulty: Medium-Hard
Featured Version: Arcade First Day Score: 21,700 (one credit)
Also Available For: PC Engine, FM Towns, PC
Download For: iOS


While the type of characters you'll find yourself controlling in most scrolling fighting games are varied, you can generally rely on them having some sort of background in martial arts and the games being based in urban environments, but that's definitely not the case with this Namco classic. Here you play as Rick, a parapsychology student who along with his girlfriend gets trapped in a spooky old mansion in which they had sought refuge from a storm. Naturally, she soon goes missing while he apparently winds up dead. Luckily, amongst the many treats contained within the mansion is a 'Terror Mask', said to contain the spirits of the dead, which attaches itself to Rick's newly-expired corpse. It looks like a hockey mask making Rick look more like Jason Voorhees (coincidentally I'm sure), but it also happens to resurrect him too.

Thursday, 23 November 2017

Film Round-Up #23

I've been watching films for many years now - since my early teens in fact (as far as I remember at least) - and I'm confident in saying there's at least one example from every genre that I like. Usually far more than one of course, but there are a few genres I'm not particularly keen on. One of them is horror. I can appreciate that they hold a certain appeal for many but I just don't find most of them very interesting. I did recently, however, watch a handful of supposedly-good examples to see if my mind could be changed. For one reason or another, here are the ones I went for:

The Mist (2007)

It was an interest in watching this particular film that prompted this post to begin with. I didn't know too much about it except that it's a Stephen King adaptation. Well, and that it presumably featured mist too, and it does indeed, with the murky stuff wafting over a small American town the morning after a large thunderstorm. While getting supplies from a local store with his son, David (Thomas Jane) encounters a panicked and injured man running into the store warning of 'something' in the mist that now surrounds the store and extends an unknown distance beyond. So, stay indoors then, and that's what the rest of them do - barricade themselves in the store while scary creatures try to get them. Scary they are too, Lovecraftian in style and ranging from bird-sized flying bugs to huge monsters, but the emphasis is just as much on the people in the store and how they deal with the crisis - and each other. Conflicts unsurprisingly arise as their situation looks increasingly bleak, mainly thanks to a super annoying religious fanatic, and we get perhaps one of the most shocking endings of any film (a change from the novel by director, Frank Darabont). Occasionally gruesome, occasionally boring, but mostly gripping... 8/10

Monday, 13 November 2017

Memorable Bosses #2

Aggar
Game: Altered Beast

Here's the towering oaf in his original arcade form...
Despite being fairly original in some ways, Sega's mythical scrolling punch/kick 'em up, Altered Beast, received a rather mixed reception upon its release. It looked pretty good, sounded okay and presented a reasonable challenge, but slightly sluggish controls and repetitive gameplay didn't give it much long-term appeal. It definitely had its good points though, with several aspects still fondly remembered today. The ability to transform (or indeed 'alter') into various 'beasts', for example, was undeniably cool, even if you didn't get to spend as long as you'd have liked rampaging about the place as a werewolf, weredragon, werebear, or weretiger, but another thing many gamers seem to remember most about the game was its bosses. Most of these were large and came in varying degrees of grossness such as the gloopy Oct-Eyes or stinky Moldy Snail, but it was undoubtedly the first of them that everyone remembers the most.

Thursday, 9 November 2017

Space Stuff - Messier Objects Part 1

Charles Messier (1730 - 1817) was a French astronomer who spent much of his life identifying various star clusters, galaxies, nebulae, and other notable occupants of our glorious heavens. Ironically, it wasn't even his aim to create a comprehensive list or catalogue of interesting sights - he actually did it purely as part of his efforts to hunt down comets which was his primary goal - but make a list he did, and such was the importance of it and the many discoveries on it, the list of 'Messier Objects' has remained in regular use to this day by amateurs and professional alike.

This could be down to the fact that the list contains many of the biggest, brightest, and best-known (and therefore most popular) objects to be found. Indeed, many of us will have grown up seeing or hearing about a lot of them, myself included, without ever knowing what they are or even what they're called. There are 110 objects in Messier's catalogue too, which means simpletons like me often forget about some or get others mixed up, so I figured it might be worth listing them here. The first such post is therefore thus. The pics should all be 1200x900, hope you like them :)

M1 / Supernova Remnant
"Crab Nebula"
M2 / Globular Cluster

Monday, 6 November 2017

Computer Platform Games #8

Wanted: Monty Mole (1984)
By: Peter Harrap / Gremlin Graphics Genre: Platform Players: 1 Difficulty: Medium
Featured Version: ZX Spectrum First Day Score: 2,555
Also Available For: C64


I'm not sure if systems having their own gaming mascot has ever really been that big a thing outside of the world of Sega/Nintendo and their rivalry but when I was young I always used to consider Monty Mole as the Speccy's unofficial mascot. Some might go for Miner Willy over Monty but the latter had more games and I was for some reason much more familiar with him at the time, so I went for him even if some of his games did appear on rival systems. He was created by Peter Harrap, at the time a 'fresh face to Spectrum programming', and Wanted: Monty Mole, sometimes just known as Monty Mole, was his first adventure. From the title I had assumed he was some sort of cat (or mole) burglar on the run but no, apparently he's just looking to snaffle some coal from the local mine for the 'bone chilling Christmas ahead'. No one wants to see him frozen solid so let's grab that coal bucket and get collecting!

Tuesday, 31 October 2017

The Nintendo Switch - One Year On...

It has now been one year since Nintendo first revealed details of their new console, the Switch, and eight months since its actual release. To be honest, I had largely forgotten about it for many of those months, partly on account of seeing/hearing almost nothing about it in social media and the like. Chatter has recently picked up a little owing to Super Mario Odyssey's release though, so I figured I'd take another look at it and see if there is yet justification for me to get one.

Since my last post on the subject I've actually had the chance to play around with a Switch a little and it's definitely a nice bit of kit. I found the detachable bits of the main controller a little small for using on their own but apart that it's real nice. As expected, Mario Kart 8 is a lot of fun, especially when racing against a friend, and The Legend of Zelda: Breath of the Wild is absolutely stunning and will almost certainly go down as an all-time great. I've already been hearing similar things about Mario's new adventure too. I thought it looked a bit stinky from the early shots/videos (I don't like that there are parts set in the 'real world') but it's great to hear such glowing reports so far. I have only had the chance to sample the two games though, so what else is there?

Wednesday, 25 October 2017

Top Five Movie Moments #8

#8 - Independence Day (1996)

You know, if you stop to think about it, there really aren't as many alien invasion films around as you might think. There are probably many reasons for this - the need for a sizeable budget, for example, but just as important for me are the need for a tense build-up before the inevitable invasion, and human characters that you actually like and can engage with. I imagine it's difficult to strike the right balance but one film that seemed to do just that was Independence Day.

Sure, it wasn't terribly realistic and many outside its home country disliked all its jingoistic flag-waving 'America saves the day' cheesiness, but what's wrong with that? It's an American film for goodness sake! Its teaser trailers did their job superbly leading up to its release and when the time came to actually watch it, we found likeable stars, some appealing support characters, and of course those ground-breaking special effects, and the result was... aweeesoommmeee!

Well, not everyone thought so I guess - there are always a few spoilsport buffoons who moaned about the story and the plot-holes and the blah blah blah, but for most of us it was a dazzling visual spectacle and enormous fun with plenty of memorable scenes and set-pieces. Here are the five that stand out the most to me:

Spoiler Alert: the Top Five Movie Moments featured here obviously assume that you've seen the film in question or don't mind knowing about its most prominent moments so don't come whining to me if they ruin a film that you haven't seen yet!

5... "They're using our own satellites against us."


Obviously we are expecting the aliens to be evil malevolent exterminators, you know they're going to attack and bring mankind to its knees - the producers of the film did absolutely nothing to hide this, but this scene was the moment in the film when most of the characters found out too! David (Goldblum) had already worked this out but he had to use his ex-wife's influence to interrupt a presidential conference before he could make the leader of the free world aware, and the rest of the US by extension.

Following an amusing conversation between David, his ex-wife, and his father about how the former once punched the President (but he wasn't the President then so it was okay) while they're waiting for him:

President (entering the room, seeing David): "I don't have time for this."
Constance: "Two minutes, Tom."
David: "I told you he wouldn't listen."
Constance: "David, you have to tell him... DAVID, TELL HIM!"
David: "Uh, I know why we're having satellite disruption."
President: "Alright, go ahead."
David (drawing a crude diagram to illustrate his point): "Let's say that you want to coordinate with spaceships on different sides of the Earth. You couldn't send a direct signal, right?"
President: "You're talking about line of sight."
David: "Yeah, that's right. Exactly. The curve of the Earth prevents it. You'd need satellites to relay that signal in order to reach each ship. Well, I found a signal hidden inside our own satellite system. They're using our own satellites against us, and the clock is ticking..."

(David turns his laptop around to show a clock counting down ominously...)

Monday, 23 October 2017

Bomberman Series - Part 14

Bomberman World (1992)
By: Irem Corp Genre: Maze Players: 1-4 Difficulty: Medium
Featured Version: Arcade First Day Score: 158,900 (one credit)
Also Available For: Nothing


For our next visit to Bomberland we return to the arcades - a place our explodey friends have visited surprisingly few times over the course of their careers, and only once prior to this release. Like the previous effort, Bomberman World is again brought to us by Irem and should prove very familiar to fans of the first game. It's actually little more than an update, although I guess you could say that about several games in the long series. The backstory sees the return of the heinous King Bomber and, after briefly trying to reform himself, he has 'reverted to his evil ways' and deployed robot armies across the world. These idiotic clankers have now taken control of the UN building so the Bomberman Brothers (who apparently number four now - White, Red, Yellow and Blue - as the game is four-player) begin their 'ultimate battle to save the world from an evil takeover'. That's jolly decent of the pyromaniacal imps.

Thursday, 19 October 2017

Retro News - New MegaDrive Brawler!

Paprium by Watermelon Games (2017) - MegaDrive

Everyone knows Streets of Rage 2 is the greatest scrolling fighting game of all time so it's somewhat surprising that there have been so few clones, tributes, or sequels to Sega's undisputed masterpiece over the intervening years, official or otherwise. Yes, there was a direct MegaDrive sequel, generally considered to be a step back, and there have obviously been many further examples of the genre, but none that attempted to duplicate SOR2's distinctive style (or if they did it wasn't particularly successful!). We did get the crazy Beats of Rage but not much else has emerged from the retro scene that I'm aware of. Now, however, that has changed and then some, for arriving very soon is this oddly-named example from Watermelon Games, the same team responsible for Pier Solar, surely one of the most best known of all homebrew releases.

Friday, 13 October 2017

Film Round-Up #22

There's something very 80's about treasure hunt films in my mind. I'm not quite sure if that's because there were a lot of them or if it's just because there were a few notable examples that stuck in my mind (most likely the latter), but for some reason I had far less interest in the genre by the time Jon Turteltaub conjured up the first National Treasure film some years later. Many apparently were interested though, as it was successful enough to spawn a sequel, and both were recently recommended by a friend, so I set aside my apathy and watched them. My main question prior to this, however, was: could they be as much fun as their 80's forebears?

National Treasure (2004)

Leading the impressive cast is the usually-dependable Nicolas Cage as Benjamin Gates, a historian and cryptologist who has long believed in a story from his childhood about a great treasure hidden by the Founding Fathers and Freemasons; a treasure he may have found the first clue to the location of. As you might expect, the clue just leads to another clue, and then another, all of which are followed confidently and enthusiastically by Gates who is joined by his sceptical father (Jon Voight), friend Riley (Justin Bartha), and Dr Abigail Chase (Diane Kruger) of the National Archives who is roped into helping. As skillful as they may be at deciphering the cryptic clues and secret codes and following the trail they lay out, however, they'll have to hurry as not only have they attracted the attention of the FBI (led by Harvey Keitel) but there is also an 'evil' group chasing the booty at the same time, led by Ian Howe (Sean Bean) who has less noble plans.

Friday, 6 October 2017

Computer Shmups #5

Silkworm (1988)
By: Tecmo / Virgin Genre: Shooting Players: 1-2  Difficulty: Easy-Medium
Featured Version: Atari ST  First Day Score: 74,500 (with a wonky control pad)
Also Available For: Arcade, NES, Amiga, Commodore 64, Amstrad CPC, ZX Spectrum


Okay, so technically this one isn't really a computer shmup as it was actually an arcade game originally, and also appeared on console owing to an apparently-not-well-known NES conversion. However, in my experience it's far more well known, in the UK at least, for its home computer conversions, both 8-bit and 16-bit versions alike. I enjoyed a decent (if rather slow) version on my trusty Speccy but even then I couldn't help but cast the odd envious glance or two in the direction of the colourful Atari ST and Amiga versions fuelled by their 16-bit power. I guess I got distracted by other splendid games though, as when I finally had the chance to own/play one of them, I never got around to it, and to this day I've still not played it on either machine. Time for Red Parsley to rectify another oversight!