Showing posts with label System - NEC PC Engine / TurboGrafx-16. Show all posts
Showing posts with label System - NEC PC Engine / TurboGrafx-16. Show all posts

Tuesday, 25 July 2023

Memorable Bosses #4

Big Core MK I
Game: Gradius & some sequels

Big Core's first appearance on the PC Engine...
Of all the bosses found in the many shmups we've seen over the years, this fairly unremarkable craft is not one that leaps into your mind when thinking of memorable examples, I suspect. But there are two reasons why it does leap into mine. First of all, it was, to my knowledge, the first ever proper boss in the genre that soon came to be known as shoot 'em ups, so it has historical relevance. Secondly, its imminent arrival is heralded by one of my favourite game choons of all time! One might argue it's not really an appropriate composition for a boss battle of any kind, never mind such an important one. It's a short and simple track, as you might well expect from the era, and it sounds rather too jolly and upbeat to really suit the on-screen confrontation. You hear it almost every stage too, since the mighty Big Core is the boss on most of the stages (chortle!), but I don't care about any of that. It holds nostalgic value for me, particularly the excellent PC Engine version which is by far the one I've spent most time playing, but it is also genuinely a memorable boss regardless. The fact that it has reappeared in later Gradius games is testament to that. There have been far more impressive bosses over the years but Big Core Mk I still holds a special place in my gaming affections.

Tuesday, 29 November 2022

Hack 'n' Slash Games #4

The Legendary Axe (1988)
By: Victor Musical Industries Genre: Platform/Fighting Players: 1 Difficulty: Medium-Hard
Featured Version: NEC PC Engine / TurboGrafx-16 First Day Score: ???,???
Also Available For: Nothing


Many of the PC Engine's first run of games press the nostalgia button firmly for old oafs like me as, at the end of the 80s, they were featured heavily in the import sections of magazines such as C&VG, making us all covet them accordingly. One example that I remember well and also wanted to play quite badly was The Legendary Axe. This might be because its name reminded me of Golden Axe, of which I was a fan, but unlike that game it's actually more of a platformer. Since you use an axe, however, and indeed the game is named after it, I thought I would include it in my somewhat neglected 'hack 'n' slash' feature instead. It wasn't until long after I played Sega's classic that I finally got to give it a go either, and even then I never really bothered to learn the character's aim or motivation. Not that it often mattered too much with most games in those days I guess, but it does have a backstory. It takes place in a 'faraway land', and presumably also long ago, where an evil half-man half-beast named Jagu holds sway over the weak and pathetic population. Oh dear.

Sunday, 28 June 2020

Top Five PC Engine Racing Games

Although it certainly didn't start as such, this has almost turned into one of the old 'comedy' Top Fives I used to do. The main reason for this was down to how difficult it turned out to be to even find five half-decent racing games for this usually-excellent system. I know the mighty PC Engine is hardly known for this genre - its legendary status is more to do with its outstanding shmups and platformers - but I still didn't think I've have as much trouble as I did. So, I guess you should probably instead consider this the Top Five Least Crap PC Engine Racing Games instead!

Special Note: This list does not include overheard/top-down racing games as they are different enough and numerous enough to have their own list.

5. Power Drift (1990)

If I'm honest, I've never been the biggest fan of Power Drift, at least compared to other Super Scaler games, and porting it to the Engine was ambitious, but it's actually not too bad. It does deviate from the arcade version a little in that it basically gives you a championship mode in place of the arcade mode, meaning you have to work your way through the courses rather than just choose any you like. It works quite well though, and it's technically quite impressive, all things considered. It does suffer from the same faults as the arcade version (or what I always perceived to be faults anyway) - namely, the undulating log sections of track often making it hard to see where you're going, and the large cars making it hard to overtake (or be overtaken). But that does at least mean it's a good conversion I guess, and it's pretty good fun to play now and then too. The graphics are probably about as good as you could expect too, although the music isn't so great, but this could easily have been a lot worse, as some of the other versions were.

Sunday, 15 September 2019

PC Engine A-Z

A collaboration between NEC and Hudson Soft might not have seemed like the most obvious choice but the result was one of the finest consoles ever made, and one which has justifiably gone down in gaming legend. It become home to a decent number of games too, and for this listing I will attempt to feature all of them:

D is for...

Daichi-kun Crisis - Do Natural by Salio (1989) - Japan

A few minutes spent with this strange game was enough to explain its obscurity. It seems to be some sort or farming game where you plant seeds across the overhead scrolling game-world while repelling invaders, but it's not super-intuitive and seems rather repetitive too. Cute characters add to the appeal though.

Tuesday, 25 September 2018

Golf Games #7

Naxat Open (1989)
By: NAXAT Soft Genre: Sports Players: 1-4 Difficulty: Medium
Featured Version: NEC PC Engine / TurboGrafx-16
Also Available For: Nothing


The mighty PC Engine is positively heaving under the weight of shoot 'em ups and arcade conversions of other types so it's not really the first console to come to mind when it comes to golf games. There are actually a few though, and since the Naxat name is a favoured one here in RKS Land, I thought I'd look at this one first. Typically, it's very simple and arcadey, offering two modes of play - Stroke Play and Match Play (probably - the choices are in Japanese) which are single and multi player modes (up to four) respectively. You get to choose your name, your handicap rating (in Match Play), and a set of clubs, and then you're off. The two controller buttons work as 'select/action' and 'cancel/back' which makes playing the game just as quick as getting started - you just choose the direction you want to hit the ball, choose a club (if you don't want to use the default), and take a swing.

Thursday, 25 May 2017

PC Engine Shmups #11

Metal Stoker (1991)
By: Face Genre: Shooting Players: 1 Difficulty: Medium-Hard
Featured Version: NEC PC Engine / TurboGrafx-16 First Day Score: ???,???
Also Available For: Nothing


Only five minutes ago (okay, a few months ago) I finally got around to playing Granada properly after all these years, declaring it in the subsequent review a highly original title, the likes of which I've seldom encountered. And now, such a short time later, I've found another extremely similar game, and one that was released the same year no less! I'm not sure who came up with the idea first - Wolf Team with their MD (and X68000) tank 'em up or Face with this Engine exclusive - but the similarities are more than a little surprising. I'm not sure if that includes the back-stories as Face's game was only released in Japan. The limited in-game text simply advises you to 'master the controls of the custom CS-05' and also casually mentions that your assignment is to 'clear the indicated zones under various conditions'. What this amounts to, however, is very similar to your objective in Granada - blow the crap out of everything that moves, and some things that don't too!

Thursday, 16 February 2017

Cover-Art: PC Engine - Part 4

Oops, it looks as though chastising myself last time I did one of these posts ended up doing little good, it's been nearly as long between posts as it was that time! Oh well, never mind. This will (probably) be my final look at the often-amusingly differing standard of PC Engine/TurboGrafx cover art anyway, partly because four posts offers a fairly comprehensive overview of the subject, but also because it seems there just isn't that many TG16 games (and resultant covers) for me to mock! So behold, here is (probably) my last selection of fine(?) PC Engine covers:

Neutopia (1990)

The Engine might not have been home to quite as many RPG's as its contemporaries but it did have Neutopia, and it was pretty cool too! Both of its regional covers are successful in indicating its genre but, unusually, I think I actually prefer the US version featuring a brave knight shielding himself from a ferocious dragon's fiery belch. It may not be 100% game-accurate but it would certainly be more likely to catch my eye in a game store than the rather dreary Japanese effort. It has a cool logo, I can't argue that point, and the hero is probably quite accurate (although he has brown hair in the game), but it's dark and murky image of a generic knight does little to capture my imagination... (full review here)


Tuesday, 1 November 2016

PC Engine Platform Games #5

Chan & Chan a.k.a. J.J. & Jeff (1987)
By: Hudson Soft Genre: Platform Players: 1 Difficulty: Medium-Hard
Featured Version: NEC PC Engine / TurboGrafx-16 First Day Score: 54,100
Also Available For: Nothing


Or Kato-chan & Ken-chan to give the game its full name, but us oldie gamers here in the UK have always known it by its abbreviated name. Whatever name you know it by though, it was one of the Engine's very first releases, and for that reason it garnered a great deal of attention in its day. Was it worthy of it? I've always thought not but I hadn't spent a great deal of time playing it until this review to be honest, despite owning it for many years. Time to find out for sure, I guess! My first stop is finding out just what in the hell it's about. The answer to that, it seems, can be found in the TV show on which the game is apparently based, which was a Japanese variety show starring the two oafs of the title. Here, it seems they are on some sort of quest, but quite what it entails I couldn't say. The US version of the game (known as JJ & Jeff) casts the two characters as detectives investigating a kidnapping, so I suppose we should assume a similar kind of objective here.

Monday, 11 July 2016

Adult Games #7

Strip Fighter II (1993)
By: Games Express  Genre: Maze  Players: 1-5  Difficulty: Medium
Featured Version: NEC PC Engine / TurboGrafx-16  First Day Score: 388,100
Also Available For: X68000


It was only a few weeks past that I finally got around to looking at Street Fighter II properly here at Red Parsley, and not before time. It is of course a true classic which, as mentioned in its review, had an enormous influence on pretty much every other developer around at the time, and soon they were busy releasing similar-looking fighting games of their own. Unsurprisingly, these varied in quality a great deal and even included direct rip-offs and spoofs. Ticking all these boxes is Strip Fighter II. There is no Strip Fighter I - it was named purely to riff on Capcom's most popular and successful instalment in the long-running series, and it does this by injecting a bit of sauciness into proceedings (as if it wasn't obvious from the name!). So, after the worryingly-pornographic content of the last 'adult' game I looked at here, we're back in more familiar territory for this PC Engine release it seems, and that's fine by me.

Monday, 18 April 2016

Bomberman Series - Part 13

Bomberman '94 a.k.a. Mega Bomberman (1993)
By: Hudson Soft  Genre: Maze  Players: 1-5  Difficulty: Medium
Featured Version: NEC PC Engine / TurboGrafx-16  First Day Score: 71,100
Also Available For: MegaDrive
Download For: Wii Virtual Console, PlayStation Network


This amazingly awesome series had taken a detour to SNES-ville since its last PCE instalment but it was probably still its last entry on NEC's wonderful box of tricks that was considered the best. It retained the same basic gameplay as the rest of the series but the visuals, audio, and stage design were all better than ever. So much so, in fact, that it was hard to see how the format could be improved any further. That didn't stop Hudson from making a swift return to their favourite system to try though. Expectations would be higher than ever but initial impressions were very positive. Having said that, the link-up mode present in '93 seems to be missing from the title screen here but the more important 'Normal' and 'Battle' games are present and correct, and it's also hard not to notice a green kangaroo-like creature present here as well, being ridden by an excited-looking White Bomberman. What in the blue blazes could that be? I shall henceforth find out.

Wednesday, 11 November 2015

Cover-Art: PC Engine - Part 3

Despite the fact that they were supposed to be regular features, it has now been a somewhat unsettling two years since the last selection of 'Cover Art' comparisons here at Red Parsley. I guess I'm not too apologetic though - there's just so much stuff to cover, it's easy to get side-tracked! But these posts are good fun so I'm glad to present this third selection for the mighty PC Engine / TurboGrafx-16:

Ninja Spirit (1988)

This conversion of the arcade game of the same year actually features pretty similar covers for both main territories. Each is centred around a possibly-angry ninja aiming a sword at the viewer, although the Japanese ninja is apparently able to either shoot or absorb lightning with his, and each features a scary spirit of some sort lurking behind the ninja - an ogre on the Japanese cover and what looks like a werewolf on the U.S. one. As is often the case, the artwork of the latter is more cartoony and of a poorer standard, but I'm not sure I like the Japanese cover being partly taken up by a couple of screenshots. I guess this one's a draw then, all things considered.


Wednesday, 21 October 2015

PC Engine Shmups #10

Deep Blue (1989)
By: Pack-In Video / NEC Genre: Shooting Players: 1 Difficulty: Hard
Featured Version: NEC PC Engine / TurboGrafx-16 First Day Score: 23,950
Also Available For: Nothing


When I think of underwater shmup action my mind usually tends to picture the splendid third stage of Thunder Force III but I can't think of too many that take place within the big blue wobbly stuff entirely. One that apparently does, though, is this much-derided PC Engine exclusive. Despite this setting, there are still aliens involved in the back-story who have reportedly infected our wonderful oceans with evil bacteria which has made the creatures that dwell therein grow larger and follow the commands of their new masters. Earth's only defence against the attack is the A.N.G.E.L. Fish Attack Sub which is, as you might've guessed, a submarine... with the appearance of a fish! Thankfully its abilities exceed those of most marine lifeforms and by using these you, as the sub's anonymous pilot, must eliminate a substantial portion of said lifeforms. Poor fishies :(

Monday, 28 September 2015

Retro Gaming Zoo #1

Humans are stupid. Animals are always better than stupid humans, everyone knows that, and it's something that's also true in the world of video games. A tremendous variety of weird and wonderful animals have starred in games over the years and here I'll be taking a closer look at some of them. First up is:

Creature #1 - Leon of Circus Lido
Type of Creature? Chameleon  Realistic Portrayal? Yes

An unusual choice for the first post of this feature? Yes, I guess Leon isn't the best known character around but for some reason he was the first one I thought of. He only featured in one game that I know of which is a platform/puzzle game. His abilities are few (he can't even jump, for example) but those he does have are very faithful to his lizardy origins. They include a curly prehensile tail that allows him to climb up certain types of platforms and a long sticky tongue he uses to capture (though not eat) all the pesky insects that inhabit the game's many single-screen stages. He doesn't talk and nor is he on some human-like quest for revenge or justice as far as I can tell. He seems to simply be struggling to survive in the hazardous environment he calls home. In other words, Circus Lido is a rare case of an animal-based game which is actually reasonably realistic! Well, for video game standards at least...

Is His Game Any Good? Undecided. The premise is good, it's enjoyable to play, and addictive, but it gets too hard too quickly for my tastes. Definitely unique and worth checking out though. For more details of Circus Lido, check the full review here.

 

Thursday, 26 March 2015

Puzzle Games #18

Be Ball a.k.a. Chew-Man-Fu (1990)
By: Hudson Soft Genre: Puzzle / Maze Players: 1-2 Difficulty: Medium
Featured Version: NEC PC Engine / TurboGrafx-16 First Day Score: 232,810
Also Available For: Nothing
Download For: Wii Virtual Console


Puzzle games can often be among the stranger titles hosted by their respective systems and this PCE release by Hudson is definitely no exception. A brief perusal of the American instructions (Be Ball is the Japanese version) reveals that 'the people have been deprived of their favourite foods - fried rice and egg rolls - by the evil Chew Man Fu'. To what end? Your guess is as good as mine, but luckily 'two feisty twin sisters' named LaLa and LingLing have bravely stepped up to 'turn the tables on the wrong-doers'. Jolly good then! Of course, as you probably already guessed, this is done by... moving four coloured balls around. Obviously. Each stage, you see, features four different coloured balls and four plates of matching colours. Your job is simply to move each ball to the corresponding plate before moving to the next. This may not be as easy as it sounds, however, especially when you learn that there are supposedly a somewhat bewildering 550 stages to battle through.

Monday, 4 August 2014

Scrolling Fighting Games #12

Cyber Cross (1989)
By: Face Corporation Genre: Fighting Players: 1 Difficulty: Medium
Featured Version: NEC PC Engine / TurboGrafx-16 First Day Score: 16,500
Also Available For: Nothing


When most of us Westerners think of superheroes our minds instantly go to one of the assorted bunch offered by Marvel or DC, but our Japanese friends are rather keen on their own brand of heroic saviours. This PC Engine exclusive stars one such hero whose exploits are inspired by the mighty Super Sentai series (on which the Power Rangers are based). His name is apparently Cyber Cross and the ghastly foe to befall him for the duration of this adventure is known as Dr. Nozumi (another supervillian with a doctorate, it seems!) who has unleashed an army of insectoid monsters from outer space - oh noooooo! They have reportedly infiltrated the entire globe but our hero only has to clear their filth from six side-scrolling stages. The first takes place in some city or other before subsequent stages take in a park, a rail yard, a rocky ravine, and a forest, before moving into more dangerous underground complexes and enemy installations and ultimately the final showdown.

Thursday, 3 April 2014

Bomberman Series - Part 11

Bomberman '93 (1992)
By: Hudson Soft  Genre: Maze  Players: 1-5  Difficulty: Medium
Featured Version: NEC PC Engine / TurboGrafx-16  First Day Score: 76,500
Also Available For: Nothing
Download For: Wii Virtual Console


It may have only been a couple of years but after numerous sequels and spin-offs the Bomberman series has finally returned to the place many gamers feel it belongs. That's right, the mighty PC Engine! This triumphant return brings with it the renewal of the epic battle between White Bomberman and the despicable Black Bomberman who this time, as relayed in the amusing intro sequence, has now attacked a city and stolen the seven circuit boards that power it, scattering them across several nearby planets. That fiend! Thanks to this heinous plot, Bomberman unsurprisingly has to battle across the seven unique worlds - Planet Quarry, Blossom Planet, Planet Inferno, Planet Wither, Planet Surf, Icicle Planet, and Planet Techo. Each hosts eight stages - seven normal ones followed by a boss stage, and to begin with they're mostly a single screen in size but quickly get bigger, scrolling either horizontally or vertically up to about three screen lengths (or widths).

Tuesday, 4 February 2014

PC Engine Platform Games #4

Makai Prince Dorabocchan (1990)
By: Red Company / NAXAT Soft Genre: Platform Players: 1 Difficulty: Medium
Featured Version: NEC PC Engine / TurboGrafx-16
Also Available For: Nothing


Despite their recent resurgence in popularity, there still aren't too many vampires in the vast world of video games. The most famous ones can probably be found in the many Castlevania games but this little-known title features another. He's called Dorabo and, although only a child, his lineage can be assumed to be grand within blood-sucking circles judging by the game's title which translates as 'Son of Dracula'. There aren't too many vampiric happenings in his game though, which is a typical side-viewed, scrolling platformer spread over five fairly long stages. Dorabo's job, surprisingly for a vampire, is to rid these lands of the evil demons which now populate them and to strike down their leader. However, he doesn't do this by biting them or slashing them with his claws or anything like that - aside from having fangs he seems more like a sorcerer's apprentice or something to me.

Monday, 2 September 2013

Overhead Racers #15

F1 Circus (1990)
By: Nichibutsu Genre: Overhead Racing Players: 1-5 Difficulty: Medium
Featured Version: NEC PC Engine / TurboGrafx-16
Also Available For: NES


As well as having the distinction of being one of my favourite types of game, overhead racers, or 'top down' racers as some prefer, are also one of the oldest genres with Atari's Sprint series dating all the way back to the mid-70's. That series, which includes one of my favourite examples of the genre - Super Sprint - is of course inspired by F1, but there is another series based on the same sport which debuted much later that I've never even played! There are now over ten F1 Circus games (and no, it's not a mistranslation - the 'circus' apparently refers to the somewhat overblown pageantry of F1) on a variety of systems but, as usual, I'll start my coverage of the series with the very first one which is best known on the PC Engine (the NES version didn't appear for a couple more years). That means, owing to the absence of a TG-16 version, much of the text featured in the game is in Japanese (which I can't read) but I'm hoping it won't interfere too much with my 'research'.

Tuesday, 27 August 2013

Cover Art: PC Engine - Part 2

Despite my promise in the last post of this nature that more instalments would soon be forthcoming, it's actually taken me over a year to get around to doing it. Oops! Nonetheless, retro game cover art remains a subject in which I have much interest and the PC Engine and TurboGrafx-16 feature some of the very best and very worst examples, usually respectively! Here's another selection of both types:

Legendary Axe (1988)

This classic hack 'n' slasher was among the PC Engine's very first releases back in the late 80's and its Rastan-inspired platform/combat action went down a treat with curious gamers of the time. The covers of both versions are actually fairly similar for a change, featuring a brave barbarian-like hero facing a giant spider (which does feature in the game), but ironically, in a reversal of the usual trend, it's the Japanese cover which is more serious while the US version is a little more cartoonish (though still slightly scary, even though the spider's head looks more like an ant's). They're pretty good though, and both must've piqued the interest of potential buyers.


Tuesday, 12 March 2013

Gaming Memories - Part 11

For any keen gamer, the prospect of acquiring a new console can often be an exciting one. From the first announcement of the new system to leaked photos of games in action on it to finalised prices and launch line-ups and then finally the chance to actually own it, finances permitting of course. This cycle was particularly memorable for me with regards to several consoles which remain among my favourites, but none more so than NEC's mighty PC Engine.

The classic white Engine is the most appealing one...
I can't speak for other countries but here in the UK we had some fantastic gaming magazines in the 80's and 90's. One of them - Computer & Video Games (more usually referred to as C&VG) - covered computers such as the Spectrum, C64, Amiga, etc in its front half but had a dedicated console section in the second half know as Mean Machines which would eventually evolve into a separate magazine in its own right, but at this stage it was about as comprehensive as console coverage got for us. The most tantalising system they featured was the PC Engine which was quite mysterious but immensely desirable. It was released in Japan in 1987 and glimpses started appearing in C&VG soon afterwards along with the odd screenshot of early games like Alien Crush, Victory Run, and a stunning-looking port of the amazing R-Type. Every gamer who wasn't stupid immediately wanted one but, due to the lack of a European release, that wasn't an easy proposition.