Wonder Boy: Asha in Monster World by ININ Games / G-Choice (2021) - PS4, Switch
Fans of Westone's spiffing Wonder Boy series must have already been ultra-happy with the revival the series has had over the last few years, and apparently it's not over yet! Joining the original Wonder Boy and Wonder Boy 3 remakes is this, a remake of Monster World IV which was originally only released in Japan for the MegaDrive and starred a young girl named Asha rather than our usual hero. Some members of the original Wonder Boy dev team are working on it and, while there doesn't seem to be much in the way of info or screenshots yet, there is a trailer as below. I'm not 100% sure I like the visual style but I'm confident it will a great game regardless. Release is planned for early 2021 and will apparently be available only for PS4 and Switch, although I would imagine a PC version will also be made available, surely? We'll have to wait and see I guess! Definitely one to look out for.
Showing posts with label Game News. Show all posts
Showing posts with label Game News. Show all posts
Friday, 2 October 2020
Friday, 17 July 2020
Game News - Most Expensive Game Ever!
As any of us who try to collect retro games these days must already know very well, prices have been steadily increasing for years to the point where now it's just not realistic to covet certain titles, with more joining that number daily. I always wanted to collect all the decent PC Engine games, for example (or at least the ones that can be played by non-Japanese-speakers), but many of those now go for three-figures. Bah! Things are obviously much worse for anyone that collects factory-sealed games too, as this news that found its way to me today proves.
Indeed, for during a public auction of vintage comics and original comic art held by Heritage Auctions in Texas on July 10th, a copy of the original Super Mario Bros for the American NES went under the hammer. This was not, however, a normal version of what is, let's face it, one of the most common games in the world. This copy was in fact complete with its original factory seal and hangtab - something which made it the highest graded (9.4) copy ever sold and which also, unsurprisingly, increased its value significantly. The result was a final sale price of..... $114,000!! This eye-watering figure quite comfortably makes it the most expensive video game ever sold at public auction!
Quite what the buyer (who wishes to remain anonymous) plans to do with the game is therefore anybody's guess but I suppose its most likely fate is to sit on a shelf or in a drawer (or safe!) gathering dust, but let's hope it at least has an interesting view. I suppose this huge price shouldn't be all that surprising though - as they get older it's inevitable that some copies of games will earn higher and higher prices, so we can probably expect this new record to be broken again in the not-too-distant future.
Indeed, for during a public auction of vintage comics and original comic art held by Heritage Auctions in Texas on July 10th, a copy of the original Super Mario Bros for the American NES went under the hammer. This was not, however, a normal version of what is, let's face it, one of the most common games in the world. This copy was in fact complete with its original factory seal and hangtab - something which made it the highest graded (9.4) copy ever sold and which also, unsurprisingly, increased its value significantly. The result was a final sale price of..... $114,000!! This eye-watering figure quite comfortably makes it the most expensive video game ever sold at public auction!
Quite what the buyer (who wishes to remain anonymous) plans to do with the game is therefore anybody's guess but I suppose its most likely fate is to sit on a shelf or in a drawer (or safe!) gathering dust, but let's hope it at least has an interesting view. I suppose this huge price shouldn't be all that surprising though - as they get older it's inevitable that some copies of games will earn higher and higher prices, so we can probably expect this new record to be broken again in the not-too-distant future.
Wednesday, 19 February 2020
Retro News - Online Console!
There have been a number of attempts in recent years to launch new formats. Most of these sensibly don't try to take on the might of Sony, Microsoft, and Nintendo, but instead devise more humble systems dealing primarily with indie and homebrew titles. These are about the only modern games I like so I often take an interest in these formats/services, but they don't usually last long, sadly.
However, the latest example I've found is an interesting one. It's called PICO-8 and is described by its creators as a 'fantasy console'. That doesn't mean it only exists in your mind though. According to the blurb on their website, it's "like a regular console, but without the inconvenience of actual hardware". Many gamers, especially ones that collect and/or play retro stuff, are rather fond of physical consoles and games of course, and certainly wouldn't find them an inconvenience, but I get what they mean and it still sounded very intriguing to me.
However, the latest example I've found is an interesting one. It's called PICO-8 and is described by its creators as a 'fantasy console'. That doesn't mean it only exists in your mind though. According to the blurb on their website, it's "like a regular console, but without the inconvenience of actual hardware". Many gamers, especially ones that collect and/or play retro stuff, are rather fond of physical consoles and games of course, and certainly wouldn't find them an inconvenience, but I get what they mean and it still sounded very intriguing to me.
Saturday, 27 July 2019
Indie Games News/Previews #14
Savior by Starsoft (2020?) - PC, Consoles (TBD)
There are so many superb looking indie games around these days it's hard to keep track. The latest one to catch my eye is Savior (known previously as Into the Rift) which is currently being developed by Starsoft, a small studio made up of veterans of both the game and movie industries. It's a 2D side-scroller and is being touted as an 'open world platformer', and while it clearly takes influence from several genres, there does seem to be an extensive amount of platforming. Splendidly, this isn't just bog-standard running/jumping action either - one of the numerous notable things about the game is the main character's parkour-inspired movements, as can be seen in the pics and trailer here. Look as she flips and leaps all over the place, dodging enemies and scaling the terrain!
There are so many superb looking indie games around these days it's hard to keep track. The latest one to catch my eye is Savior (known previously as Into the Rift) which is currently being developed by Starsoft, a small studio made up of veterans of both the game and movie industries. It's a 2D side-scroller and is being touted as an 'open world platformer', and while it clearly takes influence from several genres, there does seem to be an extensive amount of platforming. Splendidly, this isn't just bog-standard running/jumping action either - one of the numerous notable things about the game is the main character's parkour-inspired movements, as can be seen in the pics and trailer here. Look as she flips and leaps all over the place, dodging enemies and scaling the terrain!
Thursday, 4 July 2019
Retro News - N64 Gets a Boost!
The Nintendo 64 isn't the most respected system in retro gaming circles - mainly, I suspect, due to its shortage of 2D titles, not to mention its reputation among the more snobby elitist gamers as little more than a kids toy (something I looked at here a few years back). I've always liked the N64 though, and I know a good few others still do too, so for the benefit of us, here's what will most likely be good news!
Gamers who are either unwilling or unable to have a bulky CRT TV front and centre of their collection have long been burdened with an unsatisfactory picture quality when using their old consoles on modern TV/monitor screens, and as its critics seem overjoyed in pointing out, the N64 was often blighted by rather 'fuzzy' graphics to begin with. However, help is at hand, for N64 fans at least, thanks to Eon, a company previously responsible for a GameCube HDMI adaptor called GCHD. Now they have announced the Super 64, a similar plug-and-play adaptor for the GC's predecessor. It's due for release on July 22nd and will allow N64 owners to play their games on HDMI displays in lagless 480p - the highest quality possible using the system's native hardware, and twice its original resolution.
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Check out the awesome N64-themed box... |
Friday, 3 May 2019
Indie Games News/Previews #13
Panzer Paladin by Tribute Games (2020) - PC, PS4, Xbox One
Tribute Games have been one of my favourite indie developers since they first arrived about 8 years ago so I'm always looking forward to new releases by them. Their latest is the intriguingly-named Panzer Paladin which is, to quote Tribute themselves, "an engaging action-platformer with fun and intuitive swordplay". There isn't any actual gameplay footage yet but, judging by the screenshots, it looks like it could have a bit of a Castlevania feel to it. It also looks pretty awesome, with Tribute's trademark lovely pixel art visual style very evident once again, even at this early stage. The game will undoubtedly have a bit of an adventurey tang to it as well. It's at least a year away yet but it seems like Tribute could have another corker on their hands here. More to follow...
No trailer or game footage yet but keep track of developments at the official site here.
Tribute Games have been one of my favourite indie developers since they first arrived about 8 years ago so I'm always looking forward to new releases by them. Their latest is the intriguingly-named Panzer Paladin which is, to quote Tribute themselves, "an engaging action-platformer with fun and intuitive swordplay". There isn't any actual gameplay footage yet but, judging by the screenshots, it looks like it could have a bit of a Castlevania feel to it. It also looks pretty awesome, with Tribute's trademark lovely pixel art visual style very evident once again, even at this early stage. The game will undoubtedly have a bit of an adventurey tang to it as well. It's at least a year away yet but it seems like Tribute could have another corker on their hands here. More to follow...
No trailer or game footage yet but keep track of developments at the official site here.
Wednesday, 17 April 2019
Retro News - New R-Type!
R-Type Final 2 by Granzella (2019?) - PS4
Despite the popularity of their ace series and its legendary status over the years, Irem have often seemed keen to put R-Type to the sword. The last proper new shmup to bear the name was R-Type Final, a PS2 exclusive back in 2003. Given its name you would expect that to be the last. Then, about 5 years later came a couple of turn-based strategy spin-offs for the PSP known as R-Type Tactics (or Command to US players), and I'm pretty sure I remember Irem actually saying at the time that they would be the last games in the series, and so it was for many moons. But then, just a couple of weeks past, on April Fool's Day no less, stories began to surface of something called R-Type Final 2. Given the timing, everyone just assumed it was an amusing-yet-cruel jape on the part of the developer, especially given their track-record of similar pranks, but egads - it has now been confirmed as a real game by the team themselves!
Despite the popularity of their ace series and its legendary status over the years, Irem have often seemed keen to put R-Type to the sword. The last proper new shmup to bear the name was R-Type Final, a PS2 exclusive back in 2003. Given its name you would expect that to be the last. Then, about 5 years later came a couple of turn-based strategy spin-offs for the PSP known as R-Type Tactics (or Command to US players), and I'm pretty sure I remember Irem actually saying at the time that they would be the last games in the series, and so it was for many moons. But then, just a couple of weeks past, on April Fool's Day no less, stories began to surface of something called R-Type Final 2. Given the timing, everyone just assumed it was an amusing-yet-cruel jape on the part of the developer, especially given their track-record of similar pranks, but egads - it has now been confirmed as a real game by the team themselves!
Friday, 15 February 2019
Retro News - Free Dreamcast Book!
I don't write about the Dreamcast here nearly as much as I should. It's mainly a time issue - its games will generally take much longer to play and write reviews for - but it's still a bit of a travesty considering how splendid the system is, and how important it is to me too. I do try to keep up with news from within the lively DC community though, and recently I heard a splendid example.
As you may have already noticed by the interceding picture here, the DC community hasn't just been burbling on about their favourite console and its many fine games. They have gone to the effort of making an entire book listing them all, and the best part is - it's completely free to download and keep! This will be of particular interest to hardcore DC fans too, as it's an amazingly comprehensive tome. Every single game ever released for the console is contained within including indie titles released after the console's supposed demise, and all entries have an overview of the game as well as detailed release info including any regional variants or alternate names, etc.
As you may have already noticed by the interceding picture here, the DC community hasn't just been burbling on about their favourite console and its many fine games. They have gone to the effort of making an entire book listing them all, and the best part is - it's completely free to download and keep! This will be of particular interest to hardcore DC fans too, as it's an amazingly comprehensive tome. Every single game ever released for the console is contained within including indie titles released after the console's supposed demise, and all entries have an overview of the game as well as detailed release info including any regional variants or alternate names, etc.
Wednesday, 7 November 2018
Retro News - PS1 Classic Lineup!
I don't usually cover stuff like this here but, having missed out on many PS1 games at the time due to my fierce Sega allegiance, this latest 'mini' console release is one that I have at least a bit of interest in. It was initially announced a few weeks ago accompanied by few details. Apparently the dinky console would come with a pair of original (non analogue) controllers for two-player splendidness, and twenty original PS1 games would be loaded onto it but, no more info was forthcoming.
Actually, that's not true - a few of the bundled titles were divulged at the time of the announcement but a majority remained a mystery. That is, until now (tootle tootle)! Indeed, the full line-up has now been unveiled and the reaction has been... somewhat mixed. I imagine most interested parties will have compiled wish-lists in their heads over the intervening weeks and I'm no different, but I figured I'd take a look at the official selection.
This 'look' will naturally be from the perspective of someone who has never been a big Sony gamer, and certainly not a fanboy (i.e. me), so it will probably be inane drivel unfit for the eyes of even a comatose marrow farmer, but that's okay since no one visits here nowadays anyway (guffaw/cry). Nonetheless, here is a look at the lucky few titles which will be split into three sections - the games included in all regions, the games only included with the console's Western release, and the games that only the Japanese players will get, and I thought I'd follow it up with my own picks.
Actually, that's not true - a few of the bundled titles were divulged at the time of the announcement but a majority remained a mystery. That is, until now (tootle tootle)! Indeed, the full line-up has now been unveiled and the reaction has been... somewhat mixed. I imagine most interested parties will have compiled wish-lists in their heads over the intervening weeks and I'm no different, but I figured I'd take a look at the official selection.
This 'look' will naturally be from the perspective of someone who has never been a big Sony gamer, and certainly not a fanboy (i.e. me), so it will probably be inane drivel unfit for the eyes of even a comatose marrow farmer, but that's okay since no one visits here nowadays anyway (guffaw/cry). Nonetheless, here is a look at the lucky few titles which will be split into three sections - the games included in all regions, the games only included with the console's Western release, and the games that only the Japanese players will get, and I thought I'd follow it up with my own picks.
Thursday, 6 September 2018
Indie Games News/Previews #12
Streets of Rage 4 by Liazrdcube / DotEmu (2018/19?) - PC
So there I was, jetting off on my latest holiday (and the first one for a while), enduring hours of road travel, an uncomfortable long-haul flight, etc, before finally arriving in my hotel room, and upon logging onto the wifi here, what was the very first thing I saw? Yes that's right, it was an announcement for Streets of Rage 4! It's almost as if the Good Lord Almighty had taken pity on me for enduring the rigours of intercontinental travel by rewarding me with this super-skillish, though totally unexpected news! Unless of course it was all a cruel ruse, perhaps orchestrated by his opposite number, but that seemed unlikely given the screenshots and reveal trailer released by the splendid Lizardcube/DotEmu.
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Blaze vs three enemies, all instantly recognisable... |
Wednesday, 25 July 2018
Indie Games News/Previews #11
Cathedral by Decemberborn Interactive (2018) - PC
A few years ago I saw a new indie game featured somewhere which caught my eye. A small amount of investigation revealed it was an NES-inspired arcade adventure called Cathedral and was soon to be released on PC via Steam and the like. Further news, however, was not forthcoming, and then, a game that should not have been forgotten was lost. History became legend. Legend became myth. And for three and a half years, the game passed out of all knowledge. But lo, by the will of some craft, whether fair or foul, I recently found myself mournfully recalling this game and decided to look it up once again, only to find that it not only still exists but is soon to be released!
A few years ago I saw a new indie game featured somewhere which caught my eye. A small amount of investigation revealed it was an NES-inspired arcade adventure called Cathedral and was soon to be released on PC via Steam and the like. Further news, however, was not forthcoming, and then, a game that should not have been forgotten was lost. History became legend. Legend became myth. And for three and a half years, the game passed out of all knowledge. But lo, by the will of some craft, whether fair or foul, I recently found myself mournfully recalling this game and decided to look it up once again, only to find that it not only still exists but is soon to be released!
Sunday, 6 May 2018
Retro News - Psyvariar Returns!
Psyvariar Delta by Dispatch Games (2018) - PS4, Switch
Well, kind of. Most shooter fans will no doubt recall the year 2000 excitedly, for it was the hallowed year Success Corporation unleashed the mighty Psyvariar on Japan's arcades (who remembers those places?). A few years later it was ported to the PS2 and also received a sequel, but that was all we saw of the series. Now, however, it's set to return to thrill and/or vex another generation of gamers! Sadly it's not a brand new sequel/reboot as I'd hoped and is instead a port of Psyvariar Revision, an updated version of the original, but it's better than nothing. Switch and PS4 owners will be the lucky recipients from this summer when it's scheduled to arrive, all guns blazing, and this time is seems gamers in the oft-neglected Western Hemisphere will have the chance to buy it without resorting to a 'grey' import too (chortle). There's no word yet on any possible new features, which will hopefully include new game modes and/or even some new stages, but I'm sure fans will be lining up to buy this regardless. Well, the digital download equivalent anyway. Unless it gets a physical release. Which would be nice. Anyway, just a quick shout out to you bullet-hell aficionados - start counting the days if you haven't already! (unless you're an Xbox owner - tee hee!)
Well, kind of. Most shooter fans will no doubt recall the year 2000 excitedly, for it was the hallowed year Success Corporation unleashed the mighty Psyvariar on Japan's arcades (who remembers those places?). A few years later it was ported to the PS2 and also received a sequel, but that was all we saw of the series. Now, however, it's set to return to thrill and/or vex another generation of gamers! Sadly it's not a brand new sequel/reboot as I'd hoped and is instead a port of Psyvariar Revision, an updated version of the original, but it's better than nothing. Switch and PS4 owners will be the lucky recipients from this summer when it's scheduled to arrive, all guns blazing, and this time is seems gamers in the oft-neglected Western Hemisphere will have the chance to buy it without resorting to a 'grey' import too (chortle). There's no word yet on any possible new features, which will hopefully include new game modes and/or even some new stages, but I'm sure fans will be lining up to buy this regardless. Well, the digital download equivalent anyway. Unless it gets a physical release. Which would be nice. Anyway, just a quick shout out to you bullet-hell aficionados - start counting the days if you haven't already! (unless you're an Xbox owner - tee hee!)
Thursday, 19 October 2017
Retro News - New MegaDrive Brawler!
Paprium by Watermelon Games (2017) - MegaDrive
Everyone knows Streets of Rage 2 is the greatest scrolling fighting game of all time so it's somewhat surprising that there have been so few clones, tributes, or sequels to Sega's undisputed masterpiece over the intervening years, official or otherwise. Yes, there was a direct MegaDrive sequel, generally considered to be a step back, and there have obviously been many further examples of the genre, but none that attempted to duplicate SOR2's distinctive style (or if they did it wasn't particularly successful!). We did get the crazy Beats of Rage but not much else has emerged from the retro scene that I'm aware of. Now, however, that has changed and then some, for arriving very soon is this oddly-named example from Watermelon Games, the same team responsible for Pier Solar, surely one of the most best known of all homebrew releases.
Everyone knows Streets of Rage 2 is the greatest scrolling fighting game of all time so it's somewhat surprising that there have been so few clones, tributes, or sequels to Sega's undisputed masterpiece over the intervening years, official or otherwise. Yes, there was a direct MegaDrive sequel, generally considered to be a step back, and there have obviously been many further examples of the genre, but none that attempted to duplicate SOR2's distinctive style (or if they did it wasn't particularly successful!). We did get the crazy Beats of Rage but not much else has emerged from the retro scene that I'm aware of. Now, however, that has changed and then some, for arriving very soon is this oddly-named example from Watermelon Games, the same team responsible for Pier Solar, surely one of the most best known of all homebrew releases.
Saturday, 12 August 2017
Indie Games News/Previews #10
Racing Apex by Lucky Mountain Games (2017) - PC
Those of us who are old enough to remember the birth of 3D gaming will no doubt have a fondness for the earliest examples with their chunky polygons, crude textures, and scenery pop-up galore. Even in their rather limited forms they were still jaw-droppers in their day, and it seems the talented folk of Lucky Mountain Games recall them as fondly as anyone, for they have been hard at work making the forthcoming Racing Apex, a super-arcadey racing game based on some of those very pioneers. The example that appears to have most keenly influenced them, at least visually, is Sega's seminal Virtua Racing, but there is much more here than we had in the Model 1 stonker back in 1992.
Those of us who are old enough to remember the birth of 3D gaming will no doubt have a fondness for the earliest examples with their chunky polygons, crude textures, and scenery pop-up galore. Even in their rather limited forms they were still jaw-droppers in their day, and it seems the talented folk of Lucky Mountain Games recall them as fondly as anyone, for they have been hard at work making the forthcoming Racing Apex, a super-arcadey racing game based on some of those very pioneers. The example that appears to have most keenly influenced them, at least visually, is Sega's seminal Virtua Racing, but there is much more here than we had in the Model 1 stonker back in 1992.
Monday, 24 July 2017
Non-Retro News - New Racing Game From Sega!
To be honest, I don't often pay all that much attention to Sega these days. It's a pretty sad thing to admit but they've been slowly declining for some time which is a sad thing to see too. Every now and then, however, some news from them reaches my ears and breaches the security measures meant to filter out the mundane. One thing that's likely to do that is news of a new Sega arcade game.
We've already had a similar announcement from them last year regarding Daytona 3 Championship USA which was mighty welcome - not sure what happened to that actually, the only news since then that I've heard is that they've now dropped the '3' from the title - but anyway, the latest news coming from Sega's arcade division over in Japan is also about a racing game, but this time we're getting a brand spanking new one!
As far as I'm aware, Sega haven't even revealed any screenshots yet nevermind in-game footage, but they have released a few details. It will be called Sega World Drivers Championship and is based on what is apparently the most popular form of motor racing in Japan - the Super GT touring car series. They have already visited this series before with the appropriately-named Sega Super GT (a.k.a. Scud Race), so I guess you could consider SWDC a 'spiritual' sequel to their famously-unconverted mid-90's racer, and like that game it carries an official license which means it will feature all the teams and cars from the real Super GT series including the mental Toyotas, Hondas, Lexuses, Subarus, and Nissans you may (but probably have not) seen on TV hacking around various circuits.
We've already had a similar announcement from them last year regarding Daytona 3 Championship USA which was mighty welcome - not sure what happened to that actually, the only news since then that I've heard is that they've now dropped the '3' from the title - but anyway, the latest news coming from Sega's arcade division over in Japan is also about a racing game, but this time we're getting a brand spanking new one!
As far as I'm aware, Sega haven't even revealed any screenshots yet nevermind in-game footage, but they have released a few details. It will be called Sega World Drivers Championship and is based on what is apparently the most popular form of motor racing in Japan - the Super GT touring car series. They have already visited this series before with the appropriately-named Sega Super GT (a.k.a. Scud Race), so I guess you could consider SWDC a 'spiritual' sequel to their famously-unconverted mid-90's racer, and like that game it carries an official license which means it will feature all the teams and cars from the real Super GT series including the mental Toyotas, Hondas, Lexuses, Subarus, and Nissans you may (but probably have not) seen on TV hacking around various circuits.
Tuesday, 4 July 2017
Retro News - The Console That Never Was!
As I have no doubt mentioned here more than once previously, my favourite period in gaming is definitely the mid-80's to the mid-90's (roughly), with the odd exception. I have many wonderful memories of this era and most of my favourite games and systems (including, or some might say especially, the arcades) come from it, and it's also where much of my focus goes when planning features for this very blog.
One of the most prolific developers at this time, in arcades as well as on home systems, was Taito who had been one of my favourites ever since my parents had bought me the awesome Taito Coin-Op Hits compilation for my Speccy. In fact, I'd even say they were second only to the mighty Sega in my affections in those days; their generally spiffing titles were nearly always worthy of attention, and I remember thinking on more than one occasion about how cool it would be if they had their own home console. It might not sound terribly realistic for a mere software developer to have their own home system but that's exactly what Sega had done with the Master System, as had SNK with their monstrous NeoGeo 'Advanced Entertainment System'. I still never thought it might actually happen though, so it came as a great surprise to discover not too long ago that they very nearly did have one!
One of the most prolific developers at this time, in arcades as well as on home systems, was Taito who had been one of my favourites ever since my parents had bought me the awesome Taito Coin-Op Hits compilation for my Speccy. In fact, I'd even say they were second only to the mighty Sega in my affections in those days; their generally spiffing titles were nearly always worthy of attention, and I remember thinking on more than one occasion about how cool it would be if they had their own home console. It might not sound terribly realistic for a mere software developer to have their own home system but that's exactly what Sega had done with the Master System, as had SNK with their monstrous NeoGeo 'Advanced Entertainment System'. I still never thought it might actually happen though, so it came as a great surprise to discover not too long ago that they very nearly did have one!
Monday, 5 December 2016
Indie Games News/Previews #9
Xydonia by Breaking Bytes (2017) - PC
If there is one type of doujin game that's always guaranteed to grab my attention it's a side-scrolling shooter so you can imagine how pleased I was to stumble upon this one a while ago on Facebook. It's the work of three self-proclaimed arcade junkies from Italy known as Breaking Bytes and has recently been the subject of a Kickstarter campaign which I'm pleased to say was successful. The game is still under development but the alpha has been made freely available and does a great job of showcasing what they've included so far. In fact, it looks more or less finished to my eyes - the presentation is superb, featuring an intro sequence, lots of options, the choice of three pilots, three weapon set-ups, and even assist characters, and the whole thing is really polished already. It isn't quite finished yet though of course - only the first two stages are included here, and they are quite brief, but they're sufficiently splendid to make the game look very promising.
If there is one type of doujin game that's always guaranteed to grab my attention it's a side-scrolling shooter so you can imagine how pleased I was to stumble upon this one a while ago on Facebook. It's the work of three self-proclaimed arcade junkies from Italy known as Breaking Bytes and has recently been the subject of a Kickstarter campaign which I'm pleased to say was successful. The game is still under development but the alpha has been made freely available and does a great job of showcasing what they've included so far. In fact, it looks more or less finished to my eyes - the presentation is superb, featuring an intro sequence, lots of options, the choice of three pilots, three weapon set-ups, and even assist characters, and the whole thing is really polished already. It isn't quite finished yet though of course - only the first two stages are included here, and they are quite brief, but they're sufficiently splendid to make the game look very promising.
Wednesday, 2 November 2016
Retro News - Daytona Returns to Arcades!
Well, there have been whispers for a little while and now it's been confirmed by Sega themselves - the mighty Daytona is coming back to our arcades! Whether you love or hate the original Daytona USA it's impossible to deny how much of an impact it had back in 1993/94 and the years immediately following its release. It was the first title to use Sega's awesome Model 2 board and it was a smash hit, soon ranking among the the highest-grossing arcade games of all time.
In fact, it was so successful that it's surprising it took Sega so long to return to the franchise, with Daytona USA 2 arriving in the arcades in 1998 and then Daytona USA 2001 for the Dreamcast in... well, 2001 I guess! Both were pretty much just more of the same but with new licks of paint so they weren't quite so successful, but the Daytona name is one that has continued to shine brightly, for Sega fans in particular, right up to the present day. It's been a long time since then though.
In fact, it was so successful that it's surprising it took Sega so long to return to the franchise, with Daytona USA 2 arriving in the arcades in 1998 and then Daytona USA 2001 for the Dreamcast in... well, 2001 I guess! Both were pretty much just more of the same but with new licks of paint so they weren't quite so successful, but the Daytona name is one that has continued to shine brightly, for Sega fans in particular, right up to the present day. It's been a long time since then though.
Wednesday, 26 October 2016
Retro News - New 3D Sonic Speeds Our Way!
Sonic Utopia by Murasaki & Mr Lange (2016) - PC
Crikey! No sooner do I get excited about a new Sonic game in the old 2D style of the classic MegaDrive games but now along comes a new fan-made 3D game as well! If you are anything like me this might initially be a prospect that strikes fear into your heart. I still haven't played too many of Sonic's three-dimensional adventures admittedly, but the ones I have played have not been tremendously appealing to me, right from the very first one no less (I can't remember being much more disappointed in a game than I was in Sonic Adventure). Many of them have been competent 3D platformers but most haven't really felt like Sonic games. This new title, however, looks a bit different. It is the work of a small team who have just released it for 2016's Sonic Amateur Games Expo (SAGE), an event for fans to show off their Sonic-related projects, and it is... wonderful!
Crikey! No sooner do I get excited about a new Sonic game in the old 2D style of the classic MegaDrive games but now along comes a new fan-made 3D game as well! If you are anything like me this might initially be a prospect that strikes fear into your heart. I still haven't played too many of Sonic's three-dimensional adventures admittedly, but the ones I have played have not been tremendously appealing to me, right from the very first one no less (I can't remember being much more disappointed in a game than I was in Sonic Adventure). Many of them have been competent 3D platformers but most haven't really felt like Sonic games. This new title, however, looks a bit different. It is the work of a small team who have just released it for 2016's Sonic Amateur Games Expo (SAGE), an event for fans to show off their Sonic-related projects, and it is... wonderful!
Friday, 21 October 2016
Nintendo Unveil... the Switch
Nintendo have found themselves in a strange position in the market in recent years. Back in NES and SNES days their systems were flooded with third-party titles. Some were exclusive, others not, but there was always plenty of choice. Starting with the Wii and continuing with the Wii U, though, they seemed to have branched off from their competitors, leaving the bulk of the third-party releases for Sony and Microsoft while their own systems, under-powered in comparison to the others, were left with some fantastic first-party titles, some gimmicky releases to take advantage of the unorthodox controls the machines employed, but little else.
That brings me to the new system, known until today as the 'NX', and one to which I had devoted more than a passing thought over the last few months. Foremost in these thoughts were wonderings about whether Nintendo would continue their trend of recent years or go back to their old ways, and all was revealed yesterday at the system's grand unveiling. It will be known as the Nintendo Switch and, at first glance, it appears my fears have been realised, for their new home console will actually be more akin to a dockable portable system. As you may well have seen in the video already, the 'console' itself seems more like a tablet which can either be docked, with games played on TV, or undocked and used wherever you like with parts of the detachable controller clipped to the sides so as to not rely on pesky touch-screen controls. This does seem pretty cool in the video, admittedly, but my first reaction was one of disappointment. Would Nintendo once again be using a hardware gimmick to sell their new system?
That brings me to the new system, known until today as the 'NX', and one to which I had devoted more than a passing thought over the last few months. Foremost in these thoughts were wonderings about whether Nintendo would continue their trend of recent years or go back to their old ways, and all was revealed yesterday at the system's grand unveiling. It will be known as the Nintendo Switch and, at first glance, it appears my fears have been realised, for their new home console will actually be more akin to a dockable portable system. As you may well have seen in the video already, the 'console' itself seems more like a tablet which can either be docked, with games played on TV, or undocked and used wherever you like with parts of the detachable controller clipped to the sides so as to not rely on pesky touch-screen controls. This does seem pretty cool in the video, admittedly, but my first reaction was one of disappointment. Would Nintendo once again be using a hardware gimmick to sell their new system?
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