Fast Food (1992)
By: Optimus / Code Masters Genre: Maze Players: 1 Difficulty: Easy-Medium
Featured Version: Commodore Amiga First Day Score: 1,246
Also Available For: Atari ST, PC, Commodore 64, Amstrad CPC, ZX Spectrum, Enterprise 64/128
The spin-off games featuring Dizzy were never as well-received as his 'proper' games but
Fast Food was still a fairly enjoyable Pac-Man clone in occasional doses. Well, for us 8-bit users at least, who could pick it up for a couple of pounds. A few years later, however, it was ported to the 16-bit monsters as well and, rather than just being tarted-up a bit as was usually the case, the simple audio/visuals were instead given a complete overhaul. So much so, in fact, that I decided it was worth taking a quick look at these versions of the game too! As you can see, rather than basic and repetitive monochrome mazes, the stages are now based in all-new living, breathing, real-life locales, positively brimming with features and detail! And we all know that fancier graphics make games better, right?