Showing posts with label Series - Dizzy. Show all posts
Showing posts with label Series - Dizzy. Show all posts

Wednesday, 14 August 2019

Dizzy Series - Part 6

Kiwk Snax (1990)
By: Oliver Twins / Code Masters Genre: Maze Players: 1 Difficulty: Medium
Featured Version: ZX Spectrum First Day Score: 9,262
Also Available For: Amiga, Atari ST, PC, Commodore 64, Amstrad CPC


Another Dizzy game, another great loading screen...
My good friend Luke and I used to regularly enjoy playing Fast Food all those many moons ago, despite its simple and repetitive nature. Maybe that was its appeal in those days, but little did I (we?) know that it actually got a sequel a few years later too, in the form of the slightly-annoyingly-named Kwik Snax. It's not one of those pesky 'data disc' sequels either - the basic mazey game style is similar but there are definitely a lot of differences between the two. I don't think Fast Food even had a backstory really, but Kwik Snax is apparently set in the 'Land of Personality' where Dizzy and the Yolkfolk are finishing their tour of Yolkland. Unfortunately they had an argument which woke Zaks the evil wizard, and his resultant spells sent all but Dizzy to the furthest reaches of the world! Luckily, this leaves Dizzy free to rescue their sorry arses and bitchslap Zaks while he's at it. If he feels like it.

Friday, 22 January 2016

Dizzy Series - Part 5

Fantasy World Dizzy (1989)
By: Oliver Twins / Code Masters Genre: Arcade Adventure Players: 1 Difficulty: Medium
Featured Version: ZX Spectrum
Also Available For: Amiga, Atari ST, PC, Commodore 64, Amstrad CPC, Enterprise 64/128


Yet another lovely Codies loading screen...
A common topic of debate among gamers, especially Speccy fans, is thus: which of Dizzy's magnificent adventures is the best? There is no correct answer, obviously. Lots of fans still vote for the second game, Treasure Island Dizzy, but my answer has long been Fantasy World Dizzy. This might be because I can actually finish it without too much trouble (kind of - more on that later) but it sure is a mighty pleasant game anyway. It sees a return to the fantasy-theme of the original game - it's actually even more fantasy-ish here - and is also notable for introducing the 'Yolkfolk', a bunch of unhelpful buffoons who comprise Dizzy's family. The object of the game, however, is to rescue another of his associates, his ditzy girlfriend Daisy, who's gone and gotten abducted by the evil King Troll while walking through a forest.

Monday, 3 March 2014

Dizzy Series - Part 4

Fast Food (1992)
By: Optimus / Code Masters Genre: Maze Players: 1 Difficulty: Easy-Medium
Featured Version: Commodore Amiga First Day Score: 1,246
Also Available For: Atari ST, PC, Commodore 64, Amstrad CPC, ZX Spectrum, Enterprise 64/128


The spin-off games featuring Dizzy were never as well-received as his 'proper' games but Fast Food was still a fairly enjoyable Pac-Man clone in occasional doses. Well, for us 8-bit users at least, who could pick it up for a couple of pounds. A few years later, however, it was ported to the 16-bit monsters as well and, rather than just being tarted-up a bit as was usually the case, the simple audio/visuals were instead given a complete overhaul. So much so, in fact, that I decided it was worth taking a quick look at these versions of the game too! As you can see, rather than basic and repetitive monochrome mazes, the stages are now based in all-new living, breathing, real-life locales, positively brimming with features and detail! And we all know that fancier graphics make games better, right?

Tuesday, 13 August 2013

Dizzy Series - Part 3

Fast Food (1987)
By: Oliver Twins / Code Masters Genre: Maze Players: 1 Difficulty: Easy-Medium
Featured Version: ZX Spectrum First Day Score: 1,832
Also Available For: Amiga, Atari ST, PC, Commodore 64, Amstrad CPC, Enterprise 64/128


Love him or hate him, no gamers around at the time could deny that Dizzy's first game was a success, and the sequel that followed hot on its heels was an even bigger hit, so what does any sensible developer do next? That's right, release a spin-off! Fast Food was originally made to promote a fast-food restaurant chain but, mid-way through development, the Olivers simply removed the bits of associated branding and replaced the main character with their increasingly popular ovular hero. The game itself remained more-or-less the same though, and that involved a series of thirty single-screen mazes around which can be found numerous items of foodstuffs. Dizzy's job is simply to collect all of the items in each maze before moving on to the next which, as I'm sure you've guessed, makes it nothing more than a Pac-Man clone. But is it a good Pac-Man clone?

Monday, 22 July 2013

Dizzy Series - Part 2

Treasure Island Dizzy (1987)
By: Oliver Twins / Code Masters Genre: Arcade Adventure Players: 1 Difficulty: Medium
Featured Version: ZX Spectrum First Day Score: >39,000
Also Available For: NES, CD32, Amiga, Atari ST, PC, Commodore 64, Amstrad CPC, Enterprise 64/128


Another great loading screen from the Oliver Twins...
Despite some of the less-than-pleasant things said about his début game, Dizzy still proved very popular among the many 8-bit micro users in the UK in the mid-to-late eighties and Code Masters, never ones to miss an opportunity, soon capitalised on this success by concocting the inevitable sequel, this time to appear on a much broader range of platforms. Even though there were now some fancy console and 16-bit incarnations of his adventure, however, it remained the trusty Speccy which hosted the most popular and arguably the best version. The Olivers sensibly changed little about the basic style of the game and merely moved Dizzy from the fairy-tale inspired world of the original to a deserted tropical island which, as hinted at by the title, was indeed home to much treasure. Dizzy's main objective, though, was simply to escape this new, dangerous land unscathed.

Tuesday, 27 November 2012

Dizzy Series - Part 1

Dizzy (1987)
By: Oliver Twins / Code Masters Genre: Arcade Adventure Players: 1 Difficulty: Medium
Featured Version: ZX Spectrum First Day Score: 53,800
Also Available For: Commodore 64, Amstrad CPC


One of my favourite Speccy loading screens :)
Many dozens of computers and consoles have come and gone since the late 70's but only a few of them prove as loved, as enduring, and as legendary as the ZX Spectrum. This is mainly applicable here in the UK of course, where the mighty fine Speccy was invented and consequently also where it was most popular. It still retains a strong following of fans here, some of whom are merely nostalgic former owners, while some others are mighty talented fellows who've continued to release original games for it. However, if you asked a random group of fans what their most favourite and least favourite Speccy games are, you would probably hear the same title mentioned in answer to both questions - Dizzy! Many gamers from outside the UK will have no idea who he even is though, so allow me to elaborate.