I guess this makes me a bit of a weirdo, but one of the most memorable things about Golvellius for me was Randar, the awesome shopkeeper. This might seem to suggest that Golvellius sucks ass but it is a mighty splendid game, particularly the versions for the MSX2 and the mighty Master System. But in spite of its splendour, I still carry with me joyful memories of the cheerful blue fellow in addition to fond memories of the game itself. I guess I just like cute/amusing/weird characters in games!
As you've probably already seen for yourself, Randar is basically a blue sphere with rudimentary feet and a perpetually happy face. Well, I assume he's a sphere - I guess he could be a two-dimensional blue circle, but he is awesome nonetheless. He is friendly and helpful and his warm personality could brighten up the gloomiest day. He even speaks in a semi-medieval stylee! Such is my affection for this odd character, imagine my happiness, not to mention surprise, when I found out he had his own entire games! Three of them! Which he alone was the star of! Unfortunately, I also soon found that they're all RPGs of all things - a genre I admire but seldom play.
Showing posts with label Company - Compile / Raizing. Show all posts
Showing posts with label Company - Compile / Raizing. Show all posts
Saturday, 13 April 2024
Saturday, 7 December 2019
Game Gallery #8
Power Strike a.k.a. Aleste by Compile (1988) - Master System
After a much shorter gap than last time, I am happy to return with another Game Gallery here at Red Parsley! I have again gone with a shoot 'em up, which is probably the first vertical-scroller I ever really liked. This might be because I was quite good at it (I could even finish it!) but also because it's a genuinely stonking game.
Not only does it feature tons of distinctive enemies, some scary alien landscapes, and a load of cool power-up weapons, but it was also something of a technical marvel for the Master System which was apparently able to throw the game's many sprites around with none of the flicker that had blighted many other games. Behold, the wonder that is surely the MS's best shmup... Power Strike!
Click here for the full review of this fine game.
After a much shorter gap than last time, I am happy to return with another Game Gallery here at Red Parsley! I have again gone with a shoot 'em up, which is probably the first vertical-scroller I ever really liked. This might be because I was quite good at it (I could even finish it!) but also because it's a genuinely stonking game.
Not only does it feature tons of distinctive enemies, some scary alien landscapes, and a load of cool power-up weapons, but it was also something of a technical marvel for the Master System which was apparently able to throw the game's many sprites around with none of the flicker that had blighted many other games. Behold, the wonder that is surely the MS's best shmup... Power Strike!
Click here for the full review of this fine game.
Wednesday, 7 February 2018
Action RPG's #2
Golvellius: Valley of Doom (1988)
By: Compile Genre: Action RPG Players: 1 Difficulty: Medium
Featured Version: Sega Master System
Also Available For: MSX, MSX2
Download For: iOS
Most gamers over here in the West know the Compile name well. This is most often down to the splendid shooters they produced such as Zanac and the much loved Aleste series but they did also conjure up a fair few RPG's. Sadly, not many of these made it to our shores but one that did is Golvellius. It first appeared on the MSX in '87 where it... wasn't great, quite frankly. Happily, a much nicer redesigned version was soon ported to the Master System, swiftly followed by another version, again redesigned, for the MSX2. It's that MS version that most of us know though - even if we didn't own it, the screenshot showing a green squiggly background and large worm/snake-thing could be found on pretty much all of the MS's promo flyers and adverts. Indeed, it was a pretty well-known and liked game, but how does it hold up all these years later?
By: Compile Genre: Action RPG Players: 1 Difficulty: Medium
Featured Version: Sega Master System
Also Available For: MSX, MSX2
Download For: iOS
Most gamers over here in the West know the Compile name well. This is most often down to the splendid shooters they produced such as Zanac and the much loved Aleste series but they did also conjure up a fair few RPG's. Sadly, not many of these made it to our shores but one that did is Golvellius. It first appeared on the MSX in '87 where it... wasn't great, quite frankly. Happily, a much nicer redesigned version was soon ported to the Master System, swiftly followed by another version, again redesigned, for the MSX2. It's that MS version that most of us know though - even if we didn't own it, the screenshot showing a green squiggly background and large worm/snake-thing could be found on pretty much all of the MS's promo flyers and adverts. Indeed, it was a pretty well-known and liked game, but how does it hold up all these years later?
Thursday, 9 June 2016
SNES Shmups #5
Super Aleste a.k.a. Space Megaforce (1992)
By: Compile / Toho Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: Nintendo SNES First Day Score: 4,440,470
Also Available For: Nothing
I've liked shmups pretty much ever since I've liked video games. One of the first I really got into was a vertical-scroller called Power Strike and it was my favourite for a long time. So much so, in fact, that it wasn't until quite a few years later that I found a similar game I liked as much. That game was, believe it or not, Super Aleste which, as it turned out even more years later, was a sequel (of sorts) to my old friend Power Strike which I had discovered was better known to some as... Aleste! Indeed, like the first entry in the series, this SNES-exclusive came with an alternative name too, this time for American gamers who know it as Space Megaforce (why do they so often choose such generic names?) but for me it was the first Aleste game to (knowingly) grace my bedroom and it was... pretty good! I guess I'm getting a bit ahead of myself now though, this is supposed to be a review after all!
By: Compile / Toho Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: Nintendo SNES First Day Score: 4,440,470
Also Available For: Nothing
I've liked shmups pretty much ever since I've liked video games. One of the first I really got into was a vertical-scroller called Power Strike and it was my favourite for a long time. So much so, in fact, that it wasn't until quite a few years later that I found a similar game I liked as much. That game was, believe it or not, Super Aleste which, as it turned out even more years later, was a sequel (of sorts) to my old friend Power Strike which I had discovered was better known to some as... Aleste! Indeed, like the first entry in the series, this SNES-exclusive came with an alternative name too, this time for American gamers who know it as Space Megaforce (why do they so often choose such generic names?) but for me it was the first Aleste game to (knowingly) grace my bedroom and it was... pretty good! I guess I'm getting a bit ahead of myself now though, this is supposed to be a review after all!
Friday, 27 November 2015
MSX Round-Up #2
They might be better known for the likes of Aleste, Gunhed, and Puyo Puyo but, like everyone else, Compile had to start somewhere. In their earliest days they favoured the Japanese 8-bit micros, eventually settling on MSX as their 'main' machine, and even this far back their focus was apparently on shoot 'em ups. One of the first was Final Justice, also one of the first games by designer, Satoshi 'Pac' Fujishima, and it was the first part of what would eventually became his trilogy - all shooters, all vertical-scrollers (kind of), and all available only on the MSX. Were there already signs of Compile's greatness this far back? Let's see :)
Final Justice (1985)
Hailing the arrival of both Pac and Compile was this, a simple shooter which, while technically a vertical-scroller, looks and plays more like a gallery shooter. Your ship is at the bottom and is armed with a pea-shooter cannon, various enemies approach from the top. Your job is simply to shoot or avoid them long enough to reach the boss. Defeat it and move to the next stage, of which there are supposedly 99 in total. Lord knows who could clear them all without cheating though! You only get one life for starters, although you do get a shield that can take a few hits. The enemies are all pretty basic and each type moves in a different way - some swoop around, some head straight for you, some meander unpredictably, etc. There are also white blocks which can, if you're quick, bestow upon you a shield-refill, shot power-up, or speed-up. Even with these, though, Final Justice is an extremely simple blaster which, while quite addictive, is also very repetitive. It's definitely interesting enough for Compile fans to take a peek at (it even has their little jingle) but it most likely won't hold your attention for very long... 5/10
Final Justice (1985)
Hailing the arrival of both Pac and Compile was this, a simple shooter which, while technically a vertical-scroller, looks and plays more like a gallery shooter. Your ship is at the bottom and is armed with a pea-shooter cannon, various enemies approach from the top. Your job is simply to shoot or avoid them long enough to reach the boss. Defeat it and move to the next stage, of which there are supposedly 99 in total. Lord knows who could clear them all without cheating though! You only get one life for starters, although you do get a shield that can take a few hits. The enemies are all pretty basic and each type moves in a different way - some swoop around, some head straight for you, some meander unpredictably, etc. There are also white blocks which can, if you're quick, bestow upon you a shield-refill, shot power-up, or speed-up. Even with these, though, Final Justice is an extremely simple blaster which, while quite addictive, is also very repetitive. It's definitely interesting enough for Compile fans to take a peek at (it even has their little jingle) but it most likely won't hold your attention for very long... 5/10
Tuesday, 21 January 2014
NES Shmups #4
Gun-Nac (1990)
By: Compile Genre: Shooting Players: 1 Difficulty: Easy-Medium
Featured Version: Nintendo NES First Day Score: 1,512,690
Also Available For: Nothing
Our talent for gradually destroying our own planet is quite remarkable and, if this vertical-scroller from Compile is anything to go by, we won't be learning our lesson any time soon. The splendidly-named Gun-Nac, you see, is set in the 'distant future' by which time we have irreparably shagged up our planet by consuming all of its resources. Much like Agent Smith says, our only way to survive is to 'spread' to a new place, in this case artificial solar systems called 'IOTA Synthetica'. Even these are now in danger, however, from a mysterious wave of destructive cosmic radiation sweeping through the area. The Galactic Federation therefore apparently has little choice but to send the brave Commander Gun-Nac, son of the Legendary Xan, to investigate the cause of the radiation and wipe it out. It doesn't take long, however, before he discovers that this floopy energy flooding the galaxy has actually 'caused ordinary inanimate objects to spring to life and attack the solar systems residents'. Eeek!
By: Compile Genre: Shooting Players: 1 Difficulty: Easy-Medium
Featured Version: Nintendo NES First Day Score: 1,512,690
Also Available For: Nothing
Our talent for gradually destroying our own planet is quite remarkable and, if this vertical-scroller from Compile is anything to go by, we won't be learning our lesson any time soon. The splendidly-named Gun-Nac, you see, is set in the 'distant future' by which time we have irreparably shagged up our planet by consuming all of its resources. Much like Agent Smith says, our only way to survive is to 'spread' to a new place, in this case artificial solar systems called 'IOTA Synthetica'. Even these are now in danger, however, from a mysterious wave of destructive cosmic radiation sweeping through the area. The Galactic Federation therefore apparently has little choice but to send the brave Commander Gun-Nac, son of the Legendary Xan, to investigate the cause of the radiation and wipe it out. It doesn't take long, however, before he discovers that this floopy energy flooding the galaxy has actually 'caused ordinary inanimate objects to spring to life and attack the solar systems residents'. Eeek!
Wednesday, 6 July 2011
Master System Shmups #5
Power Strike a.k.a. Aleste (1988)
By: Compile / Sega Genre: Platform Players: 1 Difficulty: Medium-Hard
Featured Version: Sega Master System First Day Score: 4,441,900
Also Available For: MSX
Download For: Wii Virtual Console
While it may be largely unknown to some Western gamers, the long-running Aleste series now numbers more than ten games which have appeared on a variety of 8-bit and 16-bit systems over the years. Predictably, they are based on an anime series in which an evil 'Super Computer', having been infected by a virus, is attempting to wipe out mankind! As is often the case, not all of the games based on it were granted a Western release and some of those that were have seen some changes. This Master System game is a conversion of the first Aleste game and outside of Japan it was known by a different name - Power Strike - and featured an entirely different story. Gone was the malevolent Supercomputer in the version I owned for my MS. In its place is a story involving good old crazy scientists and a botched experiment!
By: Compile / Sega Genre: Platform Players: 1 Difficulty: Medium-Hard
Featured Version: Sega Master System First Day Score: 4,441,900
Also Available For: MSX
Download For: Wii Virtual Console
While it may be largely unknown to some Western gamers, the long-running Aleste series now numbers more than ten games which have appeared on a variety of 8-bit and 16-bit systems over the years. Predictably, they are based on an anime series in which an evil 'Super Computer', having been infected by a virus, is attempting to wipe out mankind! As is often the case, not all of the games based on it were granted a Western release and some of those that were have seen some changes. This Master System game is a conversion of the first Aleste game and outside of Japan it was known by a different name - Power Strike - and featured an entirely different story. Gone was the malevolent Supercomputer in the version I owned for my MS. In its place is a story involving good old crazy scientists and a botched experiment!
Wednesday, 19 January 2011
Crush Series - Part 5
Jaki Crush (1992)
By: NAXAT Soft / Compile Genre: Pinball Players: 1 Difficulty: Medium
Featured Version: Nintendo SNES First Day Score: 1,748,500
Also Available For: Nothing
To be honest it was probably a bit of a niche franchise, but most gamers who actually played any installments in the great Crush series ended up loving them. However, even many fans believed the last game in the series was Dragon's Revenge on the MegaDrive which isn't even really a true Crush game anyway. Until fairly recently I also believed this to be the case but it seems Naxat pulled a sneaky move and released another final offering. This time they jumped ship to the SNES and the game never appeared outside of Japan either, which I guess would be why not many Western gamers have heard of it. It was a strange decision though, considering the success of particularly the first two games - another installment of crazy, supernatural pinball action would've gone down a treat! Then again, if the game continued the downward spiral started by Revenge, perhaps it was best left in Japan...
By: NAXAT Soft / Compile Genre: Pinball Players: 1 Difficulty: Medium
Featured Version: Nintendo SNES First Day Score: 1,748,500
Also Available For: Nothing

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