Showing posts with label Series - Star Control. Show all posts
Showing posts with label Series - Star Control. Show all posts

Tuesday, 16 July 2024

PS4 Purchases #14

Mass Effect - Legendary Edition by 11 Bit Studios / Dead Mage (2019)

I was going to start this post by saying that anyone who knows me knows that Star Control 2 is my favourite game of all time, but then I remembered that my wife of 16 years wouldn't be able to tell you that if you held a gun to her head! But anyway, it is, and its many other fans often ask each other for recommendations of other games that remind them of SC2. One of the names that keeps cropping up in these discussions is Mass Effect - a game/series famous enough for even me to have heard of it. I've never played any of them, naturally, but I've long wanted to. I nearly bought the trilogy boxset for my PS3 but found it a bit pricey, so upon hearing about a remastered version of the first three games for PS4, I swiftly wishlisted it, and soon after procured it for just twenty English pounds.

Wednesday, 17 February 2021

Star Control - Part 11

Generally I need little excuse to burble on about the Star Control series - it is one of my favourite of all game series' after all, particularly the skillish second game - but I've already taken detailed looks at the various spacecraft, the story, and of course reviewed the actual game and its prequel, so what else is there? Why yes that's right, I could take a look at the many alien races themselves!

Seldom have I played a game with such a varied, eclectic roster of species, and while many are perhaps not terribly realistic or even a bit gimmicky (a bit like pro wrestling was around the same time, in fact), they are appealing and memorable all the same. There are quite a few as well though, so I'll split this into several parts. This is the second of two posts featuring the less-friendly half of the roster...

Spoiler Warning! - It's probably not really worth mentioning for a 25-year-old game but just in case - the following post will likely contain some small spoilers relating to Star Control 2 and the story found in its main game, so proceed with caution if you've yet to play through it! (assuming you plan to) :)

This is probably fan-made artwork so credit where it's due...

Monday, 30 September 2019

Star Control - Part 10

Generally I need little excuse to burble on about the Star Control series - it is one of my favourite of all game series' after all, particularly the skillish second game - but I've already taken detailed looks at the various spacecraft, the story, and of course reviewed the actual game and its prequel, so what else is there? Why yes that's right, I could take a look at the many alien races themselves!

Seldom have I played a game with such a varied, eclectic roster of species, and while many are perhaps not terribly realistic or even a bit gimmicky (a bit like pro wrestling was around the same time, in fact), they are appealing and memorable all the same. There are quite a few as well though, so I'll split this into several parts. This will be the first of two posts featuring the less-friendly half of the roster...

Spoiler Warning! - It's probably not really worth mentioning for a 25-year-old game but just in case - the following post will likely contain some small spoilers relating to Star Control 2 and the story found in its main game, so proceed with caution if you've yet to play through it! (assuming you plan to) :)

This is probably fan-made artwork so credit where it's due...

Sunday, 30 September 2018

Star Control - Part 9

Generally I need little excuse to burble on about the Star Control series - it is one of my favourite of all game series' after all, particularly the skillish second game - but I've already taken detailed looks at the various spacecraft, the story, and of course reviewed the actual game and its prequel, so what else is there? Why yes that's right, I could take a look at the many alien races themselves!

Seldom have I played a game with such a varied, eclectic roster of species, and while many are perhaps not terribly realistic or even a bit gimmicky (a bit like pro wrestling was around the same time, in fact), they are appealing and memorable all the same. There are quite a few as well though, so I'll split this into several parts. This will be the second of two posts featuring the friendlier half of the roster...

Spoiler Warning! - It's probably not really worth mentioning for a 25-year-old game but just in case - the following post will likely contain some small spoilers relating to Star Control 2 and the story found in its main game, so proceed with caution if you've yet to play through it! (assuming you plan to) :)

This is probably fan-made artwork so credit where it's due...

Wednesday, 21 March 2018

Star Control - Part 8

It has been a while since I took a look at the wonder that is Star Control 2 - still my favourite of all time - but news that my good friend Luke had finally started playing it after 20-odd years of periodic urging by me had brought it back into my spotlight, and that means I felt inclined to burble on about it again. But what else is there to write about? I've already taken detailed looks at the various spacecraft, the story, and of course reviewed the actual game and its prequel, so what else is there?

Why yes that's right, I could take a look at the many alien races themselves! Okay, maybe it's just an excuse to post about my favourite game yet again but I think it's a pretty good one - seldom have I played a game with such a varied, eclectic roster of species. Many are perhaps not terribly realistic or even a bit gimmicky (a bit like pro wrestling around the same time, in fact), but they are appealing and memorable all the same. There are quite a few as well though, so I'll split this into several parts, the first two of which will feature the friendlier half of the roster...

Spoiler Warning! - It's probably not really worth mentioning for a 25-year-old game but just in case - the following post will likely contain some small spoilers relating to Star Control 2 and the story found in its main game, so proceed with caution if you've yet to play through it! (assuming you plan to) :)

This is probably fan-made artwork so credit where it's due...

Wednesday, 19 October 2016

Retro News - Star Control Returns!

Star Control Origins by Stardock (2017) - PC, PS4, Xbox One

So there I was aimlessly wandering around the world wide web when I happened upon some news I had long hoped for but almost given up on - Star Control is back! This may not mean a lot to many of you but, as any regular readers here will know, I have had a great deal of affection for this series for many years, going back to the original game, and its sequel has been my favourite game of all time since its release. So this long-awaited news has been met with much excitement by me and the series' other loyal fans as you might imagine! It's not a fan project and it's not a conversion of a previous game like the splendid Ur-Quan Masters. No, this is an all-new, full retail release... at last!

Thursday, 20 March 2014

Star Control - Part 7

Star Control II a.k.a. The Ur-Quan Masters (1994)
By: Toys For Bob / Accolade Genre: RPG / Strategy Players: 1-2 Difficulty: Medium
Featured Version: 3DO
Also Available For: PC, Apple Mac


I have now been posting my highly inane burblings here for almost four years, believe it or not. In all that time I've written about a great many games and related subjects but the ones that I've talked about the most are probably the spiffing Star Control and its even more stonking sequel. The latter was in fact the very first game I ever talked about here and I've done so several times since as well. Rather bizarrely, however, despite being my favourite video game of all time since its release, and despite all the stuff I've posted about it, it's a game that still hasn't actually been reviewed here. As I'm sure many who know me may would agree, I'm a pretty weird guy sometimes, but this is still an entirely unacceptable state of affairs. Luckily it's also one that can be easily rectified. Behold:

Thursday, 16 January 2014

Star Control - Part 6

Most of my gaming friends are well aware of my appreciation of the Star Control series but I actually discovered it completely by accident. My dad, you see, went through a brief phase of MegaDrive gaming and he discovered a store which I didn’t even know existed. On one of his trips there he picked up a handful of games – some were ones I knew of well, but the one that I’d barely heard of soon turned out to be my favourite of his selection – Star Control.

The strategy game wasn't too popular - but I loved it!
Full details of the actual game can be found in the rather sizeable review I wrote many moons ago but suffice to say, it was a game that had a lasting impact on me. It wasn't just the game either; the main strategy section of the game was enjoyable as well as the more exciting overhead combat, both of which were even better with two-players, but I think it was the attention to detail which impressed me the most. The unique names, look, and spacecraft of all the alien races involved were well thought out and the story, while hardly original in this early form, was quite intriguing too. It revolved around the powerful Hierarchy - a group of subservient races commanded by the apparently evil Ur-Quan, and the Alliance of Free Stars - a hastily assembled group of races opposing the Ur-Quan's murderous goal of enslaving all the sentient races in the known galaxy.

Tuesday, 22 November 2011

Star Control - Part 5

Even if you're not interested in the (superb) strategy/adventure elements in the Star Control games, there's still a huge amount of fun to be had from the Melee mode which sees two ships engage in one-on-one combat... to the death! The first game featured two sides of seven ships each - the Alliance and the Hierarchy. The second game added a lot including eleven diverse new races, complete with their own ships, whose allegiances could be determined by your actions in-game. In the last post in this series I looked at six of them so this is the last five:

Slylandro Probe

These pesky things will be one of the first types of ship you encounter in the main game and they're a pain in the arse! Their inclusion in the Super Melee mode is probably for the sake of completion as they do serve a purpose in the main game, but actually trying to use one in battle is a haphazard affair to say the least! They're very fast-moving things which 'tumble' through space at their maximum speed automatically, so pressing the 'thrust' button simply reverses its course rather than increasing its speed. They turn at very sharp angles as well so piloting one takes a lot of practise, especially as their only weapon is a short-range one!

For this it discharges bolts of lightning which don't fire particularly quickly, and when the Probe's meagre fuel supply is gone it needs to hunt out any nearby asteroids which it can 'break down' and convert to fuel by way of its secondary ability. It's a very unusual ship whose existence is better explained in the main game, but trying to use it in battle takes a lot of practise. It's a nuisance rather than a real danger to fight against one and even if you get the hang of using it, there's plenty of better ships around.

Ship Rating: 2/5

Thursday, 20 October 2011

Star Control - Part 4

Well, it's been a while since I've had a look at anything Star Control-related so I think I'm well overdue for another more detailed look at the splendid series. The first game was a great little strategy game which I played repeatedly over many years on my trusty MegaDrive but it's more keenly remembered these days for the Melee one-on-one starship battle mode that accompanied it. This saw two opposing groups of seven alien races pitted against one another - the heroic Alliance of Free Stars and the evil Ur-Quan Hierarchy. The last two posts in this Red Parsley series have taken a detailed look at the seven ships available to each side but the amazing and far more detailed sequel to Star Control introduced a varied selection of new races with ships of their own as well as the new Super Melee mode to use them in. In this two-part post I'll take a look at these additions to the series.

Chmmr Avatar

After the events of the first Star Control, the Chenjesu and the Mmrnmhrm - two fairly similar races who were long-time friends and allies and who also shared the same region of space - decided to genetically merge their two species into one new race - the Chmmr. Rather than continuing to use the awesome Broodhome and respectable Transformer ships, however, this new hybrid species created a brand new warship, and the result is one of the finest ships in the entire game - the Avatar.

This fearsome craft is a little cumbersome to move around, in part due to its large size, but it's quite fast and has also has a few tricks up its sleeve. The main weapon is its devastating Terawatt 'Heavy X-Ray' Laser which is immensely powerful but, like the other laser-equipped craft, has a limited range. To combat this, however, the Chmmr also fitted their new ship with a strong tractor beam which can pull any faster or more manoeuvrable ships into range.

Both the laser and the tractor beam do of course eat up the Avatar's fuel reserves pretty quickly but it also has among the fastest fuel regeneration speeds around. As if all this wasn't enough, the ship is also circled by three ZapSat escorts which fire their own homing lasers at anything within range as well. An awesome ship which is so good it's almost a 'cheat' ship!

Ship Rating: 5/5

Wednesday, 1 December 2010

Star Control - Part 3

The many and varied alien races of the Star Control universe are one of the most appealing things about the series, but which side is best? We had a good look at the Alliance fleet here in the last post in this series, and it's reassuring to know that the 'good guys' have a few handy ships at their disposal, but everyone likes to play out the part of the 'bad guys' now and then, especially these days, so now I'll take a look at the ships used by the mighty Ur-Quan Hierarchy, beginning with the series antagonists themselves.

Ur-Quan Dreadnought

The bright green Dreadnought is generally considered THE ship of the game, featuring on all promotional artwork, etc, but is it worthy of such notoriety? It certainly has an imposing air about it, that's for sure! Its speed and maneuverability is only average but its Fusion Blast weapon is the most powerful in the game, along with the Broodhome's Photon Shard and a close-range strike by the Podship's Plasmoid, but it can fire much more rapidly than either of those ships. If you stray too close to a fully-fueled Dreadnought, no matter what ship you're using, you're history - in the right hands, it can take out a Broodhome in five seconds, nevermind the smaller, weaker ships! On top of that, it also has the ability to launch Autonomous Fighters too. Each fighter launched uses one crew member from the Dreadnought's roster and they are launched in two's. They home in on an enemy vessel, regardless of range, and attack it with short-range homing lasers for a short while before returning to their mothership to refuel. They can be destroyed but they're extremely small so it takes a crack-shot (or an opponent with an Earthling Cruiser) to do it. The mighty Dreadnought is a little large and lumbering but even an amateur can do considerable damage with one. In the right hands it's devastating.

Ship Rating: 5/5

Monday, 22 November 2010

Star Control - Part 2

The first Star Control title really is a game of two-halves. The 'Main' game is seen as the strategy side of the game with its turn-based, territorial expansion-based shenanigans, while the 'Melee' mode is seen as the action, shoot 'em up side, but it is a lot more strategic than people realise itself. Each of the fourteen starships in the game has many variables, as can be seen in some of the screenshots below and, while it's possible for any one ship to defeat any one other, there are certain ships that are better or worse against certain others, and many crafty tactics can be employed to exploit their weaknesses. There really is nothing like an epic Melee battle between two experienced, well-matched combatants. Each lurking on opposite sides of the screen trying to guess what the other is thinking, the occasional skirmish to test each other. They can be very tense affairs! So, for the benefit of any budding Melee-Masters, the next installment in my series of Star Control features will take a look at the ships used by the seven races that comprise the Alliance of Free Stars (the 'good guys')...

Chenjesu Broodhome

Arguably my favourite ship in the game! This is the flagship of the Alliance fleet, used by the crystalline Chenjesu species. While not particularly quick, it's big and powerful enough for that not to matter most of the time. It's primary weapon is the Photon Shard which is a round projectile with an infinite range - when you launch one, keep your finger on the fire button and the shard will continue on for as long as you hold down the button! It's the longest range weapon in the game and causes devastating damage with a direct hit (some smaller ships can be taken out with one strike), but you can only fire one at a time. When you release the fire button the shard will fragment into eight smaller pieces that travel a short distance causing minimal damage.


Thursday, 12 August 2010

Star Control - Part 1

Star Control (1990)
By: Toys For Bob / Accolade Genre: Strategy Players: 1-2 Difficulty: Medium
Featured Version: Sega MegaDrive / Genesis
Also Available For: PC, Amiga, Commodore 64, Amstrad CPC, ZX Spectrum


The Star Control series is not the most well known series of games but they have amassed a fiercely loyal group of fans over the years. This is largely thanks to the frankly stunning second game in the series which, as some of the handful of regular Red Parsley readers may know already, is my favourite game of all-time. However, much of the groundwork for that game was done here, years earlier, with this under-appreciated original release, including the creation of many of the series' races and their associated mythologies. It was certainly an original and perhaps even unusual concept featuring a combination of two genres. Some loved it, some hated it. It's also pretty complicated to explain, so here goes.

Tuesday, 27 April 2010

Game Music #1

Star Control 2 - The Precursors Remixes

Anyone who's played the awesome Star Control 2 (a.k.a. Ur-Quan Masters) will be familiar with the high quality of its audio. Not just music, but many fantastic and memorable sound effects, and hours of speech from the game's various races too. But, yes, the music was particularly grand and has been a permanent fixture on my Cellphone/MP3 Player. Whether it's making the long journeys across hyperspace more interesting, increasing the already prevalent feeling of fear when the pack of anonymous ships chasing you turns out to be a fleet of Kohr-Ah Maruaders intent on 'cleansing' you, filling you with a sense of determination as you face enemies in battle, or making you feel like a pioneering explorer as you discover new planets in the furthest corners of the galaxy, all the music in Star Control 2 is fantastically composed, atmospheric and suits the situation it's used for perfectly.