Showing posts with label System - Commodore Amiga. Show all posts
Showing posts with label System - Commodore Amiga. Show all posts

Wednesday, 12 July 2023

Arcade Adventures #6

It Came from the Desert (1989)
By: Cinemaware Genre: Adventure Players: 1 Difficulty: Medium
Featured Version: Amiga
Also Available For: PC, PC Engine


I mention the old games magazines I used to read in my younger years quite often here at Red Parsley, and indeed they continue to provide me with many warm memories. One game I always remember seeing was the scarily-titled It Came From the Desert - scary, perhaps, more due of the giant ants that featured in screenshots of the game and adorned promotional material than the name itself. I remember seeing reviews in several magazines such as C&VG and Ace and I wanted to play it despite not owning anything that could play it, and not even really knowing what kind of game it was since neither system I owned (Spectrum and Master System) featured anything like it to my knowledge. By the time I actually had an Amiga, I guess I had forgotten about this distinctive game, and it has remained unplayed by me for all these long years since. That is... until now!

Sunday, 18 December 2022

One-on-One Fighting Games #3

Body Blows (1993)
By: Team 17 Genre: Fighting Players: 1-2 Difficulty: Hard
Featured Version: Commodore Amiga First Day Score: Too low to embarrass myself with
Also Available For: Amiga 1200, PC


I don't think there can be too much doubt about the huge impact that Capcom's mighty Street Fighter II had on the gaming world. One of the most obvious examples of this, besides the fact that it shifted a crapload of SNESs, was the arrival of many similar games on virtually every system around at the time. Team 17, already the darlings of the Amiga world, therefore needed little motivation to throw their hat in the ring, and the result was Body Blows. As with a few other Amiga games, however, you could initially be forgiven for thinking that it's little more than a tech demo, for there is virtually no set-up of any kind here. Fighting games are seldom ones to have deep storylines or anything like that but even SFII had a bit of background with the ghastly Shadaloo organisation and resultant world fighting tournament and all that stuff.

Friday, 13 May 2022

Overhead Racers #17

Super Cars (1990)
By: Magnetic Fields Genre: Overhead Racing Players: 1 Difficulty: Medium
Featured Version: Commodore Amiga
Also Available For: Atari ST, NES, Commodore 64, Amstrad CPC, ZX Spectrum


I have been meaning to review this fab game for many years now as I have happy memories of playing it at my good friend Luke's house on his Atari ST, and accordingly I was going to look at that version here. However, as is often the case when I'm preparing reviews here, I had a quick look at some other versions too, and was slightly startled to find that the Amiga version appears to be a jolly sight nicer in all regards, so I have instead decided to focus on that version like the graphics tart I didn't realise I was. None of the versions are terribly complicated though, admittedly. Simply load the game, enter your name (which must be four letters long, it seems, so I went for 'boob', naturally), choose one of the nine available tracks, and off you go.

Sunday, 29 August 2021

First Look Amiga #2

Inviyya by Tigerskunk / Polyplay (2021) - Amiga

I don't really have time to keep up to date with most indie/homebrew scenes these days and that sadly includes the lively community of Amiga fans, so I'm sure there are tons of great games/projects that I've missed. Even I managed to stumble on Inviyya though, a new hori shmup which looked frankly remarkable from the screenshots I saw. Happily the kind team behind the game gave me a digital review copy (there is also a superb full physical version available) and, after an embarrassing yet characteristic period of procrastination, I sat down to give it a good play prior to writing a full review. Unfortunately, after working out how to get the game running on the rather complicated WinUAE emulator, I soon ran into some as-yet-unresolved technical issues. Until such time as these issues are ironed out, I thought I'd make a quick post to give my first impressions on what looks to be a corker.

Thursday, 20 May 2021

First Look Amiga #1

International Truck Racing by Zeppelin Games (1992) - Amiga

I was actually looking at a different Amiga game when I happened to see this one - an overhead racer featuring trucks? I've seldom been one to pass up an overhead racer so I promptly sought this out to see if it was any good. Strangely, despite trailer-less trucks on the title screen (just like real life truck racing), the examples in the game are all towing sizeable trailers behind them. This unsurprisingly makes the racing a bit trickier as each vehicle is rather large. On top of that, your own 'rig' (though not any of the other five racers, it seems) has a damage-meter as well as finite fuel which means regular visits to the pits are required. You do get to choose which truck you want to use but there doesn't seem to be any difference between them performance-wise, so I guess it's just a case of picking your favourite colour (sadly there isn't a green one) and putting your foot (or indeed finger) down.

Thursday, 25 February 2021

Puzzle Games #23

E-Motion a.k.a. Sphericule, a.k.a. The Game of Harmony (1990)
By: The Assembly Line Genre: Puzzle Players: 1 Difficulty: Medium
Featured Version: Amiga First Day Score: ???,???
Also Available For: Game Boy, PC, Atari ST, Commodore 64, Amstrad CPC, ZX Spectrum


You know how sometimes there are games you kept seeing screenshots of and kept seeing good review scores of, but they just didn't seem appealing? E-Motion is one of those games for me. It was pretty heavily advertised in its day and the few magazines I bought had pretty decent opinions of it. It just didn't look interesting to me so I never gave it a try. Then, however, many moons after its original release, I happened upon it on an Amiga and found that it's actually not bad. Imagine that! I can kind of still see why I wasn't enticed by it in its day though. Colourful it may be but it's still just screens of different coloured spheres. How much fun could that be? As it turned out, I'm not sure 'fun' is the most appropriate word for the game.

Sunday, 7 February 2021

Retro Gaming Zoo #4

Humans are stupid. Animals are always better than stupid humans, everyone knows that, and it's something that's also true in the world of video games. A tremendous variety of weird and wonderful animals have starred in games over the years and here I'll be taking a closer look at some of them. Next up is:

Creature #4 - Alestes of Agony
Type of Creature? Owl  Realistic Portrayal? Kind of, yes

By the early-90s, animal characters were firmly established in the world of videogames, often taking the starring role, but most of these were found in platform or general action games. There had of course been a shoot 'em up example or two but they were few and far between. One, however, that pretty much everyone remembers, here in the UK at least, is Agony. Not only was it from Psygnosis in the days of their gorgeous, distinctive game artwork, but the animal it featured was also a glorious, majestic barn owl. Alestes, as it turned out (if you read the accompanying blurb) was a student wizard who had been transformed into a barn owl, but it mattered not to those who played it - we were in control of a beautifully-animated flapper, swooshing through moody locales and taking out horrifying beasties with his echolocation waves. Now, I can't say for sure how destructive real owl echolocation waves are, and I'm confident they can't be powered-up, but aside from that uncertainty (and the fact that he used to be a human), Alestes does appear to be not only a graceful game character, especially for a shoot em up, but also a pretty accurately-portrayed one.

Is His Game Any Good? Indeed it is. To be honest, it was always a game I expected to be more style than substance, and I suppose it is, but contrary to what is often the norm in those circumstances, it doesn't make it a bad game. Aside from its visuals, it didn't break any new ground, admittedly, but it was a cracking game for its time and is still very enjoyable now. Check the full review here.





Tuesday, 14 May 2019

Computer Shmups #7

Agony (1992)
By: Art & Magic / Psygnosis Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: Commodore Amiga First Day Score: 93,136
Also Available For: Nothing


Shmups have come in all manner of shapes and sizes over the long years of their existence, which is as many years as videogames have been around themselves, in fact. Most of them put you in command of an aircraft or spaceship, some cast you as a lone wizard or warrior of some sort, taking on the evildoers on foot, but there have been very few animal-based shooters. The Amiga is home to two notable examples however, both of which were released in the same year. Almost certainly the most memorable of the two, all things considered, was Agony. Even on a system not particularly associated with arcade-style shooters, it earned attention from all quarters, at least here in the UK during what was probably the genre's heyday. Most marvelled at the impressive artwork, both promotional and in-game, but how does it stand up today?

Thursday, 27 December 2018

Early Driving Games #14

Lotus Esprit Turbo Challenge (1990)
By: Magnetic Fields Genre: Driving Players: 1-2 Difficulty: Medium
Featured Version: Commodore Amiga
Also Available For: CD32, Atari ST, Commodore 64, Amstrad CPC, ZX Spectrum


To a small percentage of people, a 'Lotus' may be a distinctive type of flower, while many more associate the word with speedy little British sports cars. Mention it to an Amiga or Atari ST fan though, and their eyes will likely immediately well up as they fondly remember one of the most beloved of all games for their treasured 16-bit home micro, and probably one of the finest racing games outside the arcades at the time of its original release. This came courtesy of Messrs Southern and Morris who comprised British developer, Magnetic Fields, and it was an instant smash hit, even making the Amiga and ST themselves more desirable to anyone who wasn't lucky enough to already own one of them. Despite being a MegaDrive owner at the time, I remember being suitably impressed myself, and I have fond memories of playing this splendid game.

Monday, 26 September 2016

Splendid Amiga Music #2

Okay, time for another embarrassing confession - I have never played the Secret of Monkey Island games... (silence, occasional tumbleweed)... Yes yes, I know, it's a shameful state of affairs. In my defence, I've never been a big PC gamer, I got into the Amiga really late, and I was never the biggest fan of point 'n' click games to begin with, but it's still unacceptable. Another chance for the mighty Red Parsley to avail me of my oversight for sure. I do, however, have the game's theme tune in my vast game music collection and, having just heard it again while writing a review, I felt compelled to post it here. So behold, for the nostalgic pleasure of the game's many fans, and to treat the ears of other ignorant oafs like me, it is thus:



Special Note: I didn't record this great tune myself, I'm just an admirer, so all credit to, firstly the original composer, and secondly the YouTube user who uploaded it!
 

Thursday, 25 February 2016

Maze Games #14

Cloud Kingdoms (1991)
By: Millennium Genre: Maze Players: 1 Difficulty: Medium-Hard
Featured Version: Commodore Amiga
Also Available For: Atari ST, PC, Commodore 64


Having somehow never previously heard of Cloud Kingdoms, it was some appealing box-art that first drew me to it. It features a rather odd but amusing green creature, largely spherical but for a sizable conk, holding a bottle or lemonade whilst surrounded by several similar but more hostile-looking creatures of differing colours, as well as a terrifying spider and bemused snail. As appealing as I found its cover, however, it didn't actually tell me much about the game itself. I resolved to find out and soon discovered that it's a floaty maze game set high above ground amongst the titular kingdoms which are both many and highly varied, and it's a game whose altitude plays a key part in proceedings too. More on that later though.

Thursday, 26 February 2015

Crap Games #8

Shadow of the Beast (1989)
By: Reflections / Psygnosis Genre: Fighting Players: 1 Difficulty: Hard
Featured Version: Commodore Amiga
Also Available For: MegaDrive, Master System, PC Engine CD, FM Towns, Lynx, Atari ST, C64, Amstrad CPC, ZX Spectrum


If you could go back in time to the end of the 80's and took a stroll to your local computer retailer (and yes, those little independent shops did used to exist), there's a very good chance the window displays would include, amongst other things, an Amiga running Shadow of the Beast. Its release was very quickly followed by all and sundry heralding its wondrous audio/visual delights and, naturally enough, many shop keepers swiftly seized upon these qualities in an attempt to sell more Amigas. Who could blame them? It certainly made an impressive sight. Before too long, however, the game developed a reputation of being all style over substance. Some even called it a glorified tech-demo. Not that anything is wrong with tech-demos of course, they've been used to sell hardware since there has been hardware, but most of those aren't then put on sale as full games at about three times the price of a normal release...

Thursday, 4 December 2014

Currently Playing...

Battle Squadron (1990)
By: Innerprise Software / Electronic Arts  Genre: Shooting   Players: 1-2  Difficulty: Medium-Hard
Featured Version: Commodore Amiga  First Day Score: 361,000
Also Available For: MegaDrive/Genesis
Download For: Android


My Sega fanboy-ness was never stronger (or more irrational, some might say) than in the MegaDrive/Amiga days and one game I often used to cite as a demonstration of the superiority of Sega's mighty machine was Battle Squadron. My review of the MD version a few years back was surprisingly impartial but the fact is I've always viewed it as the better version. My opinion has naturally been contested by various Amiga fanboys over the years but I have always remained resolute. Nonetheless, I recently decided to give their beloved version of the game another try anyway!

There is actually one immediately noticeable thing about that the Amiga version that is superior to the MD, and that's its box-art. That's (possibly) a subject for another post though. As far as the actual game is concerned, there are less dramatic differences. For all intents and purposes, they are both versions of the same game which, in case you haven't played it or seen the MD review, is a one or two-player vertical scroller which charges you with violently disassembling the evil Barrax Empire.

Friday, 12 September 2014

Early Driving Games #10

Crazy Cars 2 (1989)
By: Titus Genre: Driving Players: 1 Difficulty: Hard
Featured Version: Commodore Amiga First Day Score: 1,532
Also Available For: Atari ST, PC, Commodore 64, Amstrad CPC, ZX Spectrum


Alright, let's tell it like it is - after the substandard (to put it politely) Crazy Cars there was only one reason any gamers were interested in its sequel - it had a Ferrari F40 on the cover. The fact that it was, at the time, the fastest production car in the world was awesome but it didn't matter as much as how cool it looks (I still think it's one of the best looking cars ever)... but was the game any better than the ghastly prequel? Well, owing to the aesthetic splendour of the F40 I decided to find out by trying what should be the flashiest version, as hosted by the Amiga. It certainly has an appropriately attractive loading/title screen and there's a fairly reasonable backstory this time which sees you cast as an unnamed FBI agent attempting to smash a stolen car racket. The only trouble is, the guys behind it are corrupt cops.

Monday, 3 March 2014

Dizzy Series - Part 4

Fast Food (1992)
By: Optimus / Code Masters Genre: Maze Players: 1 Difficulty: Easy-Medium
Featured Version: Commodore Amiga First Day Score: 1,246
Also Available For: Atari ST, PC, Commodore 64, Amstrad CPC, ZX Spectrum, Enterprise 64/128


The spin-off games featuring Dizzy were never as well-received as his 'proper' games but Fast Food was still a fairly enjoyable Pac-Man clone in occasional doses. Well, for us 8-bit users at least, who could pick it up for a couple of pounds. A few years later, however, it was ported to the 16-bit monsters as well and, rather than just being tarted-up a bit as was usually the case, the simple audio/visuals were instead given a complete overhaul. So much so, in fact, that I decided it was worth taking a quick look at these versions of the game too! As you can see, rather than basic and repetitive monochrome mazes, the stages are now based in all-new living, breathing, real-life locales, positively brimming with features and detail! And we all know that fancier graphics make games better, right?

Wednesday, 12 February 2014

Computer Shmups #1

Hybris (1989)
By: Cope-Com / Discovery Software Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: Commodore Amiga First Day Score: 132,375
Also Available For: Nothing


It was many moons ago now that I took a good look at the various shmups available on Commodore's 16-bit monster and I ended up making what I believed at the time to be a fairly well-considered and definitive Top Five list. However, since the moment that post was made I've been hearing regularly about a game that did not feature in my list; a game that I didn't really know of and therefore didn't even consider, no less. That game is unsurprisingly Hybris which, as well as being popular with the Amiga fanboys, is also in fact the prequel to one of my existing favourite vertical scrollers - Battle Squadron - which was released on the Mega Drive as well as the Amiga. The version on Sega's powerhouse is superior, obviously, and that was the version I had, so what will I make of its Amiga-only predecessor?

Saturday, 16 November 2013

Gaming Memories - Part 12

My past as a Sega fan-boy is well known here at Red Parsley and this was never more prevalent than during the early years of the Mega Drive's release. Sega's powerhouse was certainly not the first popular 16-bit system though of course - Atari's ST and Commodore's Amiga had already been available for several years and it was when I started college in the early 90's that I met someone who was and remains the biggest Amiga fan-boy I've ever known.

Many discussions, comparisons, light-hearted mocking, and of course arguments filled many of our days which probably would've been put to better use actually studying, but after a while the inevitable happened and my new friend's enthusiasm for his favourite gaming system got to me. Games that were featured on both systems were superior on the MD, naturally, but there were a few really decent-looking titles on the Amiga that I had no access to. There could only be one answer to that dilemma, but could I bring myself to actually do it?

Rather than demonstrate blatant betrayal by asking my parents to buy me an Amiga outright (I was still at college, remember – no money!), I instead covertly let it be known that I wasn't opposed to the idea of Amiga ownership. My subliminal approach worked too, as that Christmas I was lucky enough to receive a brand new Amiga 600! Commodore’s machine was already getting old by this point of course, and the days of packaging it with dozens of average titles were long gone. Mine came with the trusty old warhorse, Deluxe Paint III (which I no doubt used as much as other Amiga owners), as well as a title I had previously played on a friend’s Atari ST, and one that I already knew was splendid – the immortal Lemmings. I had also bought a few budget games (or at least budget priced games) in anticipation of my impending ownership including another title I'd already played which was to become a favourite.

Monday, 21 January 2013

Overhead Run 'n' Gun Games #9

Alien Breed (1991)
By: Team 17 Genre: Run 'n' Gun Players: 1-2 Difficulty: Medium-Hard
Featured Version: Commodore Amiga First Day Score: 71,800
Also Available For: CD32, PC


There was a period during the early 90's when being an Amiga gamer was nearly as great as being a console gamer with regards to arcade-style games (I know, hard to believe - hee hee!), and this was largely thanks to Team 17. Although not founded until 1990 - quite late for an Amiga developer - they made an immediate impact. Their releases were rarely very original but were almost always technically impressive and highly playable. One that remains among their most celebrated works is Alien Breed, an almost legendary overhead run 'n' gun blaster. It was reminiscent of many such games before it in concept and also took a good few cues from a certain sci-fi film, but was immediately successful nonetheless. This would indicate that it's very good but when I gave it a quick try in my younger days I found it annoying and flawed. It's reputation endures though, so maybe I judged it too quickly and too harshly. I shall now find out...

Sunday, 2 December 2012

Maze Games #7

Magic Serpent (1991)
By: Software 2000 Genre: Maze / Puzzle Players: 1 Difficulty: Medium
Featured Version: Commmodore Amiga First Day Score: 27,962
Also Available For: Nothing


For a good number of years I absolutely hated mobile phones, or more specifically their users. Sitting next to me on the bus or at work bleeping and blooping and cycling through their bloody ring-tones… Grrrr! They used to drive me up the wall! Nowadays they are more acceptable – most likely a consequence of the rapid increase in their power and uses. One result of this is that they’re now becoming a legitimate gaming platform but back in the dark days their games were about as advanced as those on a calculator. One of the most popular was Snake which I'm sure most of you know far better than I do owing to the fact that I never owned a phone which hosted a version. Something you may not know, however, is that Snake is actually based on one of the very earliest arcade games known as Blockade, variations of which have appeared on many computers and consoles over the years. One of the last to appear before mobile phones re-popularised them was Magic Serpent.

Wednesday, 13 June 2012

Computer Platform Games #5

Flimbo's Quest (1990)
By: System 3 Genre: Platform Players: 1 Difficulty: Medium
Featured Version: Commodore Amiga First Day Score: 24,230
Also Available For: Atari ST, Commodore 64, Amstrad CPC


Although perhaps most well-known on the Commodore 64, Flimbo's Quest is a game that I've always know as an Amiga title, but it's not one I've ever spent much time with. It's a pretty standard-looking side-scrolling platformer which stars Flimbo, an innocent, cap-wearing young boy who's fallen foul of his local 'mad' professor, Fransz Dandruff. Like most mad professors, he's come up with a madcap invention - a life extension machine. However, in order to extend one person's life, another person's must be drained (like the Babylon 5 machine?). So, whose life does he intend to drain? Flimbo's girlfriend, Pearly, of course! Flimbo immediately sets out to save her but Dandruff hears of his intentions and unleashes hordes of mutants bred in his laboratory and sends them scurrying in Flimbo's direction. Can he rid Dewdropland of this menace?