Thunder Blade (1987)
By: Sega Genre: Shooting Players: 1 Difficulty: Medium-Hard
Featured Version: Arcade First Day Score: 958,160
Also Available For: Mega Drive, Master System, PC Engine, X68000, Nintendo 3DS, Amiga, Atari ST, PC, MSX, Commodore 64, Amstrad CPC, ZX Spectrum
When you think about Super Scaler games, I'd wager most thoughts are immediately of Space Harrier, Out Run, or After Burner. There are many others of course, all of which should be featured here eventually, but of the major earlier releases, Thunder Blade seems to be one that has been rather forgotten in more modern times. Why could that be? It was well-received in its day after all, so why the lack of love these days? A Nintendo 3DS release aside, even Sega seem to have abandoned it to a degree. Has its choppery-shooting action aged worse than its brethren? Is it now as unpleasant as a gravel-filled burrito? This is a question your possibly-favourite herb-related blog was made to answer! Much of my time with the game was spent on my Speccy for which I had the magical +3 disk version but this review will, as always, focus on the original arcade version.
Showing posts with label Games - Shmups 3D. Show all posts
Showing posts with label Games - Shmups 3D. Show all posts
Tuesday, 16 February 2021
Tuesday, 29 October 2019
Unreleased Games #1
Space Fantasy Zone (1991)
By: NEC Avenue / Sega Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: NEC PC Engine / TurboGrafx-16 CD First Day Score: 35,800
Also Available For: Nothing
I probably won't be doing many of these because, to be honest, most unreleased games went unreleased for a reason, but this is one I have been very keen to try out for many years of men, and there are two reasons for this: Space Harrier and Fantasy Zone. The former was a genuine gaming landmark, both technically and with regards to its unique into-the-screen gameplay, while the latter series was and still is beloved by Sega fans the world over for its cute, colourful graphics and addictive side-scrolling action. Both games feature hyper amounts of shooting and both take place within the same game 'universe' so combining the two seems like a no-brainer, and that's exactly what we have here. It was surprisingly not Sega who were responsible though, with NEC Avenue handling things, and the promising hybrid was heralded for release exclusively on the PC Engine's fancy CD-ROM unit. But then, to the sorrow of all, it was cancelled.
By: NEC Avenue / Sega Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: NEC PC Engine / TurboGrafx-16 CD First Day Score: 35,800
Also Available For: Nothing
I probably won't be doing many of these because, to be honest, most unreleased games went unreleased for a reason, but this is one I have been very keen to try out for many years of men, and there are two reasons for this: Space Harrier and Fantasy Zone. The former was a genuine gaming landmark, both technically and with regards to its unique into-the-screen gameplay, while the latter series was and still is beloved by Sega fans the world over for its cute, colourful graphics and addictive side-scrolling action. Both games feature hyper amounts of shooting and both take place within the same game 'universe' so combining the two seems like a no-brainer, and that's exactly what we have here. It was surprisingly not Sega who were responsible though, with NEC Avenue handling things, and the promising hybrid was heralded for release exclusively on the PC Engine's fancy CD-ROM unit. But then, to the sorrow of all, it was cancelled.
Tuesday, 10 September 2019
Sega Super Scaler Games #5 - Part 2
After Burner II (1987)
By: Sega Genre: Shooting Players: 1 Difficulty: Medium-Hard
Featured Version: Arcade First Day Score: 1,343,580
Also Available For: PlayStation 2, Nintendo 3DS, MegaDrive, PC Engine
When I was younger there were a good many things that confused me. Many of these are unsuitable for discussion here but some that are included: Why do frogs throats bulge so much? Why did some cars make that whistling sound as they drive along? Why do electricity pylons crackle when it rains? What would happen if you drilled all the way through the earth's crust into the mantle? All these things and many more questions of varying importance pootled around in the perpetually-distracted mind of my youth, but one thing that puzzled me like no other was this: What the frickin' frack was After Burner 2 all about? Game sequels, and indeed sequels generally, didn't often deviate from the originals that much but you could usually tell them apart, especially if you were actually trying to, but what was the difference between After Burner and After Burner 2? Only the Lord on high knew this hallowed secret, surely?
By: Sega Genre: Shooting Players: 1 Difficulty: Medium-Hard
Featured Version: Arcade First Day Score: 1,343,580
Also Available For: PlayStation 2, Nintendo 3DS, MegaDrive, PC Engine
When I was younger there were a good many things that confused me. Many of these are unsuitable for discussion here but some that are included: Why do frogs throats bulge so much? Why did some cars make that whistling sound as they drive along? Why do electricity pylons crackle when it rains? What would happen if you drilled all the way through the earth's crust into the mantle? All these things and many more questions of varying importance pootled around in the perpetually-distracted mind of my youth, but one thing that puzzled me like no other was this: What the frickin' frack was After Burner 2 all about? Game sequels, and indeed sequels generally, didn't often deviate from the originals that much but you could usually tell them apart, especially if you were actually trying to, but what was the difference between After Burner and After Burner 2? Only the Lord on high knew this hallowed secret, surely?
Friday, 13 July 2018
Crap Games #11
Bimini Run (1990)
By: Microsmiths / Nuvision Entertainment Genre: Racing / Shooting Players: 1 Difficulty: Medium
Featured Version: Sega MegaDrive / Genesis First Day Score: 23,660
Also Available For: Nothing
There aren't too many speedboat-based games around so a good few MegaDrive owners took an interest in this one leading up to its early-90's release. Sadly, however, it didn't fare too well with reviewers of the time and has barely been mentioned by anyone since. It popped back in my head recently while watching Dexter though (he takes his boat to Bimini at one point which is apparently a district of the Bahamas), so I thought it would be an opportune time to feature it here. But did it deserve such... apathy? Well, I had a quick go a couple of years ago and I thought it was dreadful, but playing it again now, in more detail this time, it's actually not that bad. The backstory certainly makes it seem promising - we're in real Miami Vice territory here. I'm not sure if the Hawaiian shirt-clad protagonist is a cop actually, but there's plenty of chasing bad guys and secret hideaways and all that.
By: Microsmiths / Nuvision Entertainment Genre: Racing / Shooting Players: 1 Difficulty: Medium
Featured Version: Sega MegaDrive / Genesis First Day Score: 23,660
Also Available For: Nothing
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Not very bright but quite a nice title screen... |
Thursday, 26 January 2017
Sega Super Scaler Games #5 - Part 1
After Burner (1987)
By: Sega Genre: Shooting Players: 1 Difficulty: Medium-Hard
Featured Version: Arcade First Day Score: 24,000
Also Available For: PlayStation 2, 32X, X68000, FM Towns, Master System, Game Boy Advance, NES, Amiga, Atari ST, PC, MSX, Commodore 64, Amstrad CPC, ZX Spectrum
Games such as Hang On and Space Harrier were big hits for Sega and helped cement their reputation as purveyors of technically impressive arcade games that were also great fun to play, but few games would ever equal the impact that OutRun had. It is still fondly remembered today as one of the true greats but in the mid-80's it was simply jaw-dropping, so the game Sega followed it up with would have to be truly spectacular. It came just over a year later and saw players leave the tarmac behind and return to the skies. This time, however, they weren't colourful skies filled with peculiar alien creatures but were our own skies here on earth. That game was of course After Burner and it would go on to huge success itself. Some players, perhaps improbably, even preferred it to its predecessor.
By: Sega Genre: Shooting Players: 1 Difficulty: Medium-Hard
Featured Version: Arcade First Day Score: 24,000
Also Available For: PlayStation 2, 32X, X68000, FM Towns, Master System, Game Boy Advance, NES, Amiga, Atari ST, PC, MSX, Commodore 64, Amstrad CPC, ZX Spectrum
Games such as Hang On and Space Harrier were big hits for Sega and helped cement their reputation as purveyors of technically impressive arcade games that were also great fun to play, but few games would ever equal the impact that OutRun had. It is still fondly remembered today as one of the true greats but in the mid-80's it was simply jaw-dropping, so the game Sega followed it up with would have to be truly spectacular. It came just over a year later and saw players leave the tarmac behind and return to the skies. This time, however, they weren't colourful skies filled with peculiar alien creatures but were our own skies here on earth. That game was of course After Burner and it would go on to huge success itself. Some players, perhaps improbably, even preferred it to its predecessor.
Wednesday, 24 August 2016
Rail Shooters #1
Star Wars (1983)
By: Atari Inc. Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: Arcade First Day Score: 70,979 (it's hard via emulation!)
Also Available For: Atari 2600, 5200, Atari 8-bit, ColecoVision, Apple Mac, Apple II, Amiga, Atari ST, PC, Commodore 64, Amstrad CPC, ZX Spectrum, BBC Micro, Electron, Enterprise 64
Atari's arcade heritage has always been impressive and has long been looked upon fondly by gamers who were around in their day. For most, their day was the early-to-mid-80's; a period that saw some truly wonderful games released, many of which bore Atari's proud name. Of them, one of the most memorable was undoubtedly Star Wars. Not only was it based on the insanely popular film whose sequels were still being gifted upon lucky movie fans the world over (having arrived between Empire and Return), but it was also something of a technical marvel and, even more remarkably for a licensed game, it was even rather good too! I would hope there's no need to detail the back-story here (although I do know a few people that haven't seen the Star Wars films), but suffice to say, Atari were sensible in basing their game on the exciting climax to the first film, namely the daring attack on the mighty Death Star.
By: Atari Inc. Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: Arcade First Day Score: 70,979 (it's hard via emulation!)
Also Available For: Atari 2600, 5200, Atari 8-bit, ColecoVision, Apple Mac, Apple II, Amiga, Atari ST, PC, Commodore 64, Amstrad CPC, ZX Spectrum, BBC Micro, Electron, Enterprise 64
Atari's arcade heritage has always been impressive and has long been looked upon fondly by gamers who were around in their day. For most, their day was the early-to-mid-80's; a period that saw some truly wonderful games released, many of which bore Atari's proud name. Of them, one of the most memorable was undoubtedly Star Wars. Not only was it based on the insanely popular film whose sequels were still being gifted upon lucky movie fans the world over (having arrived between Empire and Return), but it was also something of a technical marvel and, even more remarkably for a licensed game, it was even rather good too! I would hope there's no need to detail the back-story here (although I do know a few people that haven't seen the Star Wars films), but suffice to say, Atari were sensible in basing their game on the exciting climax to the first film, namely the daring attack on the mighty Death Star.
Saturday, 2 July 2016
Retro News - The N64 Shmup That Nearly Was!
I meant to post about this quite a while ago now and I thought I had, but it seems not - oops! Anyway, it's long lost game time again, this time for the N64 - a system many retro gamers bemoan for its lack of 'proper' shoot 'em ups. I imagine it may well cause many rankles among them, therefore, to hear that Sammy Corp were in the process of developing just such a title at the tail end of the 20th century.
As most of you are probably aware already, the original Viewpoint was an isometric shooter, developed by Aicom, published by Sammy, and released first for the Neo Geo and later receiving conversions for the PS1 and MegaDrive, but it seems Sammy later decided to release a sequel of sorts for Nintendo's 3D powerhouse as well. Appropriately enough they switched the titular perspective, making their game an into-the-screen blaster in addition to the original isometric. It sounds promising, I'm sure you agree; kind of like mixing the first game with Star Fox, and indeed it looks promising too - just check out the video below which shows the game in what seems to be a near-finished state which includes some epic-looking boss battles. Sadly, despite showing it off at Nintendo's Spaceworld expo in 1999, Sammy pulled the plug shortly thereafter due to what has been described as 'development issues', and that, as they say, was that.
As most of you are probably aware already, the original Viewpoint was an isometric shooter, developed by Aicom, published by Sammy, and released first for the Neo Geo and later receiving conversions for the PS1 and MegaDrive, but it seems Sammy later decided to release a sequel of sorts for Nintendo's 3D powerhouse as well. Appropriately enough they switched the titular perspective, making their game an into-the-screen blaster in addition to the original isometric. It sounds promising, I'm sure you agree; kind of like mixing the first game with Star Fox, and indeed it looks promising too - just check out the video below which shows the game in what seems to be a near-finished state which includes some epic-looking boss battles. Sadly, despite showing it off at Nintendo's Spaceworld expo in 1999, Sammy pulled the plug shortly thereafter due to what has been described as 'development issues', and that, as they say, was that.
Tuesday, 9 June 2015
Extra Special New Arrival!
I don't buy as many games as I used to these days but when I do I rarely mention it anywhere online. Some people, of course, need only the teeniest excuse to warble on about the smallest addition to their collection, with some even going to the effort of making 'unboxing vidoes' (which have always made me chortle), but every now and then there comes an extra special purchase which is actually worth heralding. For me it came in the form of a Holy Grail of sorts - a game I've wanted ever since I saw it in magazines of the time but never got around to buying.
Tuesday, 28 April 2015
Almost 3D Shmups #2
Luna Crabs (1983)
By: M J Estcourt / Micromega Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: ZX Spectrum First Day Score: 560
Also Available For: Nothing
As any student of science knows, the moon has long been suspected of harbouring some type of scary, malevolent horde of creatures. Having somehow concealed them-selves from our acutely cautious gaze, they've been there all this time, waiting, biding their time. But no longer! Having crawled from their lairs en masse, they are now on the move, but what exactly are they? Lord save us, they're crabs! This is actually not the set-up for this 16k Speccy game - the real back-story sets the action on an unnamed Saturnian moon (which kind of negates the whole 'luna' thing) where some research team has stumbled upon the rather aggressive crustaceans who are apparently in residence there. Does mean we're playing the part of the evil invading interloper? Quite possibly, but I think I like my own back-story more anyway.
By: M J Estcourt / Micromega Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: ZX Spectrum First Day Score: 560
Also Available For: Nothing
As any student of science knows, the moon has long been suspected of harbouring some type of scary, malevolent horde of creatures. Having somehow concealed them-selves from our acutely cautious gaze, they've been there all this time, waiting, biding their time. But no longer! Having crawled from their lairs en masse, they are now on the move, but what exactly are they? Lord save us, they're crabs! This is actually not the set-up for this 16k Speccy game - the real back-story sets the action on an unnamed Saturnian moon (which kind of negates the whole 'luna' thing) where some research team has stumbled upon the rather aggressive crustaceans who are apparently in residence there. Does mean we're playing the part of the evil invading interloper? Quite possibly, but I think I like my own back-story more anyway.
Friday, 31 October 2014
Currently Playing...
Crimson Skies: High Road to Revenge (2003)
By: Microsoft Game Studios Genre: Shooting Players: 1-4 (up to 16 online) Difficulty: Medium
Featured Version: Microsoft Xbox
Also Available For: Xbox 360
So, flying games, huh? I've never really known what to make of them to be honest. The idea of them is almost always appealing but on the few occasions I've taken the chance and played one, I've nearly always ended up frustrated and/or disappointed (probably more my fault than theirs but still). A low price point helps though, and I happened to spot this popular Microsoft game for a ridiculously un-pass-upable 75p!
The back-story is actually quite detailed, taking place in an alternate-timeline version of the 1930's where the Americas have fragmented into many smaller nations who are in a constant state of war with each other. As a result, interstate highways were never developed and the main means of transportation is by plane and Zeppelin. Since the people have moved up in the world, so has the crime, and I was (pleasantly) surprised to find that you play as what basically amounts to one of these 'bad guys', albeit a dashing and heroic one, named Nathan Zachary, leader of Fortune Hunters air pirate gang - one of many such gangs that prey on the aerial commerce of the area. The game takes place in four regions starting with Sea Haven, an island off California.
By: Microsoft Game Studios Genre: Shooting Players: 1-4 (up to 16 online) Difficulty: Medium
Featured Version: Microsoft Xbox
Also Available For: Xbox 360
So, flying games, huh? I've never really known what to make of them to be honest. The idea of them is almost always appealing but on the few occasions I've taken the chance and played one, I've nearly always ended up frustrated and/or disappointed (probably more my fault than theirs but still). A low price point helps though, and I happened to spot this popular Microsoft game for a ridiculously un-pass-upable 75p!
The back-story is actually quite detailed, taking place in an alternate-timeline version of the 1930's where the Americas have fragmented into many smaller nations who are in a constant state of war with each other. As a result, interstate highways were never developed and the main means of transportation is by plane and Zeppelin. Since the people have moved up in the world, so has the crime, and I was (pleasantly) surprised to find that you play as what basically amounts to one of these 'bad guys', albeit a dashing and heroic one, named Nathan Zachary, leader of Fortune Hunters air pirate gang - one of many such gangs that prey on the aerial commerce of the area. The game takes place in four regions starting with Sea Haven, an island off California.
Monday, 18 August 2014
Sega Super Scaler Games #2
Space Harrier (1985)
By: Sega Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: Arcade First Day Score: 6,625,540
Also Available For: Saturn, 32X, Master System, Game Gear, Sharp X68000, Sharp X1, PC Engine, NES, Amiga, Atari ST, PC, Commodore 64, Amstrad CPC, ZX Spectrum
Sega's iconic Space Harrier might have just missed out on being the first Super Scaler game released, but it quickly became the most popular arcade game around at the time, and remains one of the most fondly recalled today. However, some say its greatness can only truly be experienced in its native setting - in other words in the large sit-down machine with all its hydraulic wibbling. It's a fair point I suppose but I resolved to find out by giving it my first proper play for a good number of years. Actually, now that I think about it, Sega never really gave this game much a back-story, did they? I suppose it's not really necessary for what was essentially intended a tech-demo, but one thing they did do was to base their fancy adventure in a bizarre land called the Fantasy Zone, later to be populated by Opa-Opa and overthrown by the evil Menons of course.
By: Sega Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: Arcade First Day Score: 6,625,540
Also Available For: Saturn, 32X, Master System, Game Gear, Sharp X68000, Sharp X1, PC Engine, NES, Amiga, Atari ST, PC, Commodore 64, Amstrad CPC, ZX Spectrum
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These cyclops mammoths rule! How can they be enemies? |
Friday, 20 September 2013
Licensed Games #4
Buck Rogers: Planet of Zoom (1982)
By: Sega Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: Arcade First Day Score: 23,297 (one credit)
Also Available For: Master System, SG-1000, PC, MSX, Commodore 64, Commodore VIC-20, ZX Spectrum, TI-99/4A, Atari 2600, Atari 5200, Atari XE, ColecoVision, Coleco Adam, Intellivision
It may have taken a few years but it still wasn't long before the first few licensed video games started to appear. One of the first such games to grace an amusement arcade was this example, by my beloved Sega no less, and was based on the (mis)adventures of Captain Rogers. Well, I say 'based' but this is a game that, name aside, has pretty much nothing to do with the source material - something that would become a familiar story in the years to come - but as we all know, that doesn't necessarily make it a sucky game, just an unfaithful one. Planet of Zoom, for example, takes the form of an into-the-screen shooter. Nothing unusual there for a 70's sci-fi show, I'll grant you - plenty of shooting done in most of those. However, as long as it might have been since I've immersed myself in the gallant exploits of Buck, Wilma, and Twiki, nothing else from the game seems familiar.
By: Sega Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: Arcade First Day Score: 23,297 (one credit)
Also Available For: Master System, SG-1000, PC, MSX, Commodore 64, Commodore VIC-20, ZX Spectrum, TI-99/4A, Atari 2600, Atari 5200, Atari XE, ColecoVision, Coleco Adam, Intellivision
It may have taken a few years but it still wasn't long before the first few licensed video games started to appear. One of the first such games to grace an amusement arcade was this example, by my beloved Sega no less, and was based on the (mis)adventures of Captain Rogers. Well, I say 'based' but this is a game that, name aside, has pretty much nothing to do with the source material - something that would become a familiar story in the years to come - but as we all know, that doesn't necessarily make it a sucky game, just an unfaithful one. Planet of Zoom, for example, takes the form of an into-the-screen shooter. Nothing unusual there for a 70's sci-fi show, I'll grant you - plenty of shooting done in most of those. However, as long as it might have been since I've immersed myself in the gallant exploits of Buck, Wilma, and Twiki, nothing else from the game seems familiar.
Friday, 1 March 2013
3DO Games #4
Star Fighter a.k.a. Star Fighter 3000 (1995)
By: Fednet / Krisalis Genre: Shooting / Strategy Players: 1 Difficulty: Medium
Featured Version: 3DO First Day Score: Lord knows, I've been playing it years!
Also Available For: Archimedes, PlayStation, Saturn
As has been documented here on numerous occasions, my failed attempts to embrace most games that the modern systems have had to offer is a source of confusion and frustration. This hasn't always been the case though, obviously, and at many times from the distant past right up to... ummm... a while ago, I've enthusiastically welcomed all sorts or innovations, either gameplay related or those facilitated by the advancement of technology. Some of these occasions have been and will continue to be relayed here, but one of the greatest examples of the latter came the first time I played this game. Sadly, the 3DO didn't last too long and my local second hand game store had soon marked down all the games they had for it. I picked up a handful of titles for £10 each including Star Fighter but didn't really know much about any of them. The others ranged from average to quite good but Star Fighter, being the one I knew least about, was the last one I tried. I later discovered it's actually based on a game released the previous year for the Acorn Archimedes but the 3DO version had undergone some significant tarting-up. I didn't know this at the time though, of course, but its splendour was soon apparent nonetheless.
By: Fednet / Krisalis Genre: Shooting / Strategy Players: 1 Difficulty: Medium
Featured Version: 3DO First Day Score: Lord knows, I've been playing it years!
Also Available For: Archimedes, PlayStation, Saturn
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This screen is so suddenly-noisy it makes me jump! |
Friday, 10 August 2012
Almost 3D Shmups #1
Aqua Jack (1990)
By: Taito Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: Arcade First Day Score: 28,650 (one credit)
Also Available For: Nothing
Whilst the question of when 3D videogames first appeared is an oft-asked and seldom answered one, I don't think anyone would disagree that true 3D games had to wait for systems to become powerful enough and for game media to offer sufficient storage space for them - i.e. the CD-ROM era. However, programmers have been using hardware and software tricks to achieve a similar effect since pretty much the dawn of gaming itself. Some systems were better at it than others of course - the SNES's Mode 7 being an obvious example - but some simple scaling techniques could achieve good results on near enough anything. In this new feature at Red Parsley, I'll start taking a look at some of them, specifically shoot 'em ups (for now). However, rather than start with an old favourite that I already know well, I thought I'd start with a game I'd never heard of until recently and which I discovered by accident!
By: Taito Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: Arcade First Day Score: 28,650 (one credit)
Also Available For: Nothing
Whilst the question of when 3D videogames first appeared is an oft-asked and seldom answered one, I don't think anyone would disagree that true 3D games had to wait for systems to become powerful enough and for game media to offer sufficient storage space for them - i.e. the CD-ROM era. However, programmers have been using hardware and software tricks to achieve a similar effect since pretty much the dawn of gaming itself. Some systems were better at it than others of course - the SNES's Mode 7 being an obvious example - but some simple scaling techniques could achieve good results on near enough anything. In this new feature at Red Parsley, I'll start taking a look at some of them, specifically shoot 'em ups (for now). However, rather than start with an old favourite that I already know well, I thought I'd start with a game I'd never heard of until recently and which I discovered by accident!
Thursday, 31 March 2011
Crap Games #2
Jinmu Denshou Yaksa (1989)
By: Big Club / Wolf Team Genre: Shooting Players: 1 Difficulty: Hard
Featured Version: PC Engine / TurboGrafx-16 First Day Score: 3,500
Also Available For: Nothing
Any Space Harrier fans here? Good. Now, imagine playing that great game but without the benefit of the invisible jetpack. Sound good? I'd have to agree with you if you're sceptical but that's exactly what we've got here from Big Club / Wolf Team. Yaksa, as I knew the game until now, is apparently a little-known game which I remember reading a scathing review of in C&VG magazine back when Mean Machines was just a humble little section in the back of the mag, and it's another one I've often wondered about. It's comparisons to Sega's mid-80's classic are understandable. Both games place you in control of a lonesome fellow who must advance into the screen, faux-3D stylee, and take out hordes of attacking enemies. The main difference between the games is the setting.
By: Big Club / Wolf Team Genre: Shooting Players: 1 Difficulty: Hard
Featured Version: PC Engine / TurboGrafx-16 First Day Score: 3,500
Also Available For: Nothing

Saturday, 15 January 2011
First Look Spectrum #1
Starfox by Realtime Games Software Ltd (1987) - ZX Spectrum
While writing my recent review of Star Fox (SNES), I was reminded that it's actually not the first game to bear that name. I do have a vague memory of its existence but I never played it whilst a Speccy gamer. Did I miss out? Well, at first I thought definitely not! This Starfox is a faux-3D space combat/adventure game in which you must travel around your star system protecting it from an invading alien horde. There are also natural dangers lurking here and there too but luckily your ship can be upgraded or repaired by finding and docking with a space station. Prior to knowing this, or indeed anything about the game, however, I was just flying around aimlessly getting shot at! A bit of research later and I actually learned how to play the game. I still didn't get very far of course but I certainly have more desire to try. I've a feeling it could get pretty involving...
RKS Score: 3/5
While writing my recent review of Star Fox (SNES), I was reminded that it's actually not the first game to bear that name. I do have a vague memory of its existence but I never played it whilst a Speccy gamer. Did I miss out? Well, at first I thought definitely not! This Starfox is a faux-3D space combat/adventure game in which you must travel around your star system protecting it from an invading alien horde. There are also natural dangers lurking here and there too but luckily your ship can be upgraded or repaired by finding and docking with a space station. Prior to knowing this, or indeed anything about the game, however, I was just flying around aimlessly getting shot at! A bit of research later and I actually learned how to play the game. I still didn't get very far of course but I certainly have more desire to try. I've a feeling it could get pretty involving...
RKS Score: 3/5
Thursday, 13 January 2011
Overrated! #3
Star Fox a.k.a Starwing (1993)
By: Argonaut Software / Nintendo EAD Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: Nintendo SNES First Day Score: 15,100
Also Available For: Nothing
I don't know about you but I thought the 16-bit console era was a fantastic time to be a gamer. Both Sega and Nintendo's offerings each had some unique and desirable software and each continued to push their hardware further and further. Then, at around the mid-way point of their war with Sega, Nintendo decided to up the ante with their 'Super FX' chip. Created by British developer, Argonaut Software, the chip was essentially a graphics accelerator which could be incorporated into a standard SNES game cartridge but allowed far superior graphics to be used. Specifically, for the first time the painfully slow SNES CPU could produce in-game polygon graphics and throw them around at a pretty decent speed. This would surely give Nintendo's machine a crucial advantage over Sega's powerhouse and also allow games that the MD couldn't hope to rival. But did it?
By: Argonaut Software / Nintendo EAD Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: Nintendo SNES First Day Score: 15,100
Also Available For: Nothing

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