Budget games were great, a real lifeline for kids my age back in the mid-to-late-80s. I fondly recall my good friend Luke and I frequently visiting our local Blockbuster video store and browsing the rack of budget games they had for sale, but both there and featured heavily in the magazines that covered the 8-bit micros at the time were games bearing the name of Joe Blade, but for some reason I never played them. They are a trilogy of flick-screen arcade adventures - a type of game that appeals to me, and they were always near the top of the budget charts and were well received by most of the magazines too, so I really don't know why I never gave them a try. Time, then, for this pitiful blog to do its job once again. Behold:
Joe Blade (1987)
This first instalment sees Joe as a lone commando sent into an enemy fortress to rescue six hostages, then set a few bombs, and escape before they blow. Sounds like a cinch! There are guards patrolling most rooms though, and you have limited ammo for your machine gun. Luckily you can pick up more as well as keys, guards uniforms (temporary invincibility), and food to replenish Joe's health metre which depletes rapidly from contact with guards or other enemies. You will also find the aforementioned bombs here and there (there are six in total). Touching one brings up a mini-game where you have to put letters in the right order. If you do, you'll have 20 minutes to find the other bombs and arm them in a similar way before escaping. If you don't, the bomb will blow, killing you. It's a good idea to find the hostages before messing about with these! It's simple like most budget games, but the monochrome graphics are really nice (colours change now and then), there are tons of screens, it's good fun to play, and would be addictive enough anyway, but the placement of all the items (hostages, bombs, pick-ups) is randomised every time you play which makes it even more addictive, not to mention great value for money... 8/10
Showing posts with label Games - Budget. Show all posts
Showing posts with label Games - Budget. Show all posts
Wednesday, 5 February 2025
Saturday, 13 July 2024
Crap Games #14
Rigel's Revenge (1987)
By: Smart Egg Software / Mastertronic Genre: Text Adventure Players: 1 Difficulty: Medium
Featured Version: ZX Spectrum First Day Score: 16/50
Also Available For: Amstrad CPC, Commodore 64
Unlike most of the games so far in this feature, I never saw Rigel's Revenge getting slated in reviews of the day. I don't remember even seeing any coverage of it at all, in fact, and I found out many years later that it was actually very well received, so why is it here? Well, that's entirely down to me and my good friend Luke, I'm afraid. It was a cheapie budget release which we both had for our respective 8-bit micros (Speccy for me, CPC for him) and we both hated it. I'm not even sure why if I'm honest, but I recall Luke once angrily refusing to even acknowledge it as a legitimate computer game! With advancing years comes a more mature and rational mindset, however (in theory, at least), not to mention an enthusiastic appreciation of the 80s and the games released during that glorious decade, so after recently remembering this game randomly, I decided to give it another try to see if it really has sucked all these years, or if Luke and I were just idiotic youths without any taste.
By: Smart Egg Software / Mastertronic Genre: Text Adventure Players: 1 Difficulty: Medium
Featured Version: ZX Spectrum First Day Score: 16/50
Also Available For: Amstrad CPC, Commodore 64
Unlike most of the games so far in this feature, I never saw Rigel's Revenge getting slated in reviews of the day. I don't remember even seeing any coverage of it at all, in fact, and I found out many years later that it was actually very well received, so why is it here? Well, that's entirely down to me and my good friend Luke, I'm afraid. It was a cheapie budget release which we both had for our respective 8-bit micros (Speccy for me, CPC for him) and we both hated it. I'm not even sure why if I'm honest, but I recall Luke once angrily refusing to even acknowledge it as a legitimate computer game! With advancing years comes a more mature and rational mindset, however (in theory, at least), not to mention an enthusiastic appreciation of the 80s and the games released during that glorious decade, so after recently remembering this game randomly, I decided to give it another try to see if it really has sucked all these years, or if Luke and I were just idiotic youths without any taste.
Friday, 22 January 2016
Dizzy Series - Part 5
Fantasy World Dizzy (1989)
By: Oliver Twins / Code Masters Genre: Arcade Adventure Players: 1 Difficulty: Medium
Featured Version: ZX Spectrum
Also Available For: Amiga, Atari ST, PC, Commodore 64, Amstrad CPC, Enterprise 64/128
A common topic of debate among gamers, especially Speccy fans, is thus: which of Dizzy's magnificent adventures is the best? There is no correct answer, obviously. Lots of fans still vote for the second game, Treasure Island Dizzy, but my answer has long been Fantasy World Dizzy. This might be because I can actually finish it without too much trouble (kind of - more on that later) but it sure is a mighty pleasant game anyway. It sees a return to the fantasy-theme of the original game - it's actually even more fantasy-ish here - and is also notable for introducing the 'Yolkfolk', a bunch of unhelpful buffoons who comprise Dizzy's family. The object of the game, however, is to rescue another of his associates, his ditzy girlfriend Daisy, who's gone and gotten abducted by the evil King Troll while walking through a forest.
By: Oliver Twins / Code Masters Genre: Arcade Adventure Players: 1 Difficulty: Medium
Featured Version: ZX Spectrum
Also Available For: Amiga, Atari ST, PC, Commodore 64, Amstrad CPC, Enterprise 64/128
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Yet another lovely Codies loading screen... |
Wednesday, 30 September 2015
Budget Games #7
Zub (1986)
By: Binary Design / Mastertronic Genre: Platform Players: 1 Difficulty: Medium
Featured Version: ZX Spectrum First Day Score: 1,044
Also Available For: Amstrad CPC, Commodore 64
If I recall correctly, one of the first budget games I ever bought (or was given, as was more likely the case in those days) was Zub. It was an immediately eye-catching game, mainly due to its splendid comic-book style cover, but it was memorable for a few other reasons as well. It puts you in the shoes of Private Zub who is summoned by Sergeant Zub and briefed on a mission he is to undertake on the orders of King... umm, Zub. The task at hand is to recover one of the king's crown jewels, the Green Eyeball of Zub, and return it. This dazzling jewel won't be easy to grab though - your quest begins on the planet Zub One while your quarry is all the way over on Zub Ten. Getting there isn't as straightforward as you might think either, as the planets don't simply lead from one to the next.
By: Binary Design / Mastertronic Genre: Platform Players: 1 Difficulty: Medium
Featured Version: ZX Spectrum First Day Score: 1,044
Also Available For: Amstrad CPC, Commodore 64
If I recall correctly, one of the first budget games I ever bought (or was given, as was more likely the case in those days) was Zub. It was an immediately eye-catching game, mainly due to its splendid comic-book style cover, but it was memorable for a few other reasons as well. It puts you in the shoes of Private Zub who is summoned by Sergeant Zub and briefed on a mission he is to undertake on the orders of King... umm, Zub. The task at hand is to recover one of the king's crown jewels, the Green Eyeball of Zub, and return it. This dazzling jewel won't be easy to grab though - your quest begins on the planet Zub One while your quarry is all the way over on Zub Ten. Getting there isn't as straightforward as you might think either, as the planets don't simply lead from one to the next.
Tuesday, 13 August 2013
Dizzy Series - Part 3
Fast Food (1987)
By: Oliver Twins / Code Masters Genre: Maze Players: 1 Difficulty: Easy-Medium
Featured Version: ZX Spectrum First Day Score: 1,832
Also Available For: Amiga, Atari ST, PC, Commodore 64, Amstrad CPC, Enterprise 64/128
Love him or hate him, no gamers around at the time could deny that Dizzy's first game was a success, and the sequel that followed hot on its heels was an even bigger hit, so what does any sensible developer do next? That's right, release a spin-off! Fast Food was originally made to promote a fast-food restaurant chain but, mid-way through development, the Olivers simply removed the bits of associated branding and replaced the main character with their increasingly popular ovular hero. The game itself remained more-or-less the same though, and that involved a series of thirty single-screen mazes around which can be found numerous items of foodstuffs. Dizzy's job is simply to collect all of the items in each maze before moving on to the next which, as I'm sure you've guessed, makes it nothing more than a Pac-Man clone. But is it a good Pac-Man clone?
By: Oliver Twins / Code Masters Genre: Maze Players: 1 Difficulty: Easy-Medium
Featured Version: ZX Spectrum First Day Score: 1,832
Also Available For: Amiga, Atari ST, PC, Commodore 64, Amstrad CPC, Enterprise 64/128
Love him or hate him, no gamers around at the time could deny that Dizzy's first game was a success, and the sequel that followed hot on its heels was an even bigger hit, so what does any sensible developer do next? That's right, release a spin-off! Fast Food was originally made to promote a fast-food restaurant chain but, mid-way through development, the Olivers simply removed the bits of associated branding and replaced the main character with their increasingly popular ovular hero. The game itself remained more-or-less the same though, and that involved a series of thirty single-screen mazes around which can be found numerous items of foodstuffs. Dizzy's job is simply to collect all of the items in each maze before moving on to the next which, as I'm sure you've guessed, makes it nothing more than a Pac-Man clone. But is it a good Pac-Man clone?
Monday, 22 July 2013
Dizzy Series - Part 2
Treasure Island Dizzy (1987)
By: Oliver Twins / Code Masters Genre: Arcade Adventure Players: 1 Difficulty: Medium
Featured Version: ZX Spectrum First Day Score: >39,000
Also Available For: NES, CD32, Amiga, Atari ST, PC, Commodore 64, Amstrad CPC, Enterprise 64/128
Despite some of the less-than-pleasant things said about his début game, Dizzy still proved very popular among the many 8-bit micro users in the UK in the mid-to-late eighties and Code Masters, never ones to miss an opportunity, soon capitalised on this success by concocting the inevitable sequel, this time to appear on a much broader range of platforms. Even though there were now some fancy console and 16-bit incarnations of his adventure, however, it remained the trusty Speccy which hosted the most popular and arguably the best version. The Olivers sensibly changed little about the basic style of the game and merely moved Dizzy from the fairy-tale inspired world of the original to a deserted tropical island which, as hinted at by the title, was indeed home to much treasure. Dizzy's main objective, though, was simply to escape this new, dangerous land unscathed.
By: Oliver Twins / Code Masters Genre: Arcade Adventure Players: 1 Difficulty: Medium
Featured Version: ZX Spectrum First Day Score: >39,000
Also Available For: NES, CD32, Amiga, Atari ST, PC, Commodore 64, Amstrad CPC, Enterprise 64/128
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Another great loading screen from the Oliver Twins... |
Tuesday, 27 November 2012
Dizzy Series - Part 1
Dizzy (1987)
By: Oliver Twins / Code Masters Genre: Arcade Adventure Players: 1 Difficulty: Medium
Featured Version: ZX Spectrum First Day Score: 53,800
Also Available For: Commodore 64, Amstrad CPC
Many dozens of computers and consoles have come and gone since the late 70's but only a few of them prove as loved, as enduring, and as legendary as the ZX Spectrum. This is mainly applicable here in the UK of course, where the mighty fine Speccy was invented and consequently also where it was most popular. It still retains a strong following of fans here, some of whom are merely nostalgic former owners, while some others are mighty talented fellows who've continued to release original games for it. However, if you asked a random group of fans what their most favourite and least favourite Speccy games are, you would probably hear the same title mentioned in answer to both questions - Dizzy! Many gamers from outside the UK will have no idea who he even is though, so allow me to elaborate.
By: Oliver Twins / Code Masters Genre: Arcade Adventure Players: 1 Difficulty: Medium
Featured Version: ZX Spectrum First Day Score: 53,800
Also Available For: Commodore 64, Amstrad CPC
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One of my favourite Speccy loading screens :) |
Wednesday, 12 October 2011
Single Screen Platform Games #6
Qwak (1993)
By: Team 17 Genre: Platform Players: 1 Difficulty: Medium-Hard
Featured Version: Commodore Amiga First Day Score: 210,500
Also Available For: CD32, Game Boy Advance, BBC Micro, Acorn Electron
Most video game developers and publishers have a 'golden age' at some point and few would argue that Team 17's was on the Amiga. They produced a string of fantastic games for Commodore's powerhouse during the latter half of its life covering almost every genre, and one of them was Qwak. Unlike most of their other games, however, this is one that I didn't play until fairly recently, and it was then that I was surprised to find that it wasn't an Amiga game at all. Well, not originally, anyway. Indeed, this amusing little game by Jamie Woodhouse first found release on a couple of Acorn systems in the late 80's before Team 17 resurrected it for 16-bit gamers to enjoy and, as you might expect, they also applied a significant coat of polish while they were at it.
By: Team 17 Genre: Platform Players: 1 Difficulty: Medium-Hard
Featured Version: Commodore Amiga First Day Score: 210,500
Also Available For: CD32, Game Boy Advance, BBC Micro, Acorn Electron
Most video game developers and publishers have a 'golden age' at some point and few would argue that Team 17's was on the Amiga. They produced a string of fantastic games for Commodore's powerhouse during the latter half of its life covering almost every genre, and one of them was Qwak. Unlike most of their other games, however, this is one that I didn't play until fairly recently, and it was then that I was surprised to find that it wasn't an Amiga game at all. Well, not originally, anyway. Indeed, this amusing little game by Jamie Woodhouse first found release on a couple of Acorn systems in the late 80's before Team 17 resurrected it for 16-bit gamers to enjoy and, as you might expect, they also applied a significant coat of polish while they were at it.
Monday, 26 September 2011
Budget Games #6
Super Robin Hood (1986)
By: Oliver Twins / Code Masters Genre: Platform Players: 1 Difficulty: Medium
Featured Version: ZX Spectrum First Day Score: 14,630
Also Available For: NES, Amiga, Atari ST, Commodore 64, Amstrad CPC
The Oliver Twins might be most famous for the splendid Dizzy series, but their first foray into the the world of published games was this budget effort which was first released on the good old Speccy. I'm not sure what made them choose the legendary outlaw from Sherwood Forest as the basis for their first game but the result has seen poor old Maid Marian kidnapped once again by that super-cad, the Sheriff of Nottingham. It's therefore your job to fill the boots of our gallant hero and make your way through Nottingham Castle, battling against fearsome adversaries and overcoming cunning traps in order to free her. Followed, presumably, by a celebratory ravaging. Like many such games, Super Robin Hood is a flick-screen platform adventure, and standing between Robin and Marian are over forty screens of tough action.
By: Oliver Twins / Code Masters Genre: Platform Players: 1 Difficulty: Medium
Featured Version: ZX Spectrum First Day Score: 14,630
Also Available For: NES, Amiga, Atari ST, Commodore 64, Amstrad CPC
The Oliver Twins might be most famous for the splendid Dizzy series, but their first foray into the the world of published games was this budget effort which was first released on the good old Speccy. I'm not sure what made them choose the legendary outlaw from Sherwood Forest as the basis for their first game but the result has seen poor old Maid Marian kidnapped once again by that super-cad, the Sheriff of Nottingham. It's therefore your job to fill the boots of our gallant hero and make your way through Nottingham Castle, battling against fearsome adversaries and overcoming cunning traps in order to free her. Followed, presumably, by a celebratory ravaging. Like many such games, Super Robin Hood is a flick-screen platform adventure, and standing between Robin and Marian are over forty screens of tough action.
Monday, 22 August 2011
Budget Games #5
Spiky Harold (1986)
By: Andrew Rogers / Firebird Genre: Platform Players: 1 Difficulty: Hard
Featured Version: ZX Spectrum
Also Available For: Commodore 64, Amstrad CPC
He may have been a household name for many years now but Sonic wasn't the first hedgehog to star in his own game. Take this fairly well-known budget classic for example, which was released on the 'big three' 8-bit micros some five years before the blue blur first appeared. Harold is a much more traditional hedgehog than Sonic ever was though, for instead of taking on evil dictators and destroying machines of war, Harold is instead more occupied with gathering food for his winter hibernation. It is this vital survival process that forms the premise behind his game which takes the form of a flick-screen adventure where you must simply help Harold collect enough food to hibernate in peace and comfort. This is, however, easier said than done as you probably guessed!
By: Andrew Rogers / Firebird Genre: Platform Players: 1 Difficulty: Hard
Featured Version: ZX Spectrum
Also Available For: Commodore 64, Amstrad CPC
He may have been a household name for many years now but Sonic wasn't the first hedgehog to star in his own game. Take this fairly well-known budget classic for example, which was released on the 'big three' 8-bit micros some five years before the blue blur first appeared. Harold is a much more traditional hedgehog than Sonic ever was though, for instead of taking on evil dictators and destroying machines of war, Harold is instead more occupied with gathering food for his winter hibernation. It is this vital survival process that forms the premise behind his game which takes the form of a flick-screen adventure where you must simply help Harold collect enough food to hibernate in peace and comfort. This is, however, easier said than done as you probably guessed!
Friday, 18 March 2011
Overhead Racers #7
Grand Prix Simulator (1987)
By: Code Masters Genre: Overhead Racing Players: 1-2 Difficulty: Medium
Featured Version: ZX Spectrum First Day Score: ???,???
Also Available For: Amstrad CPC, Commodore 64
Although they'd been around for quite some time before-hand, the popularity of overhead racing games can be largely attributed to Atari's Super Sprint, but despite the fact that it received good quality official conversions to most home systems of the time, lots of other companies still tried their hand at making similar games. Enter Code Masters who around this time were making a good name for themselves with their mostly decent range of budget games including their trademark 'Simulator' series. It didn't take them long to realise that Super Sprint and the 'Simulator' series were a perfect combination and so Grand Prix Simulator was soon born, courtesy of the splendid Oliver Twins. But how could a mere budget game stand up to a well-established arcade behemoth? Very well as it turned out!
By: Code Masters Genre: Overhead Racing Players: 1-2 Difficulty: Medium
Featured Version: ZX Spectrum First Day Score: ???,???
Also Available For: Amstrad CPC, Commodore 64

Saturday, 12 February 2011
Budget Games #4
180 (1986)
By: M.A.D. Genre: Sports Players: 1-2 Difficulty: Medium
Featured Version: ZX Spectrum
Also Available For: Commodore 64, Amstrad CPC, MSX
I suppose there's only so many ways you can make a game about darts. That's probably why I've not encountered too many of them so far, but one that I did encounter was 180. Written by Ste Pickford and David Whittaker and released by Mastertronic subsidiary, M.A.D, this was a game purchased by my dad as I recall which, given his interest in darts at the time, is hardly surprising! That didn't stop me from 'borrowing' it indefinitely of course and hogging the family Speccy (which was my Speccy really, naturally). Logically, the game follows the standard rules of darts meaning you have to whittle your starting score of 501 down to zero before your opponent does the same over the course of a best-of-three match.
By: M.A.D. Genre: Sports Players: 1-2 Difficulty: Medium
Featured Version: ZX Spectrum
Also Available For: Commodore 64, Amstrad CPC, MSX

Tuesday, 14 September 2010
Budget Games #3
Deviants (1987)
By: Players Software Genre: Platform Players: 1 Difficulty: Medium
Featured Version: ZX Spectrum First Day Score: 57,360
Also Available For: Nothing
After recently playing Impossible Mission as part of my 'Exploring the Commodore 64' piece, I found myself remembering this little-known Spectrum budget title. Although it was a proper budget release, I originally received on a cover-tape provided by the ever-kind chaps at Sinclair User, which was nice as I probably wouldn't have discovered it otherwise! So what has it got in common with the much more famous Impossible Mission? Well, besides both being flick-screen platform games, they both feature puzzles that I can't work out how to solve! In the case of Deviants, the prologue explains that the titular race have been confirmed as the source of an attack on a colony world, 'Krause'. A squad of 'Star Warriors' were sent to the asteroid from which the attacks originated to plant thirty bombs. However, their mission was only a partial success - they planted the bombs, but were killed before they could arm them. So, it's your job to make your way through the asteroid complex and arm the bombs.
By: Players Software Genre: Platform Players: 1 Difficulty: Medium
Featured Version: ZX Spectrum First Day Score: 57,360
Also Available For: Nothing

Monday, 12 July 2010
Budget Games #2
Caves of Doom, The (1985)
By: Mr. Chip Software / Mastertronic Genre: Platform Players: 1 Difficulty: Hard
Featured Version: ZX Spectrum First Day Score: 112
Also Available For: Nothing
As one of the first budget games I ever played, this title is planted firmly in my memories of the trusty Speccy, but another reason is its toughness: "Whilst exploring the planet Doom you were captured by the guards of the ruthless Lords of Darkness. You are now imprisoned in caves deep within the bowels of Doom but are determined to escape. To do so you must find five keys, one of which is in three pieces, which are scattered around the caves. However the odds are laid against you as the Lord of Darkness has laid traps in the caves and has sent many thousands of his bloodthirsty minions to thwart your mission. You are unarmed and, therefore, must use your wits to avoid certain death on Doom..." Well, that's all according to the cassette inlay, anyway! You'd think with a name like 'Planet Doom', people would be a bit more cautious before engaging in exploratory tomfoolery.
By: Mr. Chip Software / Mastertronic Genre: Platform Players: 1 Difficulty: Hard
Featured Version: ZX Spectrum First Day Score: 112
Also Available For: Nothing
As one of the first budget games I ever played, this title is planted firmly in my memories of the trusty Speccy, but another reason is its toughness: "Whilst exploring the planet Doom you were captured by the guards of the ruthless Lords of Darkness. You are now imprisoned in caves deep within the bowels of Doom but are determined to escape. To do so you must find five keys, one of which is in three pieces, which are scattered around the caves. However the odds are laid against you as the Lord of Darkness has laid traps in the caves and has sent many thousands of his bloodthirsty minions to thwart your mission. You are unarmed and, therefore, must use your wits to avoid certain death on Doom..." Well, that's all according to the cassette inlay, anyway! You'd think with a name like 'Planet Doom', people would be a bit more cautious before engaging in exploratory tomfoolery.
Monday, 24 May 2010
Budget Games #1
Chronos (1987)
By: Mastertronic Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: ZX Spectrum First Day Score: 36,950
Also Available For: Amstrad CPC
Back in the distant past of gaming, a phenomenon known as budget gaming was born. Budget games were something that, until Sony came along and introduced their 'Platinum' range of older titles, had never graced the console market, but were restricted to the classic home computers of the day. They were at their most successful during the days of the battle for 8-bit computer supremacy and, at this time, they usually cost £1.99 or £2.99. They included, either top-selling titles which had been on release at full price for a while already (much like the Platinum range), or they were original but often somewhat limited games whose developers felt wouldn’t shift many units at full price, and thus released them for a knock-down price. Some budget games were indeed substandard, or even mind-numbingly crap, but there were also many better than average, or even awesome titles available too. Chronos was among these.
By: Mastertronic Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: ZX Spectrum First Day Score: 36,950
Also Available For: Amstrad CPC
Back in the distant past of gaming, a phenomenon known as budget gaming was born. Budget games were something that, until Sony came along and introduced their 'Platinum' range of older titles, had never graced the console market, but were restricted to the classic home computers of the day. They were at their most successful during the days of the battle for 8-bit computer supremacy and, at this time, they usually cost £1.99 or £2.99. They included, either top-selling titles which had been on release at full price for a while already (much like the Platinum range), or they were original but often somewhat limited games whose developers felt wouldn’t shift many units at full price, and thus released them for a knock-down price. Some budget games were indeed substandard, or even mind-numbingly crap, but there were also many better than average, or even awesome titles available too. Chronos was among these.
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