Showing posts with label System - Nintendo N64. Show all posts
Showing posts with label System - Nintendo N64. Show all posts

Sunday, 25 July 2021

Nintendo 64 A-Z

The poor old N64 has many detractors in the snobbier parts of the retro community, and I can kind of see their point(s) to a degree, but there are many good things about Nintendo's 64-bit system too. I've always been a fan of it in any case - it's home to a few of my very favourite games so how could I not be? This list will include those and hopefully all other games released for it. Up next is:

C is for...

California Speed (1999)

Although a product of some big names (Atari/Midway), this one is quite obscure to many since it was only released in the US for some reason. It does seem worth some attention though - it's an ultra-arcade-style racing game and there are lots of courses with many having some very unique or even bizarre sections.

Thursday, 4 July 2019

Retro News - N64 Gets a Boost!

The Nintendo 64 isn't the most respected system in retro gaming circles - mainly, I suspect, due to its shortage of 2D titles, not to mention its reputation among the more snobby elitist gamers as little more than a kids toy (something I looked at here a few years back). I've always liked the N64 though, and I know a good few others still do too, so for the benefit of us, here's what will most likely be good news!

Check out the awesome N64-themed box...
Gamers who are either unwilling or unable to have a bulky CRT TV front and centre of their collection have long been burdened with an unsatisfactory picture quality when using their old consoles on modern TV/monitor screens, and as its critics seem overjoyed in pointing out, the N64 was often blighted by rather 'fuzzy' graphics to begin with. However, help is at hand, for N64 fans at least, thanks to Eon, a company previously responsible for a GameCube HDMI adaptor called GCHD. Now they have announced the Super 64, a similar plug-and-play adaptor for the GC's predecessor. It's due for release on July 22nd and will allow N64 owners to play their games on HDMI displays in lagless 480p - the highest quality possible using the system's native hardware, and twice its original resolution.

Saturday, 2 July 2016

Retro News - The N64 Shmup That Nearly Was!

I meant to post about this quite a while ago now and I thought I had, but it seems not - oops! Anyway, it's long lost game time again, this time for the N64 - a system many retro gamers bemoan for its lack of 'proper' shoot 'em ups. I imagine it may well cause many rankles among them, therefore, to hear that Sammy Corp were in the process of developing just such a title at the tail end of the 20th century.

As most of you are probably aware already, the original Viewpoint was an isometric shooter, developed by Aicom, published by Sammy, and released first for the Neo Geo and later receiving conversions for the PS1 and MegaDrive, but it seems Sammy later decided to release a sequel of sorts for Nintendo's 3D powerhouse as well. Appropriately enough they switched the titular perspective, making their game an into-the-screen blaster in addition to the original isometric. It sounds promising, I'm sure you agree; kind of like mixing the first game with Star Fox, and indeed it looks promising too - just check out the video below which shows the game in what seems to be a near-finished state which includes some epic-looking boss battles. Sadly, despite showing it off at Nintendo's Spaceworld expo in 1999, Sammy pulled the plug shortly thereafter due to what has been described as 'development issues', and that, as they say, was that.

Monday, 15 February 2016

Nintendo 64 - Retro Gaming's Weak Link?

Over on Facebook myself and a handful of like-minded friends often get together in a chat group and spend an unwise portion of our working day blabbering on about all manner of nonsense*, retro game-related and beyond, when we should probably be doing more important grown-up things. Of all the subjects that are often discussed, however, one continues to vex me so - the Nintendo 64, or more accurately, how it is regarded by this gathering of esteemed retro gamers and beyond.

Friday, 8 August 2014

Top Five N64 Racing Games

Nintendo's mighty 64-bit monster was a fabulous console to be sure but if you asked the average gamer what their enduring memory of it was, most probably wouldn't mention racing games. I'd say that was testament to the fantastic standard of its first party games, as well as Rare's superb efforts, rather than any particular lack of quality in that area though. Indeed there are some great examples to be found once you stop fannying around with Mario and Zelda, many of which can only be found on Nintendo's machine. To that end, here are, in my opinion, the best ones to try:

Games-Related Top Fives Disclaimer: I've traditionally stuck to the games I know and love so far, and these game-related top fives reflect that. One of the purposes of this blog is diversify my gaming experiences, to play games I haven't played before, so I will do new game-related top fives in a few years to see how different they are!

5. Excitebike 64 (2000)

Nintendo's decision to do a follow-up to their classic NES title was a surprising one, especially so late in the N64's life, but it was also one with a lot of potential. It continues the motocross theme of the first game, although more realistically this time, obviously, and features tonnes of mostly off-road courses packed with various hazards and obstacles as well as millions of jumps as you would expect. The controls take a bit of getting used to - some of the bikes are a bit temperamental, for example, and the going can be rather slow and frustrating at times, but the courses are interesting enough and the racing exciting enough that I still enjoyed this one a lot. I missed this game the first time around (I was excitedly stroking my Dreamcast at the time) but I'm glad to have played it now. It's not perfect but is good fun, especially with multiple players, and is very addictive too.

Sunday, 6 April 2014

Cover Art Face Off #1

Wetrix by Zed Two / Ocean (1998) - Nintendo 64

Hello and welcome to another new feature here at Red Parsley! Well, kind of. As some of you may know I've taken a look at the contrasting quality of video game cover art here before, just for the Master System and PC Engine so far (at time of writing), but some games warrant some attention all on their own. One such title that's always stuck in my mind is Wetrix, the addictive isometric puzzler by John and Ste Pickford, known then as Zed Two. It was released initially just for the Nintendo 64 and received unique cover art in each of the three main territories, so it's this version I've taken a look at.

If you're not familiar with the game, there's a full review here, but in brief: it takes place on a single static screen featuring a square piece of land. Falling down onto this are various shaped pieces of land with which you need to build up walls on your cramped plot. This is because the falling items soon start including gloops of water which your land has to contain - if too much water leaks over the edge of the land, it's game over. It's an interesting idea and makes for a tricky game, and it also resulted in some memorable covers too...

North America
Most of my pageviews here come from the US so this will be the cover most of you are familiar with, and it's... pretty good I suppose, at least in terms of its accuracy. In fact, if you've ever played the game you might have noticed that this cover could almost be a screenshot from it. It's not, however, a particularly interesting or eye-catching piece of artwork, especially compared to the other two examples...

Wednesday, 18 September 2013

Top Five N64 Rare Games

We all have our favourite game system but what qualities earn it this prestigious rank for you? For most, it's probably the quality and/or range of titles available, pure and simple. Generally there are many game developers to thank for this but every now and then one appears who goes on to release a succession of high-quality titles on a particular system to such an extent that they alone become a major reason for owning said system.

Two examples I remember well are Ultimate for the Spectrum and Team 17 for the Amiga, but the period that stands out most for me was that of Rare, ironically the modern incarnation of Ultimate, and their run of releases on the Nintendo 64.

In the eyes of many, Rare's releases for Nintendo's black slab, whilst not always particularly original, were so consistently superb that they even eclipsed those of Nintendo themselves. I'm not sure I'd go quite that far myself but they certainly contributed a great deal towards the success of the N64 and my enjoyment of owning one. They released more than ten games for the system in total; none of them sucked but these are my five favourites:

5. Diddy Kong Racing (1997)

Many consider the N64 instalment of Mario Kart to be the weakest so you could say Rare didn't have to try very hard to improve on that particular title, but that didn't stop them from coming up with this stonking game anyway! It was very similar in concept though, to be sure. As well as offering four-player tomfoolery, there's also an 'Adventure' mode as well as the usual 'Quick Race' option. This offers a series of semi-explorable worlds which each contain several racing circuits and a boss. The worlds are based around four themes - a normal grassy area, bright sandy beaches, twinkly snow/ice, and fiery lava-filled caverns, and there are ten characters to choose from (including a pre-sweary Conker), but the best part is that there are three different vehicles to use, with aircraft and hovercraft in addition to the usual carts. It's still not a perfect game - the bosses are teeth-shatteringly tough for one thing - but all the other stuff helps make DKR more varied than Mario's game whilst remaining at least as enjoyable. Great fun for any number of players.

Thursday, 28 March 2013

N64 Driving / Racing Games #3

Beetle Adventure Racing (1999)
By: Paradigm Entertainment / Electronic Arts Genre: Racing Players: 1-4 Difficulty: Easy-Medium
Featured Version: Nintendo 64
Also Available For: Nothing


There's no story so why the film strip?
Considering the apparent ease with which the mighty N64 was able to handle 3D game worlds, I always found it rather surprising that it didn't host more top quality racing games. There was the king itself, F-Zero X, of course, and a few other corkers such as the floopy Wave Race, but alternatives were few and far between. I thought I had found one when I saw a rather enthusiastic review in a gaming magazine of the day so I bought the game in question at full price only to find it sucked big floppy donkey dicks. No, I'm not talking about Beetle Adventure Racing - I'll review the actual culprit another time - but such was the horror I endured with the other title that I became far more hesitant to try any other N64 racers, and that's where the EA's Volkswagen-starring game comes in. It too received decent reviews but I was so scarred by my previous experience that I never dared to try it... until now.

Tuesday, 30 October 2012

Puzzle Games #12

Wetrix (1998)
By: Zed Two / Ocean Genre: Puzzle Players: 1-2 Difficulty: Medium
Featured Version: Nintendo 64 First Day Score: Inconsequential :(
Also Available For: Dreamcast, Game Boy Color, PC


It doesn't happen too often in the gaming world, especially these days, but every now and then an example comes along, usually out of the blue, which proves to be so staggeringly successful that nearly every developer around is almost immediately rushing to get in on the action too, frantically trying to come up with their own takes on the idea. One of the biggest examples of this was Tetris. Although appearing as early as the mid-80's, its own sequels, unofficial clones, and all manner of games 'influenced' by the Soviet classic were still appearing well into the 90's. One of the last of these was Wetrix, released by the Pickford Bros near the end of the decade and initially on the N64 exclusively before receiving ports to a few other systems of the day. It's a game I've often meant to try out... and now I have.

Sunday, 2 September 2012

N64 Driving / Racing Games #2

Snowboard Kids a.k.a. Snobow Kids (1997)
By: Atlus / Racdym Genre: Racing Players: 1-4 Difficulty: Easy-Medium
Featured Version: Nintendo 64 
Also Available For: Nothing 


Although most gamers fall into the former camp, Super Mario Kart has always been something of a love/hate game for me – absolutely brilliant and incredibly frustrating in equal measure. However you feel about it though, one thing cannot be disputed – its enormous success quickly led to countless similar games appearing on pretty much every system available at the time and for a good while afterwards as well. Indeed, this was still going on with the subsequent generation of consoles including the N64. By now, however, another type of game, also derived from the racing genre coincidentally, had become very popular as well, this time based on the ‘radical’ sport of snowboarding. Even though Nintendo had already unveiled their long-awaited sequel – Mario Kart 64 – as well as their own snowboarding game – 1080° - that didn’t stop Atlus from putting their own spin on both burgeoning sub-genres – with the same game! The result, as if you hadn’t guessed, was Snowboard Kids.

Saturday, 7 April 2012

Splendid Nintendo 64 Music #2

Space Station Silicon Valley (1998)

As regular readers will know, Red Parsley recently celebrated not only a two year anniversary but also the posting of my 200th full game review! Hooray for me! To honour the occasion I decided to review one of my all-time favourite games - Space Station Silicon Valley. There are many reasons why I like this game so much - it's a nearly perfect blend of so many things I like in a game but none of them really stands above any of the others. However, one aspect that I can single out a little more easily here than any of the others is its music. The fantastic soundtrack by Stuart Ross is one of those rare ones that comes along every now and then which completely encapsulates the zany game that it accompanies. I've never been very good at categorising music though, so couldn't really explain it in the review. Most tracks are upbeat and feature the likes of organs, pianos, and snare drums and stuff like that and they're all very catchy! So much so, in fact, that I had a tough time deciding which to feature here. So, if you enjoy this selection, listen to some of the others on YouTube! I may even upload the rest at some stage... :)

(full Space Station Silicon Valley review here)



Special Note: I didn't record this great tune myself, I'm just an admirer, so all credit goes to the original composer

Friday, 6 April 2012

200th Review!

Space Station Silicon Valley a.k.a. Evo's Space Adventures (1998)
By: DMA Design / Take-Two Interactive Genre: Arcade Adventure Players: 1 Difficulty: Medium
Featured Version: Nintendo 64 First Day Score: Ongoing...
Also Available For: PlayStation, Game Boy Color


No, your eyes do not deceive you! Not only has it now been almost exactly two years since I started publishing my inane and nonsensical ramblings here at Red Parsley, but this anniversary also happens to coincide with my 200th full game review as well - hooray! During this time I've covered some of my old favourites, finally played titles I've been meaning to try for years, and even discovered some games I'd never previously heard of. It seems like it's been even longer than a mere two years actually, but in order to sufficiently recognise such a special occasion, I need a special review, or more accurately, a review of a special game. The title I've selected is one which arrived in the N64's prime and proved to be one of the few decent games that wasn't by Rare or Nintendo themselves. It was well-received critically and yet almost no one bought it which is both strange and a great shame. It also means it's a game of which I sometimes think I'm the only fan, so allow me to enlighten you...

Sunday, 11 September 2011

Splendid Nintendo 64 Music #1

Blast Corps (1997)

As the final cartridge-based console, the N64 was also the last non-handheld system without the benefit of CD-based audio. On top of that, it didn't even have a dedicated sound chip, with the audio responsibilities instead falling to the system's 'Reality' co-processor, so the number of games featuring top soundtracks is all the more impressive. One of the best of these must surely be the fantastic series of tunes composed by Graeme Norgate for Rare's criminally under-played demolition game. The soundtrack consists of twenty-one tracks altogether, many of which feature twangy banjos more akin to a hoedown, but somehow they suit this superb game down to the ground. Here's my favourite:



Special Note: I didn't record this great tune myself, I'm just an admirer, so all credit goes to the original composer

Sunday, 20 February 2011

F-Zero Series - Part 4

F-Zero X Expansion Kit by Nintendo EAD (2000) - Nintendo 64DD

Nintendo certainly do their best to get the most out of their hardware don't they? The Famicom had its Disk System, the SNES had the SuperFX chip and also had a CD-ROM in the final stages of development before being cancelled (which went on to become the PlayStation, of course), there was a million Game Boy variants, something paralleled more recently with the multiple DS releases, and then there's the N64. Already heavily criticised for making the console cartridge based, did Nintendo try to rectify this by releasing a CD system for it? No, they decided the best way to boost flagging N64 sales was... another Disk System. Released only in Japan, the 64DD (Disk Drive) sat beneath the N64 and allowed it an additional 64MB (coincidence?) of optical disk storage. Long delayed and, unsurprisingly, a commercial failure, only nine games were released for the 64DD. Today the system is almost solely sought out by collectors and enthusiasts for just one of these games - F-Zero X Expansion Kit.

Tuesday, 23 November 2010

F-Zero Series - Part 3

F-Zero X (1998)
By: Nintendo EAD  Genre: Racing  Players: 1-4  Difficulty: Medium
Featured Version: Nintendo 64
Also Available For: Nothing
Download For: Wii Virtual Console


Despite being a highly accomplished racing game, the original F-Zero was perhaps most highly regarded for its admittedly impressive technical prowess. When news of a full sequel (F-Zero 2 was more like a 'data-disk') on Nintendo's brand spanking new 64-bit powerhouse emerged, mouths began to salivate at the prospect of what wonders might befall gamers. However, when it finally arrived it wasn't as instantly mind-blowing as many gamers were expecting. After the bar-raising the original did, a similar advancement was expected here, but the graphical detail was actually notably inferior to most of the other N64 games that had been doing the rounds, nevermind markedly better. This was apparently done on purpose by Nintendo so they could achieve a constant silky-smooth frame-rate of sixty frames per second. Their decision wasn't met with much enthusiasm at first though. Was it worth the risk?

Friday, 23 July 2010

N64 Driving / Racing Games #1

Wave Race 64 (1996)
By: Nintendo EAD Genre: Racing Players: 1-2 Difficulty: Easy-Medium
Featured Version: Nintendo 64 
Also Available For: Nothing 
Download For: Wii Virtual Console


As I recall, during the mid-to-late 90s there was a mini-craze for jet-ski racing games. Most of the more extravagant ones were monstrous arcade behemoths complete with actual jet-skis to sit on and be thrown around by as you play. If one game can be singled out as starting this craze, it could well be Wave Race 64, which ironically has never even graced an amusement arcade (to the best of my meagre knowledge anyway). It's actually the second game of the series after the lesser-known Game Boy outing, having been initially unveiled in 1995 and released a year later alongside the Nintendo 64 itself. Having such a game as a launch title alongside Super Mario 64, amongst others, you could be forgiven for thinking that it would be somewhat over-shadowed, but many gamers revelled in the amazingly realistic water-based racing action offered by Miyamoto-san's other launch title, and with good reason.