Nintendo certainly do their best to get the most out of their hardware don't they? The Famicom had its Disk System, the SNES had the SuperFX chip and also had a CD-ROM in the final stages of development before being cancelled (which went on to become the PlayStation, of course), there was a million Game Boy variants, something paralleled more recently with the multiple DS releases, and then there's the N64. Already heavily criticised for making the console cartridge based, did Nintendo try to rectify this by releasing a CD system for it? No, they decided the best way to boost flagging N64 sales was... another Disk System. Released only in Japan, the 64DD (Disk Drive) sat beneath the N64 and allowed it an additional 64MB (coincidence?) of optical disk storage. Long delayed and, unsurprisingly, a commercial failure, only nine games were released for the 64DD. Today the system is almost solely sought out by collectors and enthusiasts for just one of these games - F-Zero X Expansion Kit.
|The Cup Select screen showing the two new ones...|
As some Red Parsley readers may know, F-Zero X is one of my all-time favourite games of any kind, and arguably my favourite racing game of all time, so it remains one of my biggest gaming frustrations that I don't have access to its Expansion Kit. Yes, I could buy a 64DD and a copy of the game, but they're not cheap, and I would presumably also need a Japanese N64 itself. Plus, there's the fact that everything is written in Japanese too, so my quest for F-Zero X nirvana remains unquenched for now. Just imagine it though - near limitless potential for the creation of courses and machines including any of the features from the original game. Bah! Maybe one day, 64DD emulation will reach realisation. Maybe I'll even risk angering the wife and buy the whole set-up (and learn Japanese). Maybe someone knows something I don't and it's really not that hard to play if after all. For now though, all I can do is wonder...
RKS Score: 5/5