Showing posts with label Game First Look. Show all posts
Showing posts with label Game First Look. Show all posts

Saturday, 13 April 2024

MSX Round-Up #3

I guess this makes me a bit of a weirdo, but one of the most memorable things about Golvellius for me was Randar, the awesome shopkeeper. This might seem to suggest that Golvellius sucks ass but it is a mighty splendid game, particularly the versions for the MSX2 and the mighty Master System. But in spite of its splendour, I still carry with me joyful memories of the cheerful blue fellow in addition to fond memories of the game itself. I guess I just like cute/amusing/weird characters in games!


As you've probably already seen for yourself, Randar is basically a blue sphere with rudimentary feet and a perpetually happy face. Well, I assume he's a sphere - I guess he could be a two-dimensional blue circle, but he is awesome nonetheless. He is friendly and helpful and his warm personality could brighten up the gloomiest day. He even speaks in a semi-medieval stylee! Such is my affection for this odd character, imagine my happiness, not to mention surprise, when I found out he had his own entire games! Three of them! Which he alone was the star of! Unfortunately, I also soon found that they're all RPGs of all things - a genre I admire but seldom play.

Wednesday, 13 December 2023

First Look Mega Drive #1

Mega R-Type by TheRoboZ (2024?) - MegaDrive

As regular visitors here might have noticed, there has once again been a period of neglect here at this blog. There are reasons for this, of course, but recently my good friend Luke texted me regarding a game I had long imagined: R-Type on the Mega Drive! If that's not something to get me burbling away here like I used to, what is?! Indeed, for I often spend time wondering what non-existent arcade ports might've been like, and one that has always mystified me is R-Type on the MD. Or lack thereof, obviously. I know it had already been wowwing shooter fans for a while by the time the MD launched but it still would've made for a top-tier release for Sega's 16-bit powerhouse, surely? Oh well, it never happened for one reason or another, but it seems I'm not the only one who wished it had.

Wednesday, 19 April 2023

First Look PC #8

Victory Heat Rally by Skydevilpalm (202?) - PC

As someone for whom retro games hold great value, one of the best things about the indie scene for a good few years now is the number of 'homages', or games inspired by other famous old games. There are tons and more turn up seemingly on a weekly basis. This one caught my eye quite a while ago (I believe it has been in my 'games to review' folder for about two years now) as it initially looked to be a Mario Kart-inspired racer. Upon playing it, however, I soon realised it has much more in common with Power Drift and even Out Run 2! There is only a demo so far in which you can choose between two racers and then race over three courses, and it's these that remind me so much of Sega's buggy racer as they are twisty-turny with sharp turns and elevated sections, just like AM2's classic!

Thursday, 5 January 2023

First Look PC #7

TT Isle of Man: Ride on the Edge by KT Racing / Nacon (2018) - PC

As much as I enjoy driving/racing games, there are two types I seldom seem to encounter - really fast examples, and motorcycle-based ones. A good while back on YouTube I happened upon a video of a racing game which was very evidently motorcycle-based and also one that looked very fast. This was enough for me to add it to my Steam wishlist and lo, before much longer I found it on sale (does anyone buy Steam games at full price?). Unusually for me (and probably most people), I immediately installed it and gave it a go. What I found was a game that looked just like the one in the video I had seen, but what that failed to portray, and what I forgot to consider, was the implications of a really fast motorcycle game, particularly one based around the Isle of Man TT course.

Saturday, 14 May 2022

First Look PS4 #1

The Witness by Thekla, Inc (2016) - PS4

I'm often a bit wary of games that require more than perfunctory use of one's grey matter, chiefly, I suspect, because I have little in the way of processing power in that area, but when an offering is free as this one was last year from the PlayStation Store, I'm more than happy to give them a go. For a few minutes, at least, until I get stuck (chortle!). The Witness is a puzzle game but it definitely doesn't have much in common with the shape/colour matching games that we generally think about when people say 'puzzle games' which, let's face it, aren't really puzzle games at all. No, this one is an actual puzzle game, and a mighty challenging one at that, which puts the player in the shoes of an unnamed human (or at least humanoid) who we'll call Grimpleforth.

Sunday, 29 August 2021

First Look Amiga #2

Inviyya by Tigerskunk / Polyplay (2021) - Amiga

I don't really have time to keep up to date with most indie/homebrew scenes these days and that sadly includes the lively community of Amiga fans, so I'm sure there are tons of great games/projects that I've missed. Even I managed to stumble on Inviyya though, a new hori shmup which looked frankly remarkable from the screenshots I saw. Happily the kind team behind the game gave me a digital review copy (there is also a superb full physical version available) and, after an embarrassing yet characteristic period of procrastination, I sat down to give it a good play prior to writing a full review. Unfortunately, after working out how to get the game running on the rather complicated WinUAE emulator, I soon ran into some as-yet-unresolved technical issues. Until such time as these issues are ironed out, I thought I'd make a quick post to give my first impressions on what looks to be a corker.

Thursday, 20 May 2021

First Look Amiga #1

International Truck Racing by Zeppelin Games (1992) - Amiga

I was actually looking at a different Amiga game when I happened to see this one - an overhead racer featuring trucks? I've seldom been one to pass up an overhead racer so I promptly sought this out to see if it was any good. Strangely, despite trailer-less trucks on the title screen (just like real life truck racing), the examples in the game are all towing sizeable trailers behind them. This unsurprisingly makes the racing a bit trickier as each vehicle is rather large. On top of that, your own 'rig' (though not any of the other five racers, it seems) has a damage-meter as well as finite fuel which means regular visits to the pits are required. You do get to choose which truck you want to use but there doesn't seem to be any difference between them performance-wise, so I guess it's just a case of picking your favourite colour (sadly there isn't a green one) and putting your foot (or indeed finger) down.

Wednesday, 17 March 2021

First Look PC #6

Raider Kid and the Ruby Chest by Cacareco Games (2021) - PC

As is often the case with me, I saw this game somewhere and it caught my eye but it has taken me so long to post about it here that I've totally forgotten where I saw it. It has even changed names (slightly) since I first saw it! Oh well, doesn't matter now I guess. What does matter is the game itself which did and still does remind me of Rick Dangerous at first glance. It comes to us via a Portuguese (?) indie developer called Cacareco Games who have made their adventure in the style of a Game Boy Color game which, I think you will agree, is something they succeeded in. There is a simple backstory which I believe involves the pipsqueak of the title getting separated from a tourist party near some ancient ruins of some sort. So naturally, instead of looking for help he crawls inside the ruins and starts snooping around and soon finds they aren't as lifeless as might've been assumed! I'm guessing the objective is simply to get out alive but there is plenty of things to do on the way to that goal.

Wednesday, 24 February 2021

First Look PC #5

Inertial Drift: Sunset Prologue by PQube / Level 91 Entertainment (2020) - PC

How long has there been drifting in racing games? Was Daytona USA the first? However long it has been, one thing's for sure - pulling off a proper, respectable drift takes a lot of practise as it's pretty hard to do in most games. BUT WAIT! What if someone made a game specialising in drifting and made it simpler to actually perform the drifts? Well whoopdy dee and trolly bazoo, that sounds like a wonderful idea! Happily, a Northern Irish indie developer called Level 91 Entertainment has now done just that! Inertial Drift, without the 'Sunset Prologue' part, was launched in September of last year on Steam as well as for PS4 and Switch for around £15. However, if funds are tight and/or you aren't sure whether to take the chance on it, Level 91 have also been good enough to release this Sunset Prologue version which is basically just a fancy name for a free playable demo!

Monday, 8 June 2020

First Look Arcade #2

Gee Bee by Namco (1978) - Arcade

My hunt for so-called 'brick-breaker' games has revealed many examples to me. I've not even heard of some, like this one which was released way back in 1978 - only two years after the progenitor itself, Breakout. Sadly for me, it's an arcade exclusive (not that there would've been much to convert it to anyway), and like many such games it uses a paddle to move the bat so I can't play/review it properly, but it seems pretty innovative for its day. It looks and plays a little more like a pinball game than a Breakout clone too. There are bumpers, channels at the side for the ball to fall down, a twirly thing and lights to turn on, etc, but there are also numerous bricks and not one but two paddles (one at the bottom of the screen, the other about halfway up), and the object at least appears to be to take out all the bricks. It's hard to say for sure as, 1) it's extremely hard to play the game with a control pad (even one with an analogue stick), and 2) the bricks seem to replenish themselves every now and then. It must be bloody hard though, even with the correct controller, as the ball gets really fast quite quickly, but it's definitely an interesting title, especially considering its age.

RKS Score: 3/5

Friday, 6 September 2019

First Look NES #3

Kira Kira Star Night by Riki (2013) - Famicom/PC

Although the NES/Famicom serves as inspiration for many indie games these days, it doesn't seem to get too much in the way of homebrew releases itself. This one caught my eye a while back though, due to its dazzling graphics and pleasing accompanying artwork. That isn't enormously surprising upon learning its creator, Riki, is a manga artist! Indeed, his talent in that field serves to make KKSN a visual treat filled with neon backgrounds and sharp sprites. Well, I say 'sprites' as in plural but there's only one really - the main character, a young girl known as Fami-chan. Further investigations reveal a game of early 80's simplicity which tasks you, as Fami-chan, with collecting as many stars as possible. These drop from the top of the screen or zip into view from the sides and you simply have to run/jump around the totally flat auto-scrolling stages collecting as many of them as you can.

Thursday, 29 August 2019

First Look Xbox #2

Burnout Revenge by Criterion Games / Electronic Arts (2005) - Xbox

From the moment I played Burnout I loved it. It's exactly the kind of racing game I like. Happily for me, the sequel was even better. Both games contain among the fastest, most precise, and most intense racing action I've experienced in an arcade racer and I spent many hours going through all the races and competitions and attempting to better my times. Then the foul EA bought Criterion and, typically, they ruined just about everything I loved about the games. I played Takedown for about ten minutes and that was enough to know I didn't like it, so when I saw Revenge for a mere £2 a while back, even at that price I wasn't sure. I got it anyway in the end, to review here if nothing else, but I didn't expect to like it any more than Takedown. Expecting to dislike a game going in isn't the best idea I suppose but everything I had seen indicated a continuation of EA's nonsense, and indeed, when I finally got it going, an intense frown immediately developed as I realised I had been correct all along.

Wednesday, 15 August 2018

First Look PS1 #1

Akuji the Heartless by Crystal Dynamics / Eidos Interactive (1998) - PlayStation

It has been a while since I played a Tomb Raider-style adventure so I thought I'd have a quick look at this one. There are no English hotties with enormous boobs here though - instead I found myself in control of a scary voodoo dude who rather unkindly has his heart ripped out on his wedding day. That must've put a dampener on proceedings! He has one chance for happiness - traverse the realms of hell collecting souls. Gather enough he will be freed - probably just in time to save his better half too. This is where things become more familiar as our presumably-undead hero runs and leaps around the gloomy world that makes up the game's three main areas. I've only explored the first one so far which is rather dark and spooky, but it doesn't look as bad as one might expect hell to look. There are no rivers of lava or tortured souls to torment you anyway!

Thursday, 7 September 2017

First Look Xbox #1

Mojo! by FarSight Studios / Crave Entertainment (2003) - Xbox

Since I've been collecting for the original Xbox, a lot of the games I've encountered have been ones already familiar to me - I'm sure you all know the big hitters as well as I do - but it's finding the more obscure titles like Mojo! that I've enjoyed the most. It cost me a mere £1.50 so it was undoubtedly a bargain and I was really looking forward to giving it a try. It's a platform/action/puzzle game which places you in command of a ball of some sort, much like the splendid Kula World. The objective here, however, is a bit more destructive than it was in the PS1 classic, but also somewhat simpler - just destroy all the colourful cube blocks on each stage by rolling into them. You have to change the colour of your ball to match the blocks you want to destroy using special 'infuser' transformation things but there isn't a great deal more to it really. Sounds like it could be a lot of fun!

Thursday, 1 June 2017

First Look PC #4

Project CARS (Pagani Edition) by Slightly Mad Studios / Bandai Namco (2015) - PC

Driving games have always among my favourites and it has pained me to miss out on some of the more recent ones. One that has looked as good as any in recent years is Project CARS but I don't own any of the consoles it's on and I was far from confident my PC would be able to handle it. An opportunity to find out came recently, however, when Steam offered a special cut-down version of the game for free! It is this, the Pagani Edition. I imagine it is meant as a kind of playable demo for the full game but however it was intended it was a nice surprise. Even more of a surprise, though, is that despite its apparent minimum system requirements exceeding the abilities of my PC, it actually works very well!

Wednesday, 17 May 2017

First Look PSN #8

Alien Spidy by Enigma / Kalypso Media (2013) - PlayStation Network (PSN)

Spiders aren't anything new to the games world - I've reviewed one of my favourite examples at this very blog in fact - but I'm still surprised they don't feature in more. They do after all possess some unique abilities which are ideal for puzzley platform games, and that's exactly what this multi-format release from a few years back is. The featured arachnid is apparently an alien who has crash-landed on earth (as revealed in a few nice cut-scenes) but neither the slightly vague story nor Spidy's other-wordly origins really affect the gameplay which mostly involves skillful use of aforementioned talents. The stages are standard 2D side-scrolling affairs and it's your job simply to get Spidy to the end of each one which is mostly achieved by swinging around on webs.

Monday, 5 December 2016

Indie Games News/Previews #9

Xydonia by Breaking Bytes (2017) - PC

If there is one type of doujin game that's always guaranteed to grab my attention it's a side-scrolling shooter so you can imagine how pleased I was to stumble upon this one a while ago on Facebook. It's the work of three self-proclaimed arcade junkies from Italy known as Breaking Bytes and has recently been the subject of a Kickstarter campaign which I'm pleased to say was successful. The game is still under development but the alpha has been made freely available and does a great job of showcasing what they've included so far. In fact, it looks more or less finished to my eyes - the presentation is superb, featuring an intro sequence, lots of options, the choice of three pilots, three weapon set-ups, and even assist characters, and the whole thing is really polished already. It isn't quite finished yet though of course - only the first two stages are included here, and they are quite brief, but they're sufficiently splendid to make the game look very promising.

Friday, 15 July 2016

First Look PSN #7

MicroBot by Naked Sky Entertainment / EA (2011) - PlayStation Network (PSN)

Exploring inside the human body in microscopic form isn't a particularly new concept for the gaming world but this latest effort by Naked Sky must surely be a contender for the most realistic attempt yet. You play as a teeny robot designed to fight infection, and are in fact the fourth generation of such a device. The previous three are still in the body and, after having apparently gone haywire, have caused a load of problems including many infections. The game takes the form of a twin-stick shooter with your job being to travel around the body destroying all of these ghastly viruses, curing diseases, and tracking down the pesky microscopic culprits themselves, which are found across five areas of the body which are each split into four procedurally generated stages.

Saturday, 20 February 2016

First Look PSN #6

Bang Bang Racing by Playbox / Digital Reality (2012) - PlayStation Network (PSN)

I'm not really sure why I'm so keen on top-down racers as I'm not too good at them, but new ones still always catch my eye all the same. Just like this one of course, which despite being released a few years ago now, is at least new to me. It features those stupid melted cars with giant wheels - some twenty of them, no less, spread over four classes, and which can be raced over fifty-four track variants. Most of them are very tight and compact and will have your chosen car sliding around their many, many hairpins and chicanes more or less permanently, and most likely regularly slamming into the barriers and other racers as well. I guess that's the point with games like this - fun, not realism!

Wednesday, 27 January 2016

First Look PC #3

Ampersand by PiGravity (2015) - PC

I have long been keen on futuristic racing games so when I saw this one for a great price on Steam I snapped it up. A little while later I started playing it with a view to reviewing it. So why merely a 'First Look', you might ask? Well, that's mainly because I'm not completely convinced the game is finished! Upon loading it for the first time, you see, I found no title or options screens and what appeared to be an extremely rudimentary course selection screen which offered three choices, two of which seemed to be the same. Nonetheless, I picked one, then selected the only jet-craft-thing that was available, and... nothing. What the hell were the controls?! The control pad didn't work, the mouse didn't work either. Eventually I found the correct keys, though, and started moving.