Okay, this one isn't really an ultra-new arrival. In fact, if any evidence was needed of my apparently-unavoidable procrastinistic (is that a word?) tendencies, it's that this 'new' arrival was received from my lovely wife as a birthday gift - eleven months ago! Fear not, I have used it quite a bit; it's just the posting about it here part that I'm somewhat behind on, but better late than never?!
She actually bought if for me due to a mix-up. She thought she had heard me talking about the C64 a lot and bought if for me based on that. All I can think of is that she heard me talking about the N64 (she wouldn't know the difference), but whatever the reason, I am actually glad she made the mistake because, even if there was an N64 Mini, I've played most of the top games on that console extensively, whereas my Speccy allegiance in the 80's means I've played very few of the C64's most renowned titles. I had of course originally intended to rectify that issue here, but while I have played some well-known as well as some less-well-known games on Commodore's brown breadbin since then, I have not really done so to anywhere near the extent I had intended. Perhaps this mighty gift will be the catalyst?
Showing posts with label System - Commodore 64. Show all posts
Showing posts with label System - Commodore 64. Show all posts
Friday, 26 June 2020
Thursday, 25 June 2015
The Quest To Like a Football Game #2
Microprose Soccer a.k.a. Keith van Eron's Pro Soccer (1988)
By: Sensible Software / Microprose Genre: Sport Players: 1-2 Difficulty: Medium
Featured Version: Commodore 64 First Day Score: Won 2-0 :)
Also Available For: Amiga, Atari ST, PC, Amstrad CPC, ZX Spectrum
For the first part of this feature I decided to look at probably the oldest football game that I actually remember seeing/hearing about first-hand, but for this instalment I've gone for a slightly more recent one. It's a game I had also heard much about (though not played), and I've never heard anything but glowing praise for it, so I was slightly more hopeful this time that my quest would bear some fruit. A strength of Match Day was its great presentation and that was the first thing that struck me about Microprose Soccer too. As well as allowing you to change several aspects of the gameplay there are even two different styles available - the normal 11-a-side game that most of the world enjoys and the 6-a-side indoor game that was popular in the US around the time of the game's release.
By: Sensible Software / Microprose Genre: Sport Players: 1-2 Difficulty: Medium
Featured Version: Commodore 64 First Day Score: Won 2-0 :)
Also Available For: Amiga, Atari ST, PC, Amstrad CPC, ZX Spectrum
For the first part of this feature I decided to look at probably the oldest football game that I actually remember seeing/hearing about first-hand, but for this instalment I've gone for a slightly more recent one. It's a game I had also heard much about (though not played), and I've never heard anything but glowing praise for it, so I was slightly more hopeful this time that my quest would bear some fruit. A strength of Match Day was its great presentation and that was the first thing that struck me about Microprose Soccer too. As well as allowing you to change several aspects of the gameplay there are even two different styles available - the normal 11-a-side game that most of the world enjoys and the 6-a-side indoor game that was popular in the US around the time of the game's release.
Sunday, 8 December 2013
Gravity Games #3
Space Taxi (1984)
By: John F. Kutcher / Muse Software Genre: Action Players: 1 Difficulty: Medium
Featured Version: Commodore 64 First Day Score: $182.77
Also Available For: Amiga
One of my favourite games in my early days of Dreamcast ownership was the splendid Crazy Taxi. I bought it on launch day and spent countless hours scooting largely ungrateful oafs around the various locales the game-world offered. I remember thinking what a simple-yet-addictive idea it was and was surprised it hadn't been done before. It turns out, however, that it had been done before - quite a long time before, in fact. Indeed, I was recently made aware of this unusual title released way back in the early years of the C64 which is kind of the same thing. But not in 3D, obviously. And the fact that it's set in space. And that you 'drive' a flying taxi. Apart from that it's the same game! Almost.
By: John F. Kutcher / Muse Software Genre: Action Players: 1 Difficulty: Medium
Featured Version: Commodore 64 First Day Score: $182.77
Also Available For: Amiga
One of my favourite games in my early days of Dreamcast ownership was the splendid Crazy Taxi. I bought it on launch day and spent countless hours scooting largely ungrateful oafs around the various locales the game-world offered. I remember thinking what a simple-yet-addictive idea it was and was surprised it hadn't been done before. It turns out, however, that it had been done before - quite a long time before, in fact. Indeed, I was recently made aware of this unusual title released way back in the early years of the C64 which is kind of the same thing. But not in 3D, obviously. And the fact that it's set in space. And that you 'drive' a flying taxi. Apart from that it's the same game! Almost.
Thursday, 17 October 2013
First Look Commodore 64 #1
Bomberland 64 by Samar Productions / RGCD (2013) - Commodore 64
Who says social networking is a waste of time? It was thanks to one of my numerous C64-loving friends there that I found out about this splendid homebrew release which is, quite remarkably, the first time Bomberman has graced Commodore's mighty machine, as far as I can tell anyway. It's an unofficial release but looks every bit a product of the special laboratory in Hudson's secret volcano lair. There's a one-player game featuring 36 mazey stages where the object is to destroy the familiar-looking enemies contained within and, impressively, there's also a battle game for two-to-five-players! My only issue with the one-player mode so far is the infrequent appearance of power-up icons which, when combined with the loss of all power-ups when you die, makes the game pretty tough going. It's faithful in every way I can see though, including near-faultless gameplay and some fantastic music, and it could well prove an essential acquisition for C64 fans and Bomberman fans alike. I'll take a more detailed look at it later but for now:
RKS Score: 4/5
See here for more info on the game or to buy the beautifully-packaged cartridge version.
Who says social networking is a waste of time? It was thanks to one of my numerous C64-loving friends there that I found out about this splendid homebrew release which is, quite remarkably, the first time Bomberman has graced Commodore's mighty machine, as far as I can tell anyway. It's an unofficial release but looks every bit a product of the special laboratory in Hudson's secret volcano lair. There's a one-player game featuring 36 mazey stages where the object is to destroy the familiar-looking enemies contained within and, impressively, there's also a battle game for two-to-five-players! My only issue with the one-player mode so far is the infrequent appearance of power-up icons which, when combined with the loss of all power-ups when you die, makes the game pretty tough going. It's faithful in every way I can see though, including near-faultless gameplay and some fantastic music, and it could well prove an essential acquisition for C64 fans and Bomberman fans alike. I'll take a more detailed look at it later but for now:
RKS Score: 4/5
See here for more info on the game or to buy the beautifully-packaged cartridge version.
Wednesday, 9 October 2013
Commodore 64 Round-Up #1
I've mentioned here a few times how limited my experience is with the legendary Commodore 64 - rectifying this and many other gaming oversights was the main reason for starting this blog - and since doing so I have begun to scratch the surface of the C64's immense software library but not by nearly enough. I have therefore decided to start covering a few more titles for said beige breadbin starting with this splendid Round Up! For the first one I've chosen five random platformers:
Trolls and Tribulations (1984)
In this early release you apparently play the part of some dude who's disguised himself as a troll in order to infiltrate some underground caverns and grab all the treasure! There are several scary beasties patrolling the depths - one type (cretins) can be (and need to be) shot while the other types (skulls, spiders, and buzzards) cannot and must instead be avoided. As well as the treasure, you'll need to look out for keys to pass the numerous locked doors. There are seven stages altogether, each consisting of five fairly short scrolling mazes ("over 200 dark and eery chambers" in total) which are generally well designed and accompanied by some catchy music. Progress through them is hindered somewhat by some rather sluggish controls which often makes moving around the platforms (particularly jumping) and avoiding the enemies a frustrating experience but, with practise, it's just about bearable. The collision-detection is quite forgiving though, and the difficulty level is just about right which makes this a pretty fun game, and a rather one addictive too! Grew on me a lot, this one... 7/10
Trolls and Tribulations (1984)
In this early release you apparently play the part of some dude who's disguised himself as a troll in order to infiltrate some underground caverns and grab all the treasure! There are several scary beasties patrolling the depths - one type (cretins) can be (and need to be) shot while the other types (skulls, spiders, and buzzards) cannot and must instead be avoided. As well as the treasure, you'll need to look out for keys to pass the numerous locked doors. There are seven stages altogether, each consisting of five fairly short scrolling mazes ("over 200 dark and eery chambers" in total) which are generally well designed and accompanied by some catchy music. Progress through them is hindered somewhat by some rather sluggish controls which often makes moving around the platforms (particularly jumping) and avoiding the enemies a frustrating experience but, with practise, it's just about bearable. The collision-detection is quite forgiving though, and the difficulty level is just about right which makes this a pretty fun game, and a rather one addictive too! Grew on me a lot, this one... 7/10
Thursday, 15 August 2013
Bat 'n' Ball Games #7
TRAZ: Transformable Arcade Zone (1988)
By: Cascade Games Genre: Bat 'n' Ball Players: 1-2 Difficulty: Medium-Hard
Featured Version: Commodore 64 First Day Score: 10,625
Also Available For: ZX Spectrum, Amstrad CPC
My first encounter with bat 'n' ball games, or 'brick breakers' as some prefer, goes back to the original Arkanoid game which I had for my Speccy, but as much as I might have enjoyed it I didn't have the opportunity to play too many other examples, owing mainly to the various systems I owned in my younger days. Since starting this series of features at Red Parsley, however, I keep hearing the same word in the comments after each post - Traz. These comments exclusively talk about it with reference to the Commodore 64 so I've always assumed it was one of those games I missed out on as a Speccy owner. Looking into it for this review, however, reveals that it was released on all of the 'Big Three' 8-bit micros, so how did I miss it? Could it be because it sucks arse? Are these C64-owning oafs playing an ill-mannered prank on me? If they are, it's their version I'm going to slate so let's find out (hee hee!).
By: Cascade Games Genre: Bat 'n' Ball Players: 1-2 Difficulty: Medium-Hard
Featured Version: Commodore 64 First Day Score: 10,625
Also Available For: ZX Spectrum, Amstrad CPC
My first encounter with bat 'n' ball games, or 'brick breakers' as some prefer, goes back to the original Arkanoid game which I had for my Speccy, but as much as I might have enjoyed it I didn't have the opportunity to play too many other examples, owing mainly to the various systems I owned in my younger days. Since starting this series of features at Red Parsley, however, I keep hearing the same word in the comments after each post - Traz. These comments exclusively talk about it with reference to the Commodore 64 so I've always assumed it was one of those games I missed out on as a Speccy owner. Looking into it for this review, however, reveals that it was released on all of the 'Big Three' 8-bit micros, so how did I miss it? Could it be because it sucks arse? Are these C64-owning oafs playing an ill-mannered prank on me? If they are, it's their version I'm going to slate so let's find out (hee hee!).
Monday, 29 April 2013
Commodore 64 Games #3
Gribbly's Day Out (1985)
By: Andrew Braybrook / Hewson Consultants Genre: Platform / Action Players: 1 Difficulty: Hard
Featured Version: Commodore 64 First Day Score: Nothing :(
Also Available For: Nothing
Although I never owned a C64 at the time, I did frequently see games featured in multi-format magazines of the day, and one that always appealed to me was this one, thanks mainly, I don't doubt, to the peculiar main character I saw in screenshots and adverts. More recently I've discovered that he's something called a Blabgorian and has the rather splendid name of Gribbly Grobbly. His job, at least insofar as his game is concerned, is to locate and rescue infant Blabgorians called Gribblets which apparently have a tendency to leave their home in search of adventure. Blabgor is not a safe place though, so Gribbly needs to recover the careless oafs as quickly as possible, and since there are eight of them on each of the sixteen stages that make up the game, it's quite a challenge that faces him as well.
By: Andrew Braybrook / Hewson Consultants Genre: Platform / Action Players: 1 Difficulty: Hard
Featured Version: Commodore 64 First Day Score: Nothing :(
Also Available For: Nothing
Although I never owned a C64 at the time, I did frequently see games featured in multi-format magazines of the day, and one that always appealed to me was this one, thanks mainly, I don't doubt, to the peculiar main character I saw in screenshots and adverts. More recently I've discovered that he's something called a Blabgorian and has the rather splendid name of Gribbly Grobbly. His job, at least insofar as his game is concerned, is to locate and rescue infant Blabgorians called Gribblets which apparently have a tendency to leave their home in search of adventure. Blabgor is not a safe place though, so Gribbly needs to recover the careless oafs as quickly as possible, and since there are eight of them on each of the sixteen stages that make up the game, it's quite a challenge that faces him as well.
Wednesday, 15 August 2012
Early Driving Games #8
Pitstop II (1984)
By: Epyx Genre: Driving Players: 1-2 Difficulty: Medium
Featured Version: Commodore 64
Also Available For: PC, Amstrad CPC, Atari 800, Apple II, TRS-80
Download For: Wii Virtual Console
One of my many objectives when starting this humble blog was to finally force myself to try out some titles on the systems that have gone largely ignored by me over the years. The first one to enter my mind was the mighty C64. I may have become somewhat distracted since, but the process began with the pair of 'Exploring the C64' posts for which I requested some game recommendations from seasoned C64 veterans. One of these recommendations was Pitstop, a game that turned out to be so bad I immediately thought I'd been the victim of a practical joke. Subsequent research, however, has revealed its sequel to be substantially better thought of. It's taken me a good while to work up the courage, but here I shall find out if the 'Pitstop' name has been redeemed...
By: Epyx Genre: Driving Players: 1-2 Difficulty: Medium
Featured Version: Commodore 64
Also Available For: PC, Amstrad CPC, Atari 800, Apple II, TRS-80
Download For: Wii Virtual Console
One of my many objectives when starting this humble blog was to finally force myself to try out some titles on the systems that have gone largely ignored by me over the years. The first one to enter my mind was the mighty C64. I may have become somewhat distracted since, but the process began with the pair of 'Exploring the C64' posts for which I requested some game recommendations from seasoned C64 veterans. One of these recommendations was Pitstop, a game that turned out to be so bad I immediately thought I'd been the victim of a practical joke. Subsequent research, however, has revealed its sequel to be substantially better thought of. It's taken me a good while to work up the courage, but here I shall find out if the 'Pitstop' name has been redeemed...
Wednesday, 16 November 2011
Computer Platform Games #3
Nebulus a.k.a. Tower Toppler, a.k.a. Castelian (1987)
By: Hewson Consultants Genre: Platform Players: 1 Difficulty: Medium-Hard
Featured Version: Commodore 64 First Day Score: 7,230
Also Available For: Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Nintendo NES, Game Boy, Atari 7800, Acorn Achimedes
Download For: Wii Virtual Console
As far as gaming is concerned, when you think of fancy visual tricks you might immediately think of Mode 7 on the SNES or maybe some extravagant demo on the Amiga, but John M. Phillips achieved a pretty nice one as early as the 8-bit computers with this memorable platformer for Hewson. It's a game set in a rather watery world (so Kevin Costner might turn up unannounced) and stars a green space-hopper type creature called Pogo who gets sent by his boss to investigate and destroy a series of cylindrical towers which have sprung up almost overnight. To do this he must make his way to them in his amusing little submarine and climb to the top of each in turn, and they rotate as he walks around them!
By: Hewson Consultants Genre: Platform Players: 1 Difficulty: Medium-Hard
Featured Version: Commodore 64 First Day Score: 7,230
Also Available For: Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Nintendo NES, Game Boy, Atari 7800, Acorn Achimedes
Download For: Wii Virtual Console
As far as gaming is concerned, when you think of fancy visual tricks you might immediately think of Mode 7 on the SNES or maybe some extravagant demo on the Amiga, but John M. Phillips achieved a pretty nice one as early as the 8-bit computers with this memorable platformer for Hewson. It's a game set in a rather watery world (so Kevin Costner might turn up unannounced) and stars a green space-hopper type creature called Pogo who gets sent by his boss to investigate and destroy a series of cylindrical towers which have sprung up almost overnight. To do this he must make his way to them in his amusing little submarine and climb to the top of each in turn, and they rotate as he walks around them!
Tuesday, 20 September 2011
Commodore 64 Games #2
Mayhem in Monsterland (1993)
By: Apex Computer Productions Genre: Platform Players: 1 Difficulty: Medium-Hard
Featured Version: Commodore 64 First Day Score: 71,950
Also Available For: Nothing
Download For: Wii Virtual Console
As loyal as I was to my delightful Speccy, by the time the nineties had arrived I had moved on to Sega's glorious Mega Power. Of course, even in the years prior to this, Sir Clive's finest was my main system of choice. These factors combined meant that by the time Mayhem in Monsterland had been released I scarcely even heard about it nevermind played it. Indeed, so late was the hour of its arrival that Apex's creation was played by few gamers. It's arguably a game that has become more famous as time has gone on, but why? Platform games were everywhere in the late 80's and early 90's so what makes this one so special? The very fact that I don't know means I think it's time I finally found out.
By: Apex Computer Productions Genre: Platform Players: 1 Difficulty: Medium-Hard
Featured Version: Commodore 64 First Day Score: 71,950
Also Available For: Nothing
Download For: Wii Virtual Console
As loyal as I was to my delightful Speccy, by the time the nineties had arrived I had moved on to Sega's glorious Mega Power. Of course, even in the years prior to this, Sir Clive's finest was my main system of choice. These factors combined meant that by the time Mayhem in Monsterland had been released I scarcely even heard about it nevermind played it. Indeed, so late was the hour of its arrival that Apex's creation was played by few gamers. It's arguably a game that has become more famous as time has gone on, but why? Platform games were everywhere in the late 80's and early 90's so what makes this one so special? The very fact that I don't know means I think it's time I finally found out.
Tuesday, 9 August 2011
Commodore 64 Games #1
Paradroid (1985)
By: Andrew Braybrook / Hewson Consultants Genre: Shooting / Puzzle Players: 1 Difficulty: Medium-Hard
Featured Version: Commodore 64 First Day Score: 1,275
Also Available For: Atari ST, Amiga, Archimedes
Download For: Wii Virtual Console
Well, I suppose it's time I got around to reviewing some Commodore 64 games here at Red Parsley. My unfamiliarity with the system makes choosing one something of a 'lucky dip' though, so how do I choose? Most of what I know about this game is a result of the coverage the remake that appeared on the 16-bit computers received in my favourite magazines of the day. This C64 version is the original though, and many fans would insist that it's still the best, so let's see what the fuss is all about. The game is apparently set on a fleet of spaceships, each of whose various decks, which are viewed from overhead, are populated by lots of droids which have been turned hostile by some malevolent asteroids. It's therefore your job to destroy them. Sounds simple enough!
By: Andrew Braybrook / Hewson Consultants Genre: Shooting / Puzzle Players: 1 Difficulty: Medium-Hard
Featured Version: Commodore 64 First Day Score: 1,275
Also Available For: Atari ST, Amiga, Archimedes
Download For: Wii Virtual Console
Well, I suppose it's time I got around to reviewing some Commodore 64 games here at Red Parsley. My unfamiliarity with the system makes choosing one something of a 'lucky dip' though, so how do I choose? Most of what I know about this game is a result of the coverage the remake that appeared on the 16-bit computers received in my favourite magazines of the day. This C64 version is the original though, and many fans would insist that it's still the best, so let's see what the fuss is all about. The game is apparently set on a fleet of spaceships, each of whose various decks, which are viewed from overhead, are populated by lots of droids which have been turned hostile by some malevolent asteroids. It's therefore your job to destroy them. Sounds simple enough!
Friday, 7 January 2011
Exploring the Commodore 64 - Part 2
Having now had my first taste of the much-loved Commodore 64 (I was going to say 'recently' but it's actually an alarmingly long time since the first post - here), I figured it was time to revisit it and try a few more games. Like the first post, the games featured here were all available elsewhere but were probably most famous as C64 games, especially a certain few, but unlike last time I'm somewhat more familiar with these games, having played them or similar games elsewhere, which should actually prove better for familiarising me with the C64's abilities. One thing to note is that, as you may have noticed, all the games selected are arcade-style games. I thought this would be okay since I'm just seeing what the C64 is like as a system and I don't really have time to learn the intricacies of some of the great strategy and adventure games the system offers such as The Sentinel, Forbidden Forest, Citadel, etc, but I certainly intend to play them eventually, at which time I'm sure you'll hear about it here! For now though, here's my first impressions of these games:
International Karate (1986)
I've long been a fan of the supreme IK+ on the Amiga but I must admit I've never played this prequel before. As far as 8-bit micro's are concerned I was always an 'Exploding Fist' fan but if the time I've now spent on this is anything to go by, I've been missing out! IK+ is great fun but is pretty fast-paced, even manic at times, with its three simultaneous combatants. IK is a little more sedate. Since it's just one-on-one contests, you're afforded more time to try to out-fox your opponent and score a knockdown. I greatly enjoyed this one with its finely-honed gameplay, good selection of moves, and nice, varied backgrounds, and it will definitely see more play!
International Karate (1986)

Monday, 30 August 2010
Exploring the Commodore 64 - Part 1
As retro gamers, we, by our very definition, have been playing games a long time. During this time, only the most privileged of us had the luxury of access to most or all of the systems available. Most of us had to make do with just one at a time, and often not even the system of our choice either. I didn't really know much about home computers when my parents bought me a ZX Spectrum for Christmas but luckily it turned out they had made a good choice.
I soon discovered that some of my friends also owned Spectrums, including one of my best friends, Stu. A couple of my other friends owned Amstrad CPC's, including my other best mate, Luke. I did not, however, know anyone who owned a Commodore 64 which, looking back, is pretty strange! Not long after becoming a Speccy owner I also somewhat predictably became a Speccy fanboy and began looking upon the C64 as an inferior rival machine, something which the lack of any C64-owning friends made worse. As a result of this, I have to this day not played any C64 games! As you might imagine, as a self-professed retro gamer, this is an entirely unacceptable state of affairs! To this end, I have decided that I must immerse myself in the world of all the computers and consoles I missed the first time around due to having a rival machine, or for some other reason, and I will start with the much-loved Commodore 64.
I soon discovered that some of my friends also owned Spectrums, including one of my best friends, Stu. A couple of my other friends owned Amstrad CPC's, including my other best mate, Luke. I did not, however, know anyone who owned a Commodore 64 which, looking back, is pretty strange! Not long after becoming a Speccy owner I also somewhat predictably became a Speccy fanboy and began looking upon the C64 as an inferior rival machine, something which the lack of any C64-owning friends made worse. As a result of this, I have to this day not played any C64 games! As you might imagine, as a self-professed retro gamer, this is an entirely unacceptable state of affairs! To this end, I have decided that I must immerse myself in the world of all the computers and consoles I missed the first time around due to having a rival machine, or for some other reason, and I will start with the much-loved Commodore 64.
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