Showing posts with label Company - Atari. Show all posts
Showing posts with label Company - Atari. Show all posts

Saturday, 23 March 2024

Overrated! #9

Hard Drivin' (1988)
By: Atari Genre: Drivin' Players: 1 Difficulty: Medium
Featured Version: Arcade First Day Score: 44,091
Also Available For: Mega Drive, Lynx, Amiga, Atari ST, PC, Commodore 64, Amstrad CPC, ZX Spectrum


When I recently had the brainwave to include this notable game in my 'Overrated!' feature it seemed like a superb idea and I congratulated myself accordingly, but the more I think about it, the more I wonder if it's a game that was ever all that highly rated to begin with. I mean, I seem to recall the conversions getting decent reviews in the many magazines of the day but it's not really a game that gets mentioned nowadays, nor as far back as I can remember after its release. I first played it on my trusty Speccy and it was pretty good, all things considered, but fairly soon after I did actually find its arcade progenitor too. I seem to recall it being a pretty pricey game for the day but I had to try it, obviously. It was housed in a large sit-down cab and was one of those machines that made it seem like a big deal. It even had a key to start it! Once I started playing it, however, I was rather less impressed.

Thursday, 27 June 2019

Gaming Flashbacks #3

Ask ten different retroheads what their favourite Atari arcade game is and you will be guaranteed two things. Firstly, that everyone will have an answer, but also that you'll probably get ten different answers. They had so many classics, from the early years with addictive coin-guzzlers like Breakout, Asteroids and Centipede, up to what in my opinion was their heyday in mid-to-late 80's with innovative titles such as Paperboy, Marble Madness, STUN Runner, and the marvellous Escape From the Planet of the Robot Monsters, but my vote would usually go to Gauntlet.

It was originally released way back in 1985 and, over the intervening years, I've played just about every version of it to have seen release. The first version I played, though, and still probably the one I've spent the most time with, was the stonking conversion the Speccy received. Despite being a pesky multi-load game it was indeed a fine version of what was already considered a classic. It offered simultaneous two-player action - an option that was duly pursued enthusiastically by myself and friends. As wonderful as the Spectrum was, though, it did sometimes struggle as a result of its meagre 'spectrum' of colours (chortle!), and as a result, the colours of many of the sprites and backgrounds are different to the arcade original. This kind of thing was standard with conversions on the 8-bit micros, naturally, and some enemies such as the ghosts and demons were the correct colours anyway, but one that wasn't was the 'grunts' which were originally brown, but here they were... pink!

Wednesday, 24 August 2016

Rail Shooters #1

Star Wars (1983)
By: Atari Inc. Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: Arcade First Day Score: 70,979 (it's hard via emulation!)
Also Available For: Atari 2600, 5200, Atari 8-bit, ColecoVision, Apple Mac, Apple II, Amiga, Atari ST, PC, Commodore 64, Amstrad CPC, ZX Spectrum, BBC Micro, Electron, Enterprise 64


Atari's arcade heritage has always been impressive and has long been looked upon fondly by gamers who were around in their day. For most, their day was the early-to-mid-80's; a period that saw some truly wonderful games released, many of which bore Atari's proud name. Of them, one of the most memorable was undoubtedly Star Wars. Not only was it based on the insanely popular film whose sequels were still being gifted upon lucky movie fans the world over (having arrived between Empire and Return), but it was also something of a technical marvel and, even more remarkably for a licensed game, it was even rather good too! I would hope there's no need to detail the back-story here (although I do know a few people that haven't seen the Star Wars films), but suffice to say, Atari were sensible in basing their game on the exciting climax to the first film, namely the daring attack on the mighty Death Star.

Friday, 8 January 2016

Early Driving Games #13

Checkered Flag (1991)
By: Atari Corporation Genre: Driving Players: 1-6 Difficulty: Medium
Featured Version: Atari Lynx
Also Available For: Jaguar


Most attempts at driving games on the pre-CD-based consoles were a bit hit and miss in terms of quality, and you might think that would apply even more to the handhelds, what with their small screens and modest tech-specs, but if one of them could produce a genuinely playable example, it must surely be the Lynx. It was capable of some rather fantastic sprite-scaling after all, which, in the right hands, could result in some impressive pseudo-3D graphics not dissimilar to the SNES's celebrated Mode 7. Of course, though important in this genre, decent visuals aren't everything either. I was more interested to see if there was actually a decent game underneath them, and soon after first trying the game, it seemed as though there was.

Wednesday, 3 June 2015

Arcade Classics #8

Centipede (1980)
By: Atari Genre: Shooting Players: 1 Difficulty: Easy-Medium
Featured Version: Arcade First Day Score: 20,714 (one credit)
Also Available For: Atari 2600, 5200, 7800, Atari 8-bit, ColecoVision, Intellivision, Apple II, TI-99/4A, Commodore 64, ZX Spectrum, BBC Micro, Vic 20, Dragon 32, PC, Apple Mac, Game Boy, Game Boy Colour, Game.com, PlayStation, Vita
Download For: PlayStation Network, Android, iOS


Most of the earliest of arcade classics were the 'first' to do something-or-other but Centipede can lay claim to two firsts that I can think of - it was the first well-known game to be programmed by a woman (Dona Bailey alongside Ed Logg), but also (and probably less obviously), it was the first shoot 'em up to charge you with zapping something other than aliens. Apart from these interesting points, though, it was pretty standard fare for its day - a succession of single-screen stages, each featuring evil creatures advancing down the screen which must be shot before they reach the bottom. In this case, 'they' are actually just one. A long one.

Wednesday, 14 January 2015

Maze Games #12

Gauntlet 2 (1986)
By: Atari Genre: Maze / Run 'n' Gun Players: 1-4 Difficulty: Easy-Medium
Featured Version: Arcade First Day Score: 28,627 (starting with 2000 health)
Also Available For: NES, Game Boy, Amiga, Atari ST, Commodore 64, Amstrad CPC, ZX Spectrum


The immense success of Gauntlet pretty much guaranteed that a sequel would soon be on the way; the only question really was what direction Atari would take with it. It turned out they took the safer option - more of the same - but that's mighty welcome when the 'same' is as rip-snortingly spiffy as Gauntlet! There is again no back-story that I can determine so we are simply presented with a choice of the same four brave, fearsome, yet varied characters - Warrior, Valkyrie, Wizard, and Elf - and sent forth into a series of very mazey dungeons to vanquish as many terrifying foes as possible. Multiple players can choose the same character this time (duplicates are coloured differently) and there are again a hundred stages in total which appear in a random order from the sixth onwards, but for the most part they will just seem like more stages from the first game.

Monday, 18 November 2013

Gravity Games #2

Gravitar (1982)
By: Atari Genre: Shooting Players: 1 Difficulty: Medium-Hard
Featured Version: Arcade First Day Score: 20,600 (one credit)
Also Available For: Atari 2600
Download For: Xbox Live Arcade


While it's true that the first video games to employ the combination of a space vessel and a landscape with a fairly realistic interpretation of gravity came earlier than this one, the first one you could really call an actual game was Gravitar. Like the earlier Lunar Lander and Asteroids, it makes use of lovely vectors to create its landscapes and other bits and pieces, and this time they're in glorious technicolor! Unsurprisingly for a 'gravity game', it's also set in space and involves cleansing several star systems of the many gun emplacements, or 'bunkers', that are sprinkled across the surfaces of their various planets. Your ship is a small blue thing somewhat reminiscent of the craft in Asteroids and is controlled by five buttons. Two turn it left or right, one shoots its feeble but invaluable cannon, another thrusts its engine to counteract the gravity, and the last activates its shields.

Monday, 21 October 2013

Gravity Games #1

Lunar Lander (1979)
By: Atari Genre: Simulation Players: 1 Difficulty: Easy-Medium
Featured Version: Arcade First Day Score: 815
Also Available For: Nothing


I suppose it shouldn't really be too surprising that the very earliest days of the video games industry were dominated by science fiction-based games such as Spacewar, Computer Space, and of course Space Invaders, and unsurprisingly pretty much all of these involved shooting stuff. This late 70's release from Atari, however, not only involved no shooting, but it wasn't even a science fiction game - it was based on science fact! Space exploration was no longer an emerging concept by this point but interest in it was still high, so what better way to further engage the imagination than to allow us to participate (kind of)? Indeed, as if it wasn't obvious from the title, Lunar Lander allowed budding astronauts to re-enact the Apollo moon landings by carefully steering the landing module down to a safe, umm... landing.

Sunday, 26 May 2013

Overhead Racers #14

Championship Sprint (1986)
By: Atari Genre: Overhead Racing Players: 1-2
Difficulty: Medium Featured Version: Arcade
Also Available For: Commodore 64, Amstrad CPC, ZX Spectrum
Download For: PlayStation Network


'Super' and 'Championship' - both great title screens...
It was a long time ago now but I'm quite confident the first time I ever played an example of an overhead racing game was when I received a a shiny cassette copy of Super Sprint for my Speccy sometime back in the late 80's. It ruled and it wasn't long before I sought out - and found, surprisingly - the mighty arcade machine from which it was derived. This ruled even more as it came equipped with three whirly steering wheels with which three players could wage an asphalt-based war. However, later the very same year that Atari released this instant-classic, they also released another game called Championship Sprint which was far less well-known. It even came bundled with my Speccy version of Super Sprint but I don't remember ever getting around to playing it. As with so many other such related matters though, it's lingered somewhere in my mind until today when this very blog gives me the chance to finally see just how different it is from its big brother.

Wednesday, 3 April 2013

Bat 'n' Ball Games #6

Robo-Squash (1990)
By: Atari Genre: Bat 'n' Ball Players: 1-2 Difficulty: Medium
Featured Version: Atari Lynx First Day Score: 16,200
Also Available For: Nothing


Considering the genre was one of the first ones ever created, there's been surprisingly few innovations in the world of bat 'n' ball games, but Atari, the very creators in question, tried doing just that with this slightly obscure release for their own Lynx 'handheld' (snigger). The objective does not, however, include the usual block-hitting tomfoolery that I had initially believed formed the basis of the game. Robo Squash is instead a tarted-up version of the very first bat 'n' ball game of them all, and indeed the very first popular video game full stop - Pong! Instead of the simple left-to-right-to-left-again gameplay of the original though, this example asks you to do the same thing but from an into-the-screen perspective! There's a bit more to it than that though, of course.

Tuesday, 12 February 2013

Overhead Racers #13

Indy 500 (1978)
By: Atari Genre: Overhead Racing Players: 1-2
Difficulty: Medium Featured Version: Atari 2600
Also Available For: Nothing


They may have rather faded into obscurity somewhat these days but overhead racing games were once an immensely popular kind of game. I suppose all genres have their day though, and this kind lasted longer than most considering they were one of the first ever kinds of video games. Indeed, the first example was released waaay back in 1974 and was followed by many similar games as the technology gradually improved. These were all large, expensive arcade machines though, but it wasn't long before such games were also available for home systems as well. Among the first of these was this seminal title released by the very inventors of the genre exclusively on their first console as a launch title. It was bundled with two 'Driving Controllers' which were essentially paddles and therefore allowed very precise manoeuvring around its courses which... don't really have much in common with the titular race but never mind - not too many VCS games were particularly realistic!

Monday, 1 October 2012

Atari 2600 Games #1

Yars' Revenge (1981)
By: Atari Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: Atari 2600 First Day Score: 41,934
Also Available For: Nothing


Amusingly, for a self-professed retro gamer, my experiences of the console often considered the retro console - the Atari VCS (or indeed 2600) - are rather limited. I had one friend at school who had one and I have vague memories of playing a few titles on it (including the splendid Frostbite), but that's about it. I did take a look at a few titles here at Red Parsley a while back for an 'Exploring' feature but it's taken me until now to get around to having a look at some other games properly. The first one I chose, as is probably fairly obvious by now, was Yars' Revenge - a decision based purely on the fact that I've heard of it (rather a lot, in fact), but I hadn't played it prior to this review. Looking into it now reveals that it's the work of the infamous Howard Scott Warshaw, later responsible for the game that came to symbolise crap games everywhere - ET. It was also originally intended as a conversion of the Cinematronics arcade game, Star Castle, but it was soon realised such a conversion may be beyond the humble VCS. The result was this original and exclusive game which soon became known as one the best on the system.

Thursday, 24 May 2012

Maze Games #5

Gauntlet (1985)
By: Atari Genre: Maze / Run 'n' Gun Players: 1-4 Difficulty: Easy-Medium
Featured Version: Arcade First Day Score: 20,332 (starting with 2000 health)
Also Available For: Master System, MegaDrive, NES, Lynx, PC, Amiga, Atari ST, Apple II, Atari 8-bits, MSX, Commodore 64, Amstrad CPC, ZX Spectrum


I suppose it was only a matter of time before the 'Maze Games' feature here at Red Parsley arrived at the Gauntlet series for a review but the decision to return to it wasn't a hard one. This is mainly because it's one of my favourite games but I've actually spent surprisingly little time with the arcade original. The decent conversion for the Spectrum occupied much of my time in the late 80's before the fantastic Gauntlet 4 arrived on the MegaDrive (basically a conversion of the first game but with tonnes of extras) and occupied much of my time in the 90's as well! The series certainly has its detractors, though, who argue that it's repetitive and frustrating. I definitely didn't agree with them back then but perhaps time has dulled the appeal of Atari's classic. Henceforth, I shall find out...

Tuesday, 27 March 2012

Overhead Run 'n' Gun Games #8

Vindicators (1988)
By: Tengen Genre: Run 'n' Gun Players: 1-2 Difficulty: Medium-Hard
Featured Version: Nintendo NES First Day Score: 35,200
Also Available For: Arcade, Amiga, Atari ST, Commodore 64, Amstrad CPC, ZX Spectrum


Despite their difficulties in the mid-80's, one area that Atari remained fairly prolific was in the arcades. This particular game isn't one of their most well-known efforts but it's another one of those ones that I always remember thanks to its splendid adverts in the magazines of the day. The same magazines didn't give it very enthusiastic reviews though so it's not a game I've ever had much interest in playing until it spontaneously popped into my head a couple of weeks ago. I had subsequently intended to give the arcade version a try as usual, but have sadly been hindered by its twin-stick control method. My next stop was therefore the Amiga version but that proved even harder to play thanks to the crazy-arse control system that someone saw fit to bestow upon it. So now I'm hoping it's third time lucky and I can finally uncover the secrets of this unloved game.

Monday, 5 September 2011

Isometric Games #1

Escape From the Planet of the Robot Monsters (1989)
By: Atari Genre: Shooting Players: 1-2 Difficulty: Medium-Hard
Featured Version: Arcade First Day Score: 151,300
Also Available For: Amiga, Atari ST, PC, Sam Coupe, Commodore 64, Amstrad CPC, ZX Spectrum


I've always liked isometrically-viewed games. They're not all great of course but the good ones count among some of my favourite games. I even made a 'Top Five Isometric Games' feature, so it is with the utmost contempt and disgust with myself that I now realise I forgot to include this game in the list! The late 80's Atari classic is a homage to the many sci-fi B movies that appeared in the 50's and 60's but, despite seeing release on most systems of the day, it's a game that up until this review I've only played in good old monochrome on my trusty Speccy. I bloody enjoyed it but I've also long wanted to give the arcade original a try so, after a period of buggering around to get it working, I have the chance to find out if it was worth the wait!

Friday, 27 May 2011

Overhead Racers #9

Toobin' (1988)
By: Atari  Genre: Overhead Racing  Players: 1-2  Difficulty: Medium
Featured Version: Arcade  First Day Score: 25,752 (one credit)
Also Available For: NES, Game Boy Color, Amiga, Atari ST, PC, Commodore 64, Amstrad CPC, ZX Spectrum, MSX


By the late 80's, overhead racing games had been around for a while. Various companies had tried their hand at their own versions and some might say Atari had lost their crown. So what did they do to rectify the situation? Make another Sprint-based game? No, not exactly. Their next game was one which scarcely even fitted the genre. Atari invented the genre though, they can do whatever the hell they want with it surely? Indeed they can, and accordingly their next game of this type was a water-based one. Not featuring speedboats though, as may be your first thought, but 'radical tube riding dudes' instead! The game takes place on various rivers and waterways of the world which you, and either a second player or computer controlled opponent, must successfully paddle to the end of.

Wednesday, 16 June 2010

Overhead Racers #2

Badlands (1989)
By: Atari Genre: Overhead Racing Players: 1-2 Difficulty: Medium
Featured Version: Arcade First Day Score: 32,140
Also Available For: PC, Commodore Amiga, Atari ST, Commodore 64, Amstrad CPC, ZX Spectrum


After helping to put the overhead racing genre on the map with Super Sprint, there was unsurprisingly soon a glut of similar games. Never ones to rest on their laurels, it wasn't long before Atari offered their own 'update' in Badlands. This is one of those games that I'd been hearing about for years but hadn't actually played until now for this review! Finally playing it yielded few surprises, however - aside from a few additions to the basic formula, an 'update' is about all it is - Super Sprint in different clothes! Not that that's necessarily a bad thing, of course; Super Spint is hardly a stinker itself. So how does Badlands differ from its forebear? Read on...

Tuesday, 27 April 2010

Overhead Racers #1

Super Sprint (1986)
By: Atari Genre: Overhead Racing Players: 1-3 Difficulty: Medium
Featured Version: Arcade
Also Available For: NES, Atari ST, Commodore 64, Amstrad CPC, ZX Spectrum


The overhead viewed racing game certainly didn't start with Super Sprint - the genre goes right back to the ancient pre-microprocessor, black and white games of the 70's - but it does share their lineage and today remains possibly the most fondly remembered example of this all but dead genre. In the eighties and early nineties, there were a lot of these games around. Some were variations on Super Sprint, such as Super Off Road, others experimented with games that only showed a small part of the course at once, such as Motoroader for the PC Engine and, of course, the popular Micro Machines series which required lightning reactions by the player, and there were some which were viewed from an isometric viewpoint like Rock 'n' Roll Racing for the SNES.