By: Atari Genre: Overhead Racing Players: 1-3 Difficulty: Medium
Featured Version: Arcade
Also Available For: NES, Atari ST, Commodore 64, Amstrad CPC, ZX Spectrum
The overhead viewed racing game certainly didn't start with Super Sprint - the genre goes right back to the ancient pre-microprocessor, black and white games of the 70's - but it does share their lineage and today remains possibly the most fondly remembered example of this all but dead genre. In the eighties and early nineties, there were a lot of these games around. Some were variations on Super Sprint, such as Super Off Road, others experimented with games that only showed a small part of the course at once, such as Motoroader for the PC Engine and, of course, the popular Micro Machines series which required lightning reactions by the player, and there were some which were viewed from an isometric viewpoint like Rock 'n' Roll Racing for the SNES.
|Can't recall too many jumps in Formula One!|
|This track makes me dizzy...|
|Eeek! Narrow and intricate course means trouble!|
|Choose your upgrades wisely...|
|One of my favourite tracks :)|
|Winnah! Probably wouldn't be against humans though!|
Racing/driving games are among the most enjoyable multi-player games there are today. The strong sense of competition, not to mention the ability to fight dirty by making your friends crash, have helped to prolong the lifespan of many games that would otherwise have started gathering dust long before, and this game proves that this has been the case for almost as long as there has been videogames. They may have changed quite dramatically over the ensuing years, particularly as far as their appearance, complexity, and realism is concerned, but their roots run deep, so to speak. Super Sprint may be almost 25 years old but it has stood the test of time better than many much newer titles.
RKS Score: 8/10