Showing posts with label System - Sega Master System / Mark III. Show all posts
Showing posts with label System - Sega Master System / Mark III. Show all posts

Thursday, 31 July 2025

Better Late Than Never #1

Shinobi by Sega (1987) - Master System

Oh hey, what's going down? Welcome to another new (kind of) feature here at Red Parsley! As I've no doubt mentioned before, despite my enthusiasm for and love of video games, especially ones of the 80s and 90s, I've never been particularly good at them. Some I could complete, but there were many I could not. There were some games that have stuck in mind all these years as being ones I played a lot and got quite a long way into a lot, but never managed to finish. This feature, whilst otherwise very similar to my existing Game Gallery posts, will showcase my (probably save state-assisted) journey to finally completing some of the offending games. First up is one of my very favourite games for one of my very favourite consoles:

Click here for the full review of this fine game.


Friday, 8 March 2024

Top Five Master System Budget Games

I've done a lot of Top Fives here over the years. Most are nonsense, of course, some even embarrass me now, but some I was and remain quite pleased with. Examples of the latter were often the most difficult to compile too, insofar as it being difficult to narrow it down to five and/or determine the order, but I'm not sure I had as much trouble with any of them as I have this one.

For those not in the know, if you were lucky enough to own Sega's wonderful Master System, here in the UK at least (but probably elsewhere too), Sega were apparently well aware that mere school kids couldn't often afford £24.99 for new games, so they had a range of cheaper games that cost, as I recall, from £9.99 to £14.99.



Some of these stank of rhino manure but some were great, and were a valuable lifeline for cash-strapped MS owners such as myself. I had several at the time and have acquired others in the intervening years, but when the idea for this Top Five entered my brain, I immediately thought of 8 or 9 candidates and just couldn't decide which ones to leave out.

I've been back and forth on several of my choices already, and will probably do so again after I click 'publish', but it will be too late then. Behold, then, the current version of this list showcasing the best of Sega's helpful budget range:

Monday, 20 November 2023

Arcade Adventures #7

Lord of the Sword (1988)
By: Sega Genre: Arcade Adventure Players: 1 Difficulty: Hard
Featured Version: Sega Master System
Also Available For: Nothing


For the second review in a row I've found myself in the not-unstartling position of apparently having had a game's genre wrong for 35-odd years! Last time was It Came From the Desert and now it's this MS exclusive from Sega. It got rather mediocre reviews in its day so I've never shown a huge amount of interest in it, but from screenshots I always assumed it was a Rastan or Legendary Axe type deal. It kind of is I suppose, but it's a more adventurey kind of game than those two. We'll come to that later though. You play through the game as a fellow known as Landau. I assume this isn't meant to be classic actor Martin Landau, star of Mission: Impossible and Space: 1999 amongst many others, probably including even more examples with colons. No, this Landau is just some guy with long hair.

Sunday, 16 October 2022

Currently Playing...

Gauntlet by US Gold / Atari (1990) - Master System

I've been a fan of Gauntlet for many moons now. I first discovered it on my trusty Speccy thanks to... I can't remember what, actually. I thought it was the 'Giants' compilation but a check reveals that it only contains the second game. Oh well, I had it on my Speccy somehow anyway, and then, a little later, I was lucky enough to find the ultra awesome arcade version with simultaneous four-player support. All I needed was three friends and I was off (chortle!). A little later still and it made an appearance on my beloved Master System and I vowed to buy it henceforth.

Buying console games wasn't that easy at that time, however, as I was still at school, and by the time I could buy games for myself, Gauntlet IV had been released for the Mega Drive which was a conversion of the first game as well a new adventurey thing too. No matter how good the MS conversion might be, the MD one would be better, surely? That was my reasoning at the time, and it was very wise reasoning for it was indeed a very excellent version of the game, but as these many years of men have passed, and much that once was has been lost, my yearning for Gauntlet MS-stylee has remained undimmed by the passage of time. And now, I'm happy to say it finally graces my MS collection!

Sunday, 27 March 2022

Return of the King

Oh hey, how's it going? It has once again been a busy time here in RKS-Land; maybe more so than at any time since I started this faltering page, in fact. This has definitely been the longest period without a post since I started the page 12 long years ago. I even forgot about it altogether for a while and hadn't been here for so long I had about 900 billion spams in the 'comments' section amongst other things when I did eventually saunter back here. BUT!! My return isn't what prompted the title of this post - that would be a step too far in the direction of vanity. No, it refers to a thing, not a person at all. Not just any thing though. Perhaps the greatest thing.

But first a bit of background which includes the main reason I have absent for so long - I have moved house! Well, I say 'house' but I was in a flat previously. A pretty good one it should be said, but it was in a shitty area filled with loud, super-annoying people of a remarkably undesirable nature (to put it politely). Our new place was larger and in a far better area, but the actually process of packing and moving, then unpacking and organising takes an extraordinary amount of time, as I'm sure anyone who has done it will testify. Then there were numerous small jobs that needed doing such as 'mounting' (snigger) my large TV on the wall - a prospect that scared me - but I did actually end up doing it myself and... the TV is still there! But suffice to say, I've been busy, and on the occasion I've had some time to pootle around here, I just haven't been in the mood for one reason or another.

Tuesday, 16 March 2021

Master System Round-Up #6

As long-term visitors here (if there are any) might have noticed, I'm a bit of a Sega fan. It was their arcade games, specifically some of their Super Scaler titles, that got me into gaming to begin with, and their wonderful Master System console that so captivated me for years at home. With that in mind, and since I have now reviewed a sufficient number of the arcade versions of those Super Scaler gamers for a Round-Up, here is a look at their MS versions to see how they measure up:

Hang-On (1985)

I actually played this one before I'd even encountered it in an arcade since it came built into my MS, and I spent a lot of time with it. In fact, I got rather good and thought that would translate over to the arcade version when I did finally get to try it, only to fail miserably! It isn't a bad conversion though, all things considered (it was mainly the giant red bike that caused me problems in the arcades). There are four stages rather than the five in the original (happily, the cool night stage keeps its place) which repeat over and over so you basically keep going for as long as you can, and I used to be able to loop through the game several times. I can't now of course, as my powers have waned over the years, but it's still an enjoyable little racing game. It does get a little repetitive after a while - something a few more stages/backgrounds would've helped with, and some in-game music would've been nice too, but for most of us this was a freebie, and to me at least it was a very welcome one... 8/10 (arcade version reviewed here)

Wednesday, 3 February 2021

Wonder Boy Series - Part 3

Wonder Boy (1987)
By: Westone / Sega Genre: Platform / Action Players: 1 Difficulty: Medium
Featured Version: Sega Master System First Day Score: ??,???
Also Available For: Arcade, SG-1000, Game Gear, Atari ST, Commodore 64, Amstrad CPC, ZX Spectrum
Download For: Wii Virtual Console, Sony PSN


Yes I know, I've already reviewed the original Wonder Boy game, but though it may have originated in the arcades, to me, my good friend Luke, and probably many others, it has always been a Master System game first and foremost. This may be because it featured prominently in the MS's somewhat limited early selection of games, but it may also be because it's a rather stonking conversion! Well, I always used to think so anyway, but to my sorrow I haven't played it for many moons now. I didn't play it all that much even then if I'm honest. The reasons for this are also the reasons the original game won't quite receive a top score here at Red Parsley; namely, that I became distracted by the sequels Monster Land and Dragon's Trap - which were even better! I still had a lot of fun with this game though - let's see if it's still as good...

Friday, 30 October 2020

Master System Round-Up #5

They're probably looked back on now as a bit of a gimmick; a silly novelty gadget of limited use, but the Master System's 3D Glasses were actually quite an innovative peripheral for their time. Unlike Nintendo's pointless R.O.B. (Robotic Operated Buddy) for their Famicom/NES, or ridiculous third-party nonsense like Mattel's Power Glove, Sega's glasses actually did something for one thing.

Indeed, by using some manner of spooky wizardry involving shutters in the glasses and flickering images on the screen, they were able to give the impression of actual 3D graphics in games that were made to take advantage of them. You might think that a dazzling, cutting edge technology like this would cost a bomb but, as I recall, they cost a little more than a standard game at the time. When my ultra-splendid parents agreed to help in my acquisition of my soon-to-be-treasured Master System back in 1987/8 (I forget exactly when now), I was lucky enough that they separately added a pair of 3D Glasses to my bundle - a result, I suspect, of my OutRun infatuation - but some lucky MS owners such as my good friend Luke received them with the console itself in the form of the might Super System set! I can't remember if he ever got around to getting any games that actually used them though, besides Missile Defence 3D which was built into his console (I'll have to ask him), but I certainly did.

Thursday, 27 February 2020

Sonic the Hedgehog Series - Part 2

Sonic the Hedgehog (1991)
By: Ancient / Sega Genre: Platform Players: 1 Difficulty: Medium
Featured Version: Sega Master System First Day Score: ???,???
Also Available For: Mega Drive, Game Gear, Game Boy Advance (ports)
PlayStation 2, Xbox, PC (on compilations)

Download For: Android, iOS, Wii Virtual Console


The title screen is a bit duller than expected...

Despite being released soon after its MegaDrive big brother, and that I still owned my Master System at the time, for some reason I gave this port of the instantly-famous MD platformer a wide berth. Harsh in retrospect perhaps, but in those days flashy audio/visuals were as captivating as they have always been, before and since, so who could blame me for being taken in by the dazzling tour-de-force that was Sonic the Hedgehog MD? But yes, I still should've come back for this highly-rated version many moons ago, so I come before it now, humbled, and much less influenced by the flashy technical abilities of one system over another. I guess more than that stuff, though, the big question will be: can it possibly be as slick, stylish, and simply as much fun as that legendary MD version?

Saturday, 7 December 2019

Game Gallery #8

Power Strike a.k.a. Aleste by Compile (1988) - Master System

After a much shorter gap than last time, I am happy to return with another Game Gallery here at Red Parsley! I have again gone with a shoot 'em up, which is probably the first vertical-scroller I ever really liked. This might be because I was quite good at it (I could even finish it!) but also because it's a genuinely stonking game.

Not only does it feature tons of distinctive enemies, some scary alien landscapes, and a load of cool power-up weapons, but it was also something of a technical marvel for the Master System which was apparently able to throw the game's many sprites around with none of the flicker that had blighted many other games. Behold, the wonder that is surely the MS's best shmup... Power Strike!

Click here for the full review of this fine game.

Monday, 17 December 2018

Master System A-Z

After gamers greeted the SG-1000 with resounding indifference, Sega soon followed it up with the Master System, known as the Mark III in Japan, and it was wonderful. Here I will be taking a look at all of the games to grace its majesticness:

A is for...

Ace of Aces by Artech Digital Entertainment (1991)

An entirely uncelebrated home micro release from the mid-80's made for a strange MS conversion years later but it was better than nothing. Or was it? It's supposed to be a WWII sim that allows you to engage in dogfights as well as bomb Nazi subs and the like. Not a bad idea but somehow it was incredibly dull... (full review here)

Wednesday, 7 February 2018

Action RPG's #2

Golvellius: Valley of Doom (1988)
By: Compile Genre: Action RPG Players: 1 Difficulty: Medium
Featured Version: Sega Master System
Also Available For: MSX, MSX2
Download For: iOS


Most gamers over here in the West know the Compile name well. This is most often down to the splendid shooters they produced such as Zanac and the much loved Aleste series but they did also conjure up a fair few RPG's. Sadly, not many of these made it to our shores but one that did is Golvellius. It first appeared on the MSX in '87 where it... wasn't great, quite frankly. Happily, a much nicer redesigned version was soon ported to the Master System, swiftly followed by another version, again redesigned, for the MSX2. It's that MS version that most of us know though - even if we didn't own it, the screenshot showing a green squiggly background and large worm/snake-thing could be found on pretty much all of the MS's promo flyers and adverts. Indeed, it was a pretty well-known and liked game, but how does it hold up all these years later?

Thursday, 13 October 2016

Currently Playing...

Hang-On by Sega AM2 (1985) - Master System

If you are visiting this blog intentionally there's a pretty good chance your days of console gaming go back as far the 80's, perhaps even late 70's. My first was Sega's magnificent Master System which remains one of my favourite systems. The version I was fortunate enough to have featured two built-in games - Safari Hunt, to make use of the bundled Light Phaser, and the mighty Hang-On for those times you don't fancy shooting poor rabbits, bears, and armadillos!

I have already taken a look at the decent arcade version here at Red Parsley but this MS version was the first one I encountered and it remains my favourite. Obviously it's taken a bit of a hit with regards to its visuals. The biker sprites are smaller and less detailed here, there are far fewer on-screen colours, the roadsides are more spartan, and it's not as fast, but it's not a bad effort all things considered. That nighttime stage still looks super cool too! The audio is more or less the same as the original, although that's mainly because the arcade version had very little - there's no in game music and few spot effects as you race. The aesthetic differences were irrelevant for me at the time anyway though, as I'd never played or even seen the arcade game.

Saturday, 27 August 2016

Cover Art: Sega Mark III - Part 2

I haven't posted as many cover-art comparisons as I would have liked here at Red Parsley yet, but even without having featured many systems (yet), I don't think many would argue that the one with the greatest differences in regional cover art must surely be Sega's Master System. Despite their dreadfulness, I have a certain affection for the covers our MS games had over here in the UK, but while doing the comparison posts it became clear that many of the Japanese Mark III games are quite superb. I therefore thought it might be swell to share what I believe to be all of them here with you splendid fellows. I've already posted Part One, and here are the rest of them which, I believe, constitutes every Mark III game officially released (as well as one unofficial title), with the exception of a handful of My Card games which didn't have cover art. Hope you like them!

Nekkyuu Koshien...
Out Run...

Wednesday, 15 June 2016

Cover Art: Sega Mark III - Part 1

I haven't posted as many cover-art comparisons as I would have liked here at Red Parsley yet, but even without having featured many systems (yet), I don't think many would argue that the one with the greatest differences in regional cover art must surely be Sega's Master System. Despite their dreadfulness, I have a certain affection for the covers our MS games had over here in the UK, but while doing the comparison posts it became clear that many of the Japanese Mark III games are quite superb. I therefore thought it might be swell to share what I believe to be all of them here with all of you splendid fellows. They aren't all great quality, sadly, but they're the best copies I could find. Here are the first 40 covers - the rest will follow in Part 2 of the post. Hope you like them!

Action Fighter...
After Burner...

Friday, 30 October 2015

First Look Master System #3

Sapo Xulé: Os Invasores do Brejo by Vic Tokai / Tectoy (1995) - Master System

As many of you no doubt already know, Sega's wonderful Master System was very popular in Brazil and lasted much longer there than in any other territory. It was still receiving new releases well into the middle of the 90's and some of them were localised as well. One of these was Psycho Fox, among my very favourite of all games on the system, which was reworked into this, the first of three MS games to be based on Sapo Xulé, a frog character from a series of Brazilian comic-books (the name translates as 'Smelly Feet Frog: Invaders of the Swamp' in case you're interested). Apparently he's popular too (and you would think so if he features in three games) but my wife has never even heard of him, and she's from Brazil! Oh well, popular or not, the point of this post was to see how different the game is to my beloved Psycho Fox, and after spending an afternoon playing it I can confirm the answer is... not very!

Monday, 3 August 2015

Early Driving Games #12

World Grand Prix (1986)
By: Sega Genre: Driving Players: 1 Difficulty: Medium
Featured Version: Sega Master System
Also Available For: Nothing


The poor old Master System wasn't really blessed with a tremendous number of quality racing games so it remains a mystery to me why I never got around to buying World Grand Prix back in its day. It did look very similar to Hang-On after all, which was released the previous year, and I loved that fun little racer, so I should love WGP too, in theory at least. Sadly, due my own idiocy, it took many years to test that theory, but when I did finally play it I found that it is indeed a very similar game to Sega's famous motor-cycle racer. Both place you in control of a nameless driver whom you must guide around a series of courses in his/her respective vehicle with the object of simply reaching the end before your time runs out. Sounds easy enough.

Monday, 22 June 2015

Top Five Psycho Fox Characters

Nintendo fan-boys can keep their infernal plumber and puffy pink pillow; one of the finest 8-bit platformers in my opinion has always been Vic Tokai's fantastic multi-animal adventure, Psycho Fox. Its graphics and music are among the mighty Master System's finest and the stages are full of appealing features and alternate routes giving it fantastic replay value. One reason I like it so much, though, is the ability to switch between different animals with their own specialities. Some are more useful than others but all add something to the game and help make it one of the most enjoyable platformers I've played. Here are the characters in order of usefulness:

5 - Hippo

This portly fellow is probably the most amusing of the selectable characters (and the happiest - look at that broad smile!) but he's also the one you're almost certain to use the least. He's the only one who can punch down walls but you won't encounter them very often and even when you do there's usually an alternate route. Other than that talent, he's much slower than the other characters, making him near useless on stage three, and his jumping ability is pretty woeful too. The fat one you like more because of his warm personality than what he brings to the team...


Sunday, 1 March 2015

Memorable Gaming Moments #1

Wonder Boy III: The Dragon's Trap by Westone / Sega (1989) - Master System

As was the case with many games, it was my good friend Luke who introduced me to the marvels of Wonder Boy III, which was also, in fact, my first such experience with any Wonder Boy game. That meant I was not aware at the time that it takes place immediately after the previous game, and it also meant I didn't know what was going on. All I knew was, after being handed the controller, I found myself with a young green-haired fellow before me, brandishing a sword and standing in a decidedly castle-like corridor while some dramatic music played. Venturing along this corridor led me to my first enemies which were easily vanquished courtesy of some swift slashes, and before long I had even reached my first boss - a somewhat metallic dragon who, in typical dragon fashion, seemed to enjoy bathing inferior beings in his fiery breath.

Thursday, 6 November 2014

Splendid Master System Music #1

Sonic the Hedgehog (1991)

Some time ago now I wrote about the intensely nostalgic feeling I had when I heard a much-loved piece of Master System music again for the first time in many years, and this past weekend it happened again! Okay, perhaps the feeling wasn't nearly as pronounced this time but I was still very pleasantly surprised to be reminded of this fantastic piece by industry legend, Yuzo Koshiro. It was featured in both the Master System and Game Gear versions of the original Sonic the Hedgehog, specifically the 'Bridge Zone', and must surely count among the finest pieces of Master System music I've heard. Check out its splendour thus:

(full Sonic MS review here)



Special Note: I didn't record this great tune myself, I'm just an admirer, so all credit goes to the original composer