Bomberman II a.k.a. Dyna Blaster (1991)
By: Hudson Soft Genre: Maze Players: 1-3 Difficulty: Medium
Featured Version: Nintendo NES First Day Score: 36,400
Also Available For: GameBoy Advance
The original Bomberman was a big success and, once Hudson had finished porting it to most systems of the time, the next release in the series was this one. It's the first numbered sequel in the series and was surprisingly only released on the NES this time, although it did make an appearance on the GBA much later. It's of the same style as many of the previous (and indeed, subsequent) games in the series and again sees Black Bomberman up to his tricks. This time he's robbed a bank and framed White Bomberman for the crime! Poor old White Bomberman is swiftly arrested and thrown in jail and it's from here that he must use his bombing skills so he can escape and bring Black Bomberman to justice. To do this he must make his way through 48 stages which are divided equally over six different areas.
Each of the many stages is filled with a roughly equal number of soft (destructible) and hard (indestructible) blocks. Hidden beneath a random soft block is the exit which will only open once all the enemies on the stage have been destroyed. There's no bosses yet but the cast of regular enemies is the same as the previous NES outing. There's a few new ones though and the power-ups are also the same with the exception of a dollar sign which gives you bonus points (which is presumably swag from the bank robbery!). It's all pretty familiar stuff by now. One of the biggest changes as far as the NES is concerned though, is the graphical improvements. The first game is certainly easily recognisable as a Bomberman game but it was very repetitive, visually. Here, everything is much better drawn and defined, especially the Bombermen themselves, and more importantly the backgrounds are now far more varied. Each 'area' has a different theme and, while they're not as creative as some later games in the series, they're still a big improvement and go a long to increasing the long-term appeal.
RKS Score: 9/10