Once video games were invented it didn't take too long for home gaming to get established too. A few 'electronic' games had started appearing in the 70's before the first actual home consoles arrived starting with the Magnavox Odyssey which, despite achieving limited success, spurred on others to try the same. Fairchild had their Channel F and later Mattel's Intellivision had been doing respectable business, but it was of course Atari's immense VCS that had destroyed all who stood in its way. By the early 80's even that was starting to look a little old and tired though, and this new breed of enthusiasts known as 'gamers' were eager for a more advanced successor.
Unlike the blocky, low-resolution games found on Atari's machine, Coleco's games were like having an arcade in the home thanks to the Z80A processor that powered it. Indeed, many of the games it hosted were arcade conversions and most of them were close to arcade perfect - a term that had to be invented for their machine.
Happily for us retro gamers though, a good few titles were released before that unfortunate event brought things to an untimely conclusion and I've selected a few of them at random to help me determine whether 'the crash' was a curse or a blessing in disguise. Here's how I got on:
Lady Bug (1982)
From Out of the Jungle (1984)
Flipper Slipper (1983)
Nova Blast (1983)
Despite coming from a less prestigious background than companies like Atari, Coleco did a pretty impressive job with their console. They were pretty brave, too, releasing it while the VCS was so dominant. It must've been a bit like Sega, and Atari again, trying to muscle in on the handheld market which Nintendo has sewn up with the Game Boy, to use an analogy that I can personally relate to, but on this occasion it worked. Or it seemed to be working until the entire market imploded in the US, ending their dream, and those of many other companies as well.
It's always a shame when a system goes down before its time, of course, but for many the ColecoVision's untimely demise was particularly upsetting. It was similar to other system's that emerged around the same time such as the MSX and Sega's SG-1000, technically, and accordingly these platforms shared numerous titles, and many of the Coleco's other games were arcade conversions. This obviously meant that it had very little exclusive, truly original software. Perhaps it would've received a steady flow of titles like this eventually, if things had gone differently. However, the bulk of the user-base of the aforementioned systems was in the Far East which meant the Coleco received ports and conversions of games that many Western players hadn't seen before, and generally their quality was of a very high standard.
My personal experiences of the ColecoVision are vague. I'm sure I knew someone who owned one when I was young but I can't remember actually using it much, if at all. That obviously made my time with it for this feature my first such experience and it's one I've enjoyed a lot. Having already spent a good amount of time with some of the systems to which it is technically similar, there wasn't really much here that surprised me, but most of the games I tried (which included several more not covered in this feature) were pretty slick and playable. The controllers were never particularly popular of course, but several peripherals had already been released for the ColecoVision (including the cheeky VCS adaptor!) and others were on the way including a new controller, so there seems to be little that would've prevented the system from going on to great success.
Sadly though, all we can do now is imagine what might've been. Coleco did (perhaps unwisely) try to follow up the 'Vision with a home computer version called the Adam but, while compatible with all of the console's software and accessories, it suffered from a number of problems and never really even got off the ground and its failure pretty much put the final nail in Coleco's coffin that hadn't already been hammered in by the market crash. I suppose if I had to sum up the ColecoVision's legacy, I'd say that it was a good piece of kit with some good games, but it was simply in the wrong place at the wrong time...