Sunday, 14 November 2010
R3PLAY - the Gaming Expo in Blackpool - Part 3
Here's the rest of the pictures I took of the event itself and the various systems present there. Notice the 'Minimig', the lovely red Game Gear (is this a rare, limited edition version, or a custom job?), even a N64DD running F-Zero X Expansion Pack which I'm furious with myself for missing - I didn't even notice it until I went through my pictures! I'm a huge F-Zero X fan so, not only would I have destroyed all-comers at the game itself, but I also missed the opportunity to play the Expansion Pack too. Grrrr! It'd better be at the next retro show. I might go specially to play that! I was very pleased, however, to get the chance to play an Astro Wars machine again. I fondly recall a weekend visit to my cousin's house when I was young. As soon as I discovered he had an Astro Wars I spent pretty much the entire weekend playing that, even in the car as my parents collected me! It's still great fun too :)

Saturday, 13 November 2010
R3PLAY - the Gaming Expo in Blackpool - Part 2
Having arrived in Blackpool around half-way through the first day of R3Play, we had obviously missed quite a bit, but as soon as we did arrive we had plenty to explore. Arcade machines are particularly appealing to me so they were my first port-of-call, and many great machines there were too. The first game I played was Viewpoint on a lovely MAME cabinet (and it's still as tough as I remember!) but I soon played many others too. It also took me a good while to find event organiser, Godon Sinclair, who had asked me to bring my own console with me, namely my Japanese Skeleton Saturn (there's a pic of it below!).
I also enjoyed walking around the rows upon rows of tables filled with various consoles and computers and was thrilled with the opportunity to play games on some systems I've never used before such as a Vectrex, a Sam Coupe, a Spectrum running Twitter of all things, a lovely shiny Panasonic Q GameCube, an XBox running 'Steel Battalion' (complete with immense controller), and even the mighty PC Engine SuperGrafx! There was so many systems around, I seemed to find new ones every time I walked around, including something I never even knew existed - a 'Minimig', and Amiga compressed down into a teeny little box. There were also a few stands that I'd missed on my initial walk around the large hall, including a Nintendo Unleashed stand, which was showcasing some of the latest Wii games like Goldeneye and Kirby's Epic Yarn, another Wii-related stand running 'Just Dance 2', another showcasing 'PlayStaion Move', and last but not least, a Sumo Digital stand helmed by the company's Executive Producer, Steve Lycett, who was very friendly and happy to answer questions. Cheers Steve!
Anyway, here's a few more pics of the event, including some close-ups of some of the great systems there.

I also enjoyed walking around the rows upon rows of tables filled with various consoles and computers and was thrilled with the opportunity to play games on some systems I've never used before such as a Vectrex, a Sam Coupe, a Spectrum running Twitter of all things, a lovely shiny Panasonic Q GameCube, an XBox running 'Steel Battalion' (complete with immense controller), and even the mighty PC Engine SuperGrafx! There was so many systems around, I seemed to find new ones every time I walked around, including something I never even knew existed - a 'Minimig', and Amiga compressed down into a teeny little box. There were also a few stands that I'd missed on my initial walk around the large hall, including a Nintendo Unleashed stand, which was showcasing some of the latest Wii games like Goldeneye and Kirby's Epic Yarn, another Wii-related stand running 'Just Dance 2', another showcasing 'PlayStaion Move', and last but not least, a Sumo Digital stand helmed by the company's Executive Producer, Steve Lycett, who was very friendly and happy to answer questions. Cheers Steve!
Anyway, here's a few more pics of the event, including some close-ups of some of the great systems there.
Friday, 12 November 2010
R3PLAY - the Gaming Expo in Blackpool - Part 1
You know, it's nice being part of a community. Even if it's one viewed as a bit geeky or even weird by some less-informed (not to mention judegemental) people. Forums like the splendid Retro Gamer one are great place for like-minded enthusiasts to share knowledge or just chat about whatever, but every now and then a few determined individuals organise an event for fans to gather, chat, share a few drinks, and of course play retro games! The most recent of these (at time of writing) was the R3Play Expo in Blackpool, north-west England.
There have been a number of previous events already which I have personally not attended for various reasons (not least the travelling usually involved) but this year was different. After being asked to write for the official R3Play magazine, I started to consider actually going to it! Sure enough, four hours and four trains later I was in Gloucester to meet up with my good friend Luke before we headed off again in his car to Blackpool. A further five hours of motorways, during which we listened to various classic videogame music to suitably set the mood, and we were there...
In and Around the Hotel:
I certainly wasn't the only Retro Gamer forumite attending R3Play - there were dozens there! Many of them were staying for the full weekend of the show and had booked rooms at the Bipsham Inn Hotel. Unfortunately I was unable to get a room there as it was fully booked (I found out why when I got to Blackpool - it's not very big!) so Luke instead arranged our hotel. The one he chose was, sensibly enough, the Norbreck Castle Hotel - the very venue of R3Play itself! I later discovered that the other guys from the forum had actively avoided this hotel due to its supposedly horrifying rooms and service, but to he honest, aside from a bit of noise, I couldn't really fault the place - decent sized room, lush breakfast, decent facilities, and we couldn't have been much closer to the event itself!

There have been a number of previous events already which I have personally not attended for various reasons (not least the travelling usually involved) but this year was different. After being asked to write for the official R3Play magazine, I started to consider actually going to it! Sure enough, four hours and four trains later I was in Gloucester to meet up with my good friend Luke before we headed off again in his car to Blackpool. A further five hours of motorways, during which we listened to various classic videogame music to suitably set the mood, and we were there...
In and Around the Hotel:
I certainly wasn't the only Retro Gamer forumite attending R3Play - there were dozens there! Many of them were staying for the full weekend of the show and had booked rooms at the Bipsham Inn Hotel. Unfortunately I was unable to get a room there as it was fully booked (I found out why when I got to Blackpool - it's not very big!) so Luke instead arranged our hotel. The one he chose was, sensibly enough, the Norbreck Castle Hotel - the very venue of R3Play itself! I later discovered that the other guys from the forum had actively avoided this hotel due to its supposedly horrifying rooms and service, but to he honest, aside from a bit of noise, I couldn't really fault the place - decent sized room, lush breakfast, decent facilities, and we couldn't have been much closer to the event itself!
Thursday, 11 November 2010
My Favourite Games - Part 10
And so... we finally reach the end of My Favourite Games. As expected there's lots of games I'm fond of that I couldn't find space for, and I'm sure as Red Parsley wears on there will be many more to consider, and even replace some of the games already here. Nearly all these games come from my younger days and I enjoyed them all in their prime and continue to enjoy them now, but since the purpose of this blog it to help me discover older games I haven't previously played, some new lists will undoubtedly follow. Anyway, I hope you've enjoyed reading my lists as much as I have enjoyed writing them. After a few R3Play-related posts here we'll be back to business as usual. Feedback is always welcome, so feel free to email me or message me on Facebook :)
Wiz 'n' Liz - MegaDrive (1993)
Also released on the Amiga, this frantic platformer is not very well known for some reason, despite receiving decent reviews in its day. That never stopped me from playing it to death on my MD though, and I still do! This is also a good example of how games don't need to be remotely violent to be great fun - aside from a few bosses there's not a single enemy in the whole game! The object is to rescue all the rabbits that were stolen from the amusingly-named planet of Pum. Collecting rabbits releases letters and fruits which can be used to spell out and then mix magic spells, and they release various other items too. There is a huge variety of magic spells, each of which has a different effect - some give you bonuses, some are mini-games, others are just for fun. With fantastic graphics and music, this fast-paced platformer is a criminally under-played gem (which also offers simultaneous two-player action) and I can't stop playing it!
Wiz 'n' Liz - MegaDrive (1993)
Also released on the Amiga, this frantic platformer is not very well known for some reason, despite receiving decent reviews in its day. That never stopped me from playing it to death on my MD though, and I still do! This is also a good example of how games don't need to be remotely violent to be great fun - aside from a few bosses there's not a single enemy in the whole game! The object is to rescue all the rabbits that were stolen from the amusingly-named planet of Pum. Collecting rabbits releases letters and fruits which can be used to spell out and then mix magic spells, and they release various other items too. There is a huge variety of magic spells, each of which has a different effect - some give you bonuses, some are mini-games, others are just for fun. With fantastic graphics and music, this fast-paced platformer is a criminally under-played gem (which also offers simultaneous two-player action) and I can't stop playing it!
Wednesday, 10 November 2010
My Favourite Games - Part 9
It looks like the R3Play report will have to wait a day or two, the pictures are a pain in the arse to upload and my opportunities to do so are limited. There's really not a great deal to see anyway, unless you were there and want to see if you can spot yourself! So in the meantime... continuing with My Favourite Games, here's the penultimate list:
Blast Corps - Nintendo 64 (1997)
This was Rare's first game for the N64 and what a start! It would also end up being the first in a long, amazingly successful run for the company on that console which many said rivalled that of Nintendo themselves, and with titles like this on offer it's hard to argue. The premise was simple - a truck with leaking nuclear missiles has been set on a straight path to a safe detonation area. Your job is to demolish everything in its way. Yes, it sounded awesome and happily it played awesome too! Featuring eight unique vehicles custom-built for the express purpose of destroying stuff including three robotic suits, there can't be anyone who didn't enjoy the mayhem offered by this game, and the stages were punctuated by time trial stages which featured yet more vehicles and usually involved a race of some sort. Amazingly playable, superb fun, and a thoroughly unique and brilliant soundtrack too!
Blast Corps - Nintendo 64 (1997)
This was Rare's first game for the N64 and what a start! It would also end up being the first in a long, amazingly successful run for the company on that console which many said rivalled that of Nintendo themselves, and with titles like this on offer it's hard to argue. The premise was simple - a truck with leaking nuclear missiles has been set on a straight path to a safe detonation area. Your job is to demolish everything in its way. Yes, it sounded awesome and happily it played awesome too! Featuring eight unique vehicles custom-built for the express purpose of destroying stuff including three robotic suits, there can't be anyone who didn't enjoy the mayhem offered by this game, and the stages were punctuated by time trial stages which featured yet more vehicles and usually involved a race of some sort. Amazingly playable, superb fun, and a thoroughly unique and brilliant soundtrack too!Tuesday, 9 November 2010
My Favourite Games - Part 8
Well, I finally got back from R3Play yesterday evening and what a fantastic event it was! An upcoming post will reveal its wonders including a good few photos, but for now here's the next five games I've bestowed with the honour of appearing in the list of My Favourite Games!
Saturn Bomberman - Saturn (1997)
The Bomberman series is unquestionably one of my favourite series' of all-time and it's almost unanimous that this Saturn-exclusive version is the best. Unlike many who view the Bomberman games exclusively as multi-player games, I personally really enjoy the single player modes on most of them too. The simple pleasure of trapping enemies and blowing them up, gradually powering-up our White Bomber hero, and progressing through the stages is one that I enjoy a lot, and the stages in this release are the most inventive and feature-laden yet. However, no one can question the frenetic fun of a multi-player Bomberman session and this is another area in which SB excels - it's possible to have up to ten players simultaneously battling away here and it's among the most fun that can be had in any game!
Saturn Bomberman - Saturn (1997)
The Bomberman series is unquestionably one of my favourite series' of all-time and it's almost unanimous that this Saturn-exclusive version is the best. Unlike many who view the Bomberman games exclusively as multi-player games, I personally really enjoy the single player modes on most of them too. The simple pleasure of trapping enemies and blowing them up, gradually powering-up our White Bomber hero, and progressing through the stages is one that I enjoy a lot, and the stages in this release are the most inventive and feature-laden yet. However, no one can question the frenetic fun of a multi-player Bomberman session and this is another area in which SB excels - it's possible to have up to ten players simultaneously battling away here and it's among the most fun that can be had in any game!Friday, 5 November 2010
My Favourite Games - Part 7
Blimey, it feels like going back to the early days of Red Parsley posting these lists again! Still, I guess I could do with a few easy posts since I'm gearing up for R3Play at the moment (leaving in a few hours - eeek!). Anyone in England, particularly the north-west, could do a lot worse than to check out this giant retro gaming geek-fest! I'll be there along with my good buddy Luke, and I'm looking forward to meeting a lot of Retro Gamer Forumites and Facebook friends there too. It should be an event of special magnificence! Look out for an R3Play-related post here at Red Parsley in the days thereafter. Anyway, on to business... here are the next five of my favourite games!
Fighters Megamix - Saturn (1997)
Rarely have I looked forward to a release like I did this one! Unlike many gamers, I never really warmed to the Virtua Fighter style of combat, but it had its good points, and I did like Fighting Vipers a lot, so imagine my excitement at receiving news of this! The extensive roster of combatants includes all of those from both VF2 and FV and let you fight in the style of either game, and also included a dozen or so secret unlockable characters and multiple play modes, so for its day it was a beat 'em up with a lot of longevity. Despite being fond of Candy (for the obvious reasons), I usually fought as Raxel - who wouldn't enjoy smashing people through walls with a Flying V guitar?! Until Soul Calibur came along, this was the most feature-laden fighting game I'd played and it's still immensely enjoyable.
Fighters Megamix - Saturn (1997)
Rarely have I looked forward to a release like I did this one! Unlike many gamers, I never really warmed to the Virtua Fighter style of combat, but it had its good points, and I did like Fighting Vipers a lot, so imagine my excitement at receiving news of this! The extensive roster of combatants includes all of those from both VF2 and FV and let you fight in the style of either game, and also included a dozen or so secret unlockable characters and multiple play modes, so for its day it was a beat 'em up with a lot of longevity. Despite being fond of Candy (for the obvious reasons), I usually fought as Raxel - who wouldn't enjoy smashing people through walls with a Flying V guitar?! Until Soul Calibur came along, this was the most feature-laden fighting game I'd played and it's still immensely enjoyable.
Thursday, 4 November 2010
My Favourite Games - Part 6
Now that Red Parsley has reached 100 posts (hooray!), I figured a good way to start the second set of hundred posts would be the same way as I started the first hundred - by detailing my favourite games! For those who haven't been visiting here for that long, my first five Red Parsley posts each listed five of my all-time favourite games. With the first twenty-five games, I didn't really cover a particularly broad range of systems - a reflection on the machines I grew up with I suppose - and the next twenty-five beginning with this post do little to diversify things. However, considering how many new games and systems writing this blog is gradually exposing me to, I'll finish off my Top 50 over the next few days, then make a whole new Top 50 in the future. I'm sure that list will be far more varied, but for now here are the next five of my old favourites:
Gran Turismo - PlayStation (1998)
There's been a few landmark driving games over the years but I can't remember any that had the impact that Gran Turismo had. Much of the adulation it received initially was earned by the near photo-realistic quality of its action replays, although this always confused me - sure they look good, but it's the game that counts, isn't it? Luckily, this aspect of the game was also ground-breaking in many ways. Featuring masses of real cars, numerous testing circuit-based courses, extensive car customisation options, and lots and lots of competitions, this was a driving game fan's dream come true, and is still the series others aspire to. Many prefer one of the various sequels but this original is the one I always return to, mainly because I've never been too good at 'simulation' driving games but this game lets you keep boosting the power of your car until you're more powerful than your rivals (the sequels brought in BHP limits for races)! My trusty Honda Prelude destroys all!
Gran Turismo - PlayStation (1998)
There's been a few landmark driving games over the years but I can't remember any that had the impact that Gran Turismo had. Much of the adulation it received initially was earned by the near photo-realistic quality of its action replays, although this always confused me - sure they look good, but it's the game that counts, isn't it? Luckily, this aspect of the game was also ground-breaking in many ways. Featuring masses of real cars, numerous testing circuit-based courses, extensive car customisation options, and lots and lots of competitions, this was a driving game fan's dream come true, and is still the series others aspire to. Many prefer one of the various sequels but this original is the one I always return to, mainly because I've never been too good at 'simulation' driving games but this game lets you keep boosting the power of your car until you're more powerful than your rivals (the sequels brought in BHP limits for races)! My trusty Honda Prelude destroys all!
Tuesday, 2 November 2010
Monday, 1 November 2010
Bomberman Series - Part 2
Bomberman (1985)
By: Hudson Soft Genre: Action Players: 1 Difficulty: Medium
Featured Version: Nintendo NES First Day Score: 35,800
Also Available For: ZX Spectrum, MSX, Sharp MZ-700, Fujitsu FM-7, NEC PC-6001, NEC PC-88
Until a few years ago, the Bomberman series began on the PC Engine for me, so I was surprised to discover that its origins actually go beyond that famous version to a multitude of older Japanese systems, many of them computers rather than the consoles the series would soon find a home on. It was released in the West, on the Speccy no less, and featured a curious main character called Eric who was an explorer looking to plunder treasure from caverns. The Japanese releases, however, featured the classic White Bomber we all know and love today, and the most widely available of these, to those gamers in the West at least, was the NES version. White Bomber himself is apparently a sentient robot who wants to be free of his job in an underground bomb factory. To do this, he must blast his way through fifty stages populated by a variety of enemies who, rather harshly, kill White Bomber with a single touch!
By: Hudson Soft Genre: Action Players: 1 Difficulty: Medium
Featured Version: Nintendo NES First Day Score: 35,800
Also Available For: ZX Spectrum, MSX, Sharp MZ-700, Fujitsu FM-7, NEC PC-6001, NEC PC-88
Until a few years ago, the Bomberman series began on the PC Engine for me, so I was surprised to discover that its origins actually go beyond that famous version to a multitude of older Japanese systems, many of them computers rather than the consoles the series would soon find a home on. It was released in the West, on the Speccy no less, and featured a curious main character called Eric who was an explorer looking to plunder treasure from caverns. The Japanese releases, however, featured the classic White Bomber we all know and love today, and the most widely available of these, to those gamers in the West at least, was the NES version. White Bomber himself is apparently a sentient robot who wants to be free of his job in an underground bomb factory. To do this, he must blast his way through fifty stages populated by a variety of enemies who, rather harshly, kill White Bomber with a single touch!Sunday, 31 October 2010
Game Gallery #2 - Part 2
Bubble Bobble (1986)
Arcade Version
After a long and arduous struggle (which took somewhat longer than expected), I've finally managed to finish this damn fine (but also damn long and difficult!) game. Regrettably, I'm not as skilled as I once was as far as playing games is concerned (getting old I guess), and even at my peak I never had the talent that some players have. Like those who can complete this classic with just one credit, for example! Suffice to say, I got stuck a few times (hence the delay in posting Part 2) and had to seek the guidance of an expert or two.
Only then, however, did I discover that those crafty scoundrel's at Taito don't give you the proper ending unless you finish the game with two players. So back I went to complete the game again, after adding a few credits for a non-existent second player, so I could detail the 'proper' ending here. Then I find out that I've still not earned the full ending! To do that I have to decipher the mysterious code that I received on earning the 'Happy Ending', but I think I'll leave that for another time! Taito sure know how to get the most out of a game, huh? As I mentioned in my review, this is a game full of intricacies and secrets!
I'm informed that, on top of all this, there is also a 'Super Mode' which sees some of the levels change colours and some of the enemies switch places. Perhaps I'll look into that for a potential 'Parts 3 & 4' though! Jeez! Anyway, behold I bestow unto thee part two of the much fabled Bubble Bobble Gallery!

Arcade Version
After a long and arduous struggle (which took somewhat longer than expected), I've finally managed to finish this damn fine (but also damn long and difficult!) game. Regrettably, I'm not as skilled as I once was as far as playing games is concerned (getting old I guess), and even at my peak I never had the talent that some players have. Like those who can complete this classic with just one credit, for example! Suffice to say, I got stuck a few times (hence the delay in posting Part 2) and had to seek the guidance of an expert or two.
Only then, however, did I discover that those crafty scoundrel's at Taito don't give you the proper ending unless you finish the game with two players. So back I went to complete the game again, after adding a few credits for a non-existent second player, so I could detail the 'proper' ending here. Then I find out that I've still not earned the full ending! To do that I have to decipher the mysterious code that I received on earning the 'Happy Ending', but I think I'll leave that for another time! Taito sure know how to get the most out of a game, huh? As I mentioned in my review, this is a game full of intricacies and secrets!
I'm informed that, on top of all this, there is also a 'Super Mode' which sees some of the levels change colours and some of the enemies switch places. Perhaps I'll look into that for a potential 'Parts 3 & 4' though! Jeez! Anyway, behold I bestow unto thee part two of the much fabled Bubble Bobble Gallery!

Saturday, 30 October 2010
Top Five Movie Moments #2
#2 - Austin Powers - International Man of Mystery (1997)
Spoof movies... you either love them or hate them. Well, except me - I love some and hate others! Being subjected to travesties like the Scary Movie series, Date/Epic/Disaster etc Movie, even the recent Vampires Suck, is a trauma that's hard to recover from, and one that continually threatens to destroy my love of the movie-making business altogether. Even accidentally viewing part of a trailer for one of them can be a horrifying experience, but when they're done right, by genuinely talented people, they can be movies of comedic genius, and the movie world is filled with potential candidates.
James Bond films are generally fantastic entertainment, but they are also one of the candidates mentioned that are particularly ripe for spoofing, especially the earlier films. To be honest I'm surprised it took so long, but the combined talents of Mike Myers and Jay Roach did eventually bring us the highly amusing shagathon featured here, which not only represents the birth of the (soon to be 'rebooted') series, but which also remains the best film in the series. Well, in my opinion, anyway! As with the film featured in my first Top Five Movie Moments, choosing the five best moments from this film was tough, particularly as many of the gags are visual, but here are my choices:
Spoiler Alert: the Top Five Movie Moments featured here obviously assume that you've seen the film in question or don't mind knowing about its most prominent moments so don't come whining to me if they ruin a film that you haven't seen yet!
Spoof movies... you either love them or hate them. Well, except me - I love some and hate others! Being subjected to travesties like the Scary Movie series, Date/Epic/Disaster etc Movie, even the recent Vampires Suck, is a trauma that's hard to recover from, and one that continually threatens to destroy my love of the movie-making business altogether. Even accidentally viewing part of a trailer for one of them can be a horrifying experience, but when they're done right, by genuinely talented people, they can be movies of comedic genius, and the movie world is filled with potential candidates.
James Bond films are generally fantastic entertainment, but they are also one of the candidates mentioned that are particularly ripe for spoofing, especially the earlier films. To be honest I'm surprised it took so long, but the combined talents of Mike Myers and Jay Roach did eventually bring us the highly amusing shagathon featured here, which not only represents the birth of the (soon to be 'rebooted') series, but which also remains the best film in the series. Well, in my opinion, anyway! As with the film featured in my first Top Five Movie Moments, choosing the five best moments from this film was tough, particularly as many of the gags are visual, but here are my choices:
Spoiler Alert: the Top Five Movie Moments featured here obviously assume that you've seen the film in question or don't mind knowing about its most prominent moments so don't come whining to me if they ruin a film that you haven't seen yet!
5... "We'll Hold The World Ransom For..."
Friday, 29 October 2010
PC Engine Shmups #3
Air Zonk a.k.a. PC Denjin Punkic Cyborg (1992)
By: Red Company / Hudson Soft Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: NEC PC Engine / TurboGrafx-16 First Day Score: 1,184,160
Also Available For: Nothing
Download For: Wii Virtual Console
As the era of the game mascot came to pass the PC Engine was at its peak, so it's no surprise to find that it was the recipient of its own platform hero in PC Kid (or Bonk, as he was known in the US). He was an amusing character, and the star of some outstanding games, but apparently Hudson decided he had uses beyond that genre. But how do you adapt a prehistoric platform game starring a caveboy into a shoot 'em up? Well that's easy - make him a cyborg! Whilst probably a cynical ploy to make PC Kid 'cooler' in the wake of Sonic's rise to fame, it also facilitated a shmup with great potential. The primary antagonist here remains the same as in the PC Kid games - King Drool. This time he has sent forth legions of maniacal robots to take over the world. Having discovered his plan, Zonk and the rest of 'Team Cool' set out to stop him at any cost!
By: Red Company / Hudson Soft Genre: Shooting Players: 1 Difficulty: Medium
Featured Version: NEC PC Engine / TurboGrafx-16 First Day Score: 1,184,160
Also Available For: Nothing
Download For: Wii Virtual Console
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| Zonk and his 'Friends' dominate the title screen... |
Monday, 25 October 2010
Shinobi Series - Part 2
Shinobi (1987)
By: Sega Genre: Platform/Fighting Players: 1 Difficulty: Medium
Featured Version: Sega Master System First Day Score: 331,150
Also Available For: Arcade, Nintendo NES, PC Engine, Amiga, Atari ST, Commodore 64, Amstrad CPC, ZX Spectrum
Download For: Wii Virtual Console, Xbox 360 Live Arcade
The original version of Shinobi was a fantastic game for its day and proved to be extremely popular, but for many years the only version of it I knew was this version that Sega treated all of its loyal Master System customers to. It's one of the few conversions handled by Sega themselves and happily it's a splendid version of the arcade great, arguably the best, but it's not identical. The game's story is still the same, which involves the children of the Oboro clan (or of various world leaders, according to the Western versions, as I recall) being kidnapped, but unlike the arcade version where rescuing the children was mandatory, here you don't actually have to rescue them. You can though, if you want, and it's a very good idea to do so anyway, for each one bestows upon courageous Joe a reward of special magnificence!
By: Sega Genre: Platform/Fighting Players: 1 Difficulty: Medium
Featured Version: Sega Master System First Day Score: 331,150
Also Available For: Arcade, Nintendo NES, PC Engine, Amiga, Atari ST, Commodore 64, Amstrad CPC, ZX Spectrum
Download For: Wii Virtual Console, Xbox 360 Live Arcade
The original version of Shinobi was a fantastic game for its day and proved to be extremely popular, but for many years the only version of it I knew was this version that Sega treated all of its loyal Master System customers to. It's one of the few conversions handled by Sega themselves and happily it's a splendid version of the arcade great, arguably the best, but it's not identical. The game's story is still the same, which involves the children of the Oboro clan (or of various world leaders, according to the Western versions, as I recall) being kidnapped, but unlike the arcade version where rescuing the children was mandatory, here you don't actually have to rescue them. You can though, if you want, and it's a very good idea to do so anyway, for each one bestows upon courageous Joe a reward of special magnificence!
Sunday, 24 October 2010
Top Five Arnie Quips
Arnold Schwarzenegger: love him or loathe him, few could deny that a vast majority of The Governator's films are immensely entertaining. He's been around a long time now, and from his chortlesome beginnings in the late 70's with the likes of cheese-fest, Hercules In New York, up to his attempts to flex his comedic muscles with Kindergarten Cop, through self-parody in The Last Action Hero, right up to the underrated Collateral Damage, his career has proven to be rife with memorable moments.
Regardless of the rest of his filmography, however, his most popular films have always been the loud, explosive action films he starred in, and what a run it was! Starting with sci-fi classic, The Terminator, through Commando, Predator, Total Recall, True Lies... the list goes on. These films have remained enjoyable to this day and have many great qualities, but one of my favourite things about them are Arnie's groan-inducing quips! Here are my favourites, which coincidentally all relate to a bad guy's death...
Spoiler Alert: the Top Five Movie Moments featured here obviously assume that you've seen the films in question or don't mind knowing about their most prominent moments so don't come whining to me if they ruin a film that you haven't seen yet!
Regardless of the rest of his filmography, however, his most popular films have always been the loud, explosive action films he starred in, and what a run it was! Starting with sci-fi classic, The Terminator, through Commando, Predator, Total Recall, True Lies... the list goes on. These films have remained enjoyable to this day and have many great qualities, but one of my favourite things about them are Arnie's groan-inducing quips! Here are my favourites, which coincidentally all relate to a bad guy's death...
Spoiler Alert: the Top Five Movie Moments featured here obviously assume that you've seen the films in question or don't mind knowing about their most prominent moments so don't come whining to me if they ruin a film that you haven't seen yet!
5 - Sully's Demise (Commando)
Diminutive Sully doesn't make a convincing bad guy, just a bit of an obnoxious dick, but of all Bennett's cronies, Matrix (Arnie) dislikes him the least, telling him "You're a funny guy, Sully, I like you. That's why I'm going to kill you last". However, after a pursuit across a mall followed by a car chase, Matrix runs him off the road in a high mountain pass. Grabbing the dazed Sulley, Matrix holds him by the ankle off the edge of a cliff to scare him into revealing information regarding the whereabouts of Matrix's kidnapped daughter. After believing he has exhausted his resource, he asks Sully "Remember I said I was going to kill you last? I lied" and then drops him from the high cliff, watching him fall to a certain, unpleasant death. Returning to his car, his bit of stuff, Cindy, asks "Where's Sully?". Matrix's calm response?... "I let him go".
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