Well, it's been a few years now since I last took a look at the
F-Zero series here at Red Parsley, mainly because I've already covered every instalment, but I still enjoy playing each of them to one degree or another. The
Nintendo 64 game is without question my favourite but few gamers would argue that it was the
SNES original that had the biggest impact, and for those of us that grew up with it, every corner of every course is consigned to memory. Despite that, I still fancied revisiting them and thought it might be worth taking a closer look at all of them. Therefore, whether it stands to cause pangs of nostalgia, or perhaps even give new insight into a game you (somehow) knew little about, here are the courses of F-Zero...
Knight League - Mute City I
This much-visited location, presumably the location of the F-Zero league head-quarters, is the 'biggest city on all the Space Federation Planets' and is where each of the three leagues start. Its first course is obviously the simplest, featuring nothing trickier than a right-angle turn, a ramp which might send an inexperienced racer over the edge of the course, and a hairpin to round off the lap, but overall Mute City shouldn't cause any problems on even the highest difficulty level...