The time of the 16-bit console wars was a glorious time to be a gamer. The die-hard Sega and Nintendo fans spent more time arguing the virtues of their chosen system with their each other than they did actually
using their chosen system, or so it often seemed, and the subject of these arguments included just about every single aspect of ownership. Everything from tech specs and graphical prowess to individual games were discussed, but one subject I often found myself focusing on was the respective audio abilities of each company's powerhouse.
It was a topic worthy of discussion too, in my opinion - both systems had distinctive yet quite different sounds. Sega's MegaDrive made use of the Yamaha YM2612, an FM sound synthesiser chip which could produce some cracking synth choons, while the Super Famicom was armed with Nintendo's S-SMP, a sampler that could pump out some impressive orchestrations with a highly recognisable style. One of the most common arguments I heard from Ninty fan-boys, in fact, was regarding the supposed superiority of the SFC's and how the mere MegaDrive would be hopelessly lost trying to replicate them, and I often felt compelled to concede this particular point.