By: Mastertronic Genre: Shooting Players: 1 Difficulty: Medium-Hard
Featured Version: ZX Spectrum First Day Score: 36,950
Also Available For: Amstrad CPC
Back in gaming’s distant past, a phenomenon known as budget games was born. Budget games were something that, until Sony came along and introduced their 'Platinum' range of older titles, had never graced the console market - they were restricted to the now-classic home computers of the day. They were at their most successful during the days of the battle for 8-bit computer supremacy and, at this time, they usually cost £1.99 or £2.99. They included, either top-selling titles which had been on release at full price for a while already (much like the Platinum range), or they were original but often somewhat limited games whose developers felt wouldn’t shift many units at full price, and thus released them for a knock-down price. Some budget games were indeed substandard, or even mind-numbingly crap, but there were also many better than average, or even awesome titles available too. Chronos was among these.
The levels themselves are quite interesting. They feature an abundance of scenery - some of it along the top and bottom of the screen, as is standard, some of it simply floating in the middle of the screen, and much of it pretty sizeable and arranged in such a way that you're rarely able to fly along in a straight line. At a few points it even offers two different routes, but one of them generally ends in a dead-end! Amusingly, many parts of the scenery also display various non-game-related messages, presumably as a result of the programmer larking around while writing it! This doesn't represent the extent of the levels' features either. The first of the obstacles you'll encounter are segmented barriers, which can be destroyed a section at a time by shooting them. They are numerous and appear in all sorts of locations - sometimes they are only one or two sections high inside a tunnel or small gap in the scenery, other times they appear screen high (on the rare occasion that's possible). They are replaced by honeycomb-like barriers in later levels too, which effectively do the same thing. There are also energy barriers which span the distance between the top and bottom of the scenery. These are taken out by shooting them at the top or bottom which disables the beam. A more aggressive feature, which can be found increasingly frequently as the game wears on, are the gun emplacements. They are usually found near the bottom of the screen and shoot directly upwards. Just about the only other feature of note is the bonus letters which appear every now and then. They gradually spell out B-O-N-U-S (what else) and give you extra points.
As far as the gameplay is concerned Chronos should be a bit of a stinker, but for some reason it's not. I'm not sure why this is but I've always enjoyed playing it, from right back in 1987 when I first got it up until this very day. I think at least part of this is down to the highly imaginitive scenery. Shooting the aliens almost takes a back-seat at times to navigating your way around the screen, down tunnels, and taking out or avoiding obstructions - the game always keeps you on your toes. The six levels won't challenge you forever and I've finished this game several times, but it's a good game to return to due to its high-score potential. There are a fair few enemies on the screen at any time and you can't cover the entire screen the whole time. Therefore, if you can't destroy all of them, the possibility to improve your score will always exist, as there are always points missed.
RKS Score: 8/10
On a footnote, such is the love for Chronos, there's a decent PC remake available. Download it from the excellent World of Spectrum remakes page, here.