Gloop Troops (2010)
By: Little Shop of Pixels Genre: Platform Players: 1 Difficulty: Easy
Featured Version: ZX Spectrum First Day Score: 22,500
Also Available For: iOS
I Am Level a good going over last year its Speccy-style graphics and presentation made me realise something. For most of the time I have been running Red Parsley, I've covered a few doujin games here and there as well as a number of indie/download titles for PC and PSN, but I don't think I've played a single homebrew game for the Spectrum in that time, much less reviewed one. This is odd since the continuing passion shown by these talented, dedicated gamers never fails to impress, and the Speccy is of course one of my favourite systems too. So it's about time I started taking a look of some of them, and the first one I've chosen is Gloop Troops which was released back in 2010 by Little Shop of Pixels (also known as Andrew Oakley and Simon Franco). I can't recall where I first saw it now but it clearly did something to catch my eye.
Bubble Bobble, and consists of some thirty stages. Unlike that game, however, the object isn't the slaughter of the enemy creatures on each of them - you must instead collect all the stars. It's not even possible to kill the enemies here actually. You can briefly stun them but that's all the help you'll get. There are four types of enemy - cyan walkers who plod back and forth on the platforms, magenta drone things that move up and down in mid-air, green robots which are similar but more sideways as well, and blue spike-balls which move diagonally. Sadly, there are also flashing versions which cannot be stunned.
RKS Score: 7/10
Gameplay Video: here's a quick look at the game courtesy of the YouTube fellows at Spectrum Nostalgia (check out their great channel here). If you like the look of it, download it from the splendid World of Spectrum website here and give it a go :)