Even if you're not interested in the (superb) strategy/adventure elements in the Star Control games, there's still a huge amount of fun to be had from the Melee mode which sees two ships engage in one-on-one combat... to the death! The first game featured two sides of seven ships each - the
Alliance and the
Hierarchy. The second game added a lot including eleven diverse new races, complete with their own ships, whose allegiances could be determined by your actions in-game. In the
last post in this series I looked at six of them so this is the last five:
Slylandro Probe
These pesky things will be one of the first types of ship you encounter in the main game and they're a pain in the arse! Their inclusion in the Super Melee mode is probably for the sake of completion as they
do serve a purpose in the main game, but actually trying to
use one in
battle is a haphazard affair to say the least! They're very fast-moving things which 'tumble' through space at their maximum speed automatically, so pressing the 'thrust' button simply reverses its course rather than increasing its speed. They turn at very sharp angles as well so piloting one takes a lot of practise, especially as their only weapon is a short-range one!
For this it discharges bolts of lightning which don't fire particularly quickly, and when the Probe's meagre fuel supply is gone it needs to hunt out any nearby asteroids which it can 'break down' and convert to fuel by way of its secondary ability. It's a very unusual ship whose existence is better explained in the main game, but trying to use it in battle takes a lot of practise. It's a nuisance rather than a real danger to fight against one and even if you get the hang of using it, there's plenty of better ships around.
Ship Rating: 2/5