The many and varied alien races of the Star Control universe are one of the most appealing things about the series, but which side is best? We had a good look at the Alliance fleet here in the last post in this series, and it's reassuring to know that the 'good guys' have a few handy ships at their disposal, but everyone likes to play out the part of the 'bad guys' now and then, especially these days, so now I'll take a look at the ships used by the mighty Ur-Quan Hierarchy, beginning with the series antagonists themselves.
Ur-Quan Dreadnought
The bright green Dreadnought is generally considered THE ship of the game, featuring on all promotional artwork, etc, but is it worthy of such notoriety? It certainly has an imposing air about it, that's for sure! Its speed and maneuverability is only average but its Fusion Blast weapon is the most powerful in the game, along with the Broodhome's Photon Shard and a close-range strike by the Podship's Plasmoid, but it can fire much more rapidly than either of those ships. If you stray too close to a fully-fueled Dreadnought, no matter what ship you're using, you're history - in the right hands, it can take out a Broodhome in five seconds, nevermind the smaller, weaker ships! On top of that, it also has the ability to launch Autonomous Fighters too. Each fighter launched uses one crew member from the Dreadnought's roster and they are launched in two's. They home in on an enemy vessel, regardless of range, and attack it with short-range homing lasers for a short while before returning to their mothership to refuel. They can be destroyed but they're extremely small so it takes a crack-shot (or an opponent with an Earthling Cruiser) to do it. The mighty Dreadnought is a little large and lumbering but even an amateur can do considerable damage with one. In the right hands it's devastating.
Ship Rating: 5/5
Wednesday, 1 December 2010
Film Review #16
The Sum Of All Fears (2002)
Director: Phil Alden Robinson Starring: Ben Affleck, Morgan Freeman, James Cromwell, Liev Schreiber, Bruce McGill, Phillip Baker Hall, John Beasley, Ciaran Hinds, Alan Bates, Bridget Moynahan
Certificate: 12 Running Time: 124 Minutes
Tagline: "27,000 Nuclear Weapons. One Is Missing."
Terrorism thrillers have certainly been around for a long time now, since the debut of a certain James Bond at least, but a majority of them have always seemed to adhere to the same sort of template. This one is a bit different. It was adapted from the Tom Clancey novel of the same name and is part of the convoluted 'Jack Ryan' series that has a rather confusing timeline anyway, nevermind when you take the films into consideration, each of which has changed various details. We'll just concentrate on the films for now though which began with first The Hunt For Red October (with Alec Baldin as Ryan), then Patriot Games and Clear and Present Danger (both of which starred Harrison Ford in the main role). For this film the part was handed to Affleck and, unlike the novel, is set early in his CIA career when he was a mere analyst.
Director: Phil Alden Robinson Starring: Ben Affleck, Morgan Freeman, James Cromwell, Liev Schreiber, Bruce McGill, Phillip Baker Hall, John Beasley, Ciaran Hinds, Alan Bates, Bridget Moynahan
Certificate: 12 Running Time: 124 Minutes
Tagline: "27,000 Nuclear Weapons. One Is Missing."
Terrorism thrillers have certainly been around for a long time now, since the debut of a certain James Bond at least, but a majority of them have always seemed to adhere to the same sort of template. This one is a bit different. It was adapted from the Tom Clancey novel of the same name and is part of the convoluted 'Jack Ryan' series that has a rather confusing timeline anyway, nevermind when you take the films into consideration, each of which has changed various details. We'll just concentrate on the films for now though which began with first The Hunt For Red October (with Alec Baldin as Ryan), then Patriot Games and Clear and Present Danger (both of which starred Harrison Ford in the main role). For this film the part was handed to Affleck and, unlike the novel, is set early in his CIA career when he was a mere analyst.
Tuesday, 30 November 2010
Scrolling Fighting Games #3
Robo Army (1991)
By: SNK Genre: Fighting Players: 1-2 Difficulty: Medium
Featured Version: SNK Neo Geo MVS First Day Score: 10,500
Also Available For: Neo Geo AES & CD
Ask most people what kind of game they associate with the mighty Neo Geo and most will undoubtedly say one-on-one fighting games. This is understandable since the machine is positively flooded by games of this type, and mostly good ones too, but what of scrolling fighting games? Well, unknown by me until recently, there is one that goes back just about as far as the Neo Geo itself does! The moment of revelation for me came at the recent R3Play Gaming Expo in Blackpool where my friend Rich and I discovered the only AES at the show was running a game of the type in question. So, I'd discovered its existence, but the fighting game pedigree of the host console gave it a lot to live up to. Is the system as adept at the scrolling variety of fighting games?
By: SNK Genre: Fighting Players: 1-2 Difficulty: Medium
Featured Version: SNK Neo Geo MVS First Day Score: 10,500
Also Available For: Neo Geo AES & CD
Ask most people what kind of game they associate with the mighty Neo Geo and most will undoubtedly say one-on-one fighting games. This is understandable since the machine is positively flooded by games of this type, and mostly good ones too, but what of scrolling fighting games? Well, unknown by me until recently, there is one that goes back just about as far as the Neo Geo itself does! The moment of revelation for me came at the recent R3Play Gaming Expo in Blackpool where my friend Rich and I discovered the only AES at the show was running a game of the type in question. So, I'd discovered its existence, but the fighting game pedigree of the host console gave it a lot to live up to. Is the system as adept at the scrolling variety of fighting games?Monday, 29 November 2010
Music #3 - Pete Droge
As was the case with Dressy Bessy in my last music piece, it was also movies that introduced me to Mr. Droge. It was 1995 and the film in question is slightly less embarrassing than the rather girlie film that introduced me to Denver's finest. This time it was while watching the highly amusing Dumb and Dumber, starring Jim Carrey and Jeff Daniels as the buffoons of the title, that I first heard the catchy melodies of 'If You Don't Love Me (I'll Kill Myself)', the tongue-in-cheek song that accompanies Harry's (Daniels) attempts to steal Lloyd's (Carrey) unrequited love, Mary!
Almost as soon as the movie was over I was trying to find out who the song was by but, what with this being the days before the internet (at least for me), it wasn't as easy as you might think! I did find out in the end though, with the help of Metal Hammer magazine as I recall, and thus my Pete Droge fandom had begun. Born in 1969 and growing up in Seattle, Pete had the unfortunate distinction of sharing his fledgling musical years with the rise of Seattle's grunge scene, and specifically that of Nirvana. Not all the bad luck was on his side though as he also became friends with a certain Mike McCready who would go on to find fame as Pearl Jam's guitarist. Around the time his friend's band were hitting the big time, Pete had his own band, Ramadillo. They did not share the suddenly popular sound that music fans were flocking to Seattle to hear though, so sadly they didn't achieve much success. However, through his continuing friendship with McCready, he got his lucky break soon after relocating to Portland. Pete's friend passed a recording of some of his solo songs to Pearl Jam's producer, Brendan O'Brien, who was so impressed he helped Pete get his first major record deal.
Almost as soon as the movie was over I was trying to find out who the song was by but, what with this being the days before the internet (at least for me), it wasn't as easy as you might think! I did find out in the end though, with the help of Metal Hammer magazine as I recall, and thus my Pete Droge fandom had begun. Born in 1969 and growing up in Seattle, Pete had the unfortunate distinction of sharing his fledgling musical years with the rise of Seattle's grunge scene, and specifically that of Nirvana. Not all the bad luck was on his side though as he also became friends with a certain Mike McCready who would go on to find fame as Pearl Jam's guitarist. Around the time his friend's band were hitting the big time, Pete had his own band, Ramadillo. They did not share the suddenly popular sound that music fans were flocking to Seattle to hear though, so sadly they didn't achieve much success. However, through his continuing friendship with McCready, he got his lucky break soon after relocating to Portland. Pete's friend passed a recording of some of his solo songs to Pearl Jam's producer, Brendan O'Brien, who was so impressed he helped Pete get his first major record deal.
Sunday, 28 November 2010
Single Screen Platform Games #4
Kid Gloves (1990)
By: Logotron Genre: Platform Players: 1 Difficulty: Medium
Featured Version: Commodore Amiga First Day Score: 48,550
Also Available For: Atari ST
The poor old Amiga games industry was ravaged by pirated copies of games flooding the market and friends copying games for each other, it was this more than anything else that brought Commodore down in the mid-90's. I've always tried to avoid that sort of business but when I belatedly got my Amiga, a friend gave me a box of discs with copied games on. Some didn't work, others were pretty sucky, but of them all Kid Gloves is probably the one I played the most, guiltily of course, but seeing as it was later given away free by Amiga Power magazine I don't feel so bad now! However, since I no longer have my Amiga and have developed a deep fear of using WinUAE, it's been a long time since I played this game. It's not looked upon too favourably by the Amiga community these days, I wonder if I'm about to destroy my happy memories of playing it too...
By: Logotron Genre: Platform Players: 1 Difficulty: Medium
Featured Version: Commodore Amiga First Day Score: 48,550
Also Available For: Atari ST
The poor old Amiga games industry was ravaged by pirated copies of games flooding the market and friends copying games for each other, it was this more than anything else that brought Commodore down in the mid-90's. I've always tried to avoid that sort of business but when I belatedly got my Amiga, a friend gave me a box of discs with copied games on. Some didn't work, others were pretty sucky, but of them all Kid Gloves is probably the one I played the most, guiltily of course, but seeing as it was later given away free by Amiga Power magazine I don't feel so bad now! However, since I no longer have my Amiga and have developed a deep fear of using WinUAE, it's been a long time since I played this game. It's not looked upon too favourably by the Amiga community these days, I wonder if I'm about to destroy my happy memories of playing it too...Saturday, 27 November 2010
Master System Shmups #3
Fantasy Zone 2 (1987)
By: Sega Genre: Shooting Players: 1 Difficulty: Medium-Hard
Featured Version: Sega Master System First Day Score: 40,000
Also Available For: Arcade, Nintendo NES, MSX
Download For: Wii Virtual Console
Sega pretty much invented the quickly-dubbed 'cute em up' sub-genre with Fantasy Zone and it was an interesting fusion of gaming styles. The bright, colourful graphics full of funny-looking creatures and cute characters belied the tough shooting action the game provided, but it proved to be very popular and was converted to several platforms of the time. Set ten years later, this inevitable sequel tells pretty much the same story as the first game - the now-expanded territory of the Fantasy Zone has come under renewed attack from the evil Menon Empire who are once again attempting to construct a huge fortress in the Fantasy Zone. He's getting on a bit now but Opa-Opa still springs into action to save the day!
By: Sega Genre: Shooting Players: 1 Difficulty: Medium-Hard
Featured Version: Sega Master System First Day Score: 40,000
Also Available For: Arcade, Nintendo NES, MSX
Download For: Wii Virtual Console
Sega pretty much invented the quickly-dubbed 'cute em up' sub-genre with Fantasy Zone and it was an interesting fusion of gaming styles. The bright, colourful graphics full of funny-looking creatures and cute characters belied the tough shooting action the game provided, but it proved to be very popular and was converted to several platforms of the time. Set ten years later, this inevitable sequel tells pretty much the same story as the first game - the now-expanded territory of the Fantasy Zone has come under renewed attack from the evil Menon Empire who are once again attempting to construct a huge fortress in the Fantasy Zone. He's getting on a bit now but Opa-Opa still springs into action to save the day!Thursday, 25 November 2010
Top Five Kylie Photoshoots
Kylie Minogue... For many of us she's been with us since we saw her fixing up her old Mini back in the heyday of Neighbours, or at least since we were swamped by the out-pourings of Stock, Aitken, and Waterman through the late 80's and into the 90's, but even her biggest detractors would have to admit she's persistent, remaining as popular now as ever after nearly around 25 years in show business. However, just as her biggest critics would begrudgingly give her her dues, her biggest fans would be hard-pushed to claim her enduring fame and success is down to raw talent either. She certainly has some talent, but a big part of her success could also be largely put down to her... *ahem*... physical attributes! Luckily for her many fans, she has rarely seemed shy about giving us a closer look, apparently quite happily getting her kit off to some degree or other on a large number of occasions. To that end, here I've selected her Top Five photoshoots. Hope you enjoy! ;)
5. Tous Spring/Summer 2009 Collection
She's wearing an uncharacteristically large amount of clothes in this advertising campaign, photographed by Ellen von Unwerth, and I don't generally have much love for loads of make-up, but this is a particularly stylish shoot with Kylie looking a mixture of elegant and sultry.
Tuesday, 23 November 2010
F-Zero Series - Part 3
F-Zero X (1998)
By: Nintendo EAD Genre: Racing Players: 1-4 Difficulty: Medium
Featured Version: Nintendo 64
Also Available For: Nothing
Download For: Wii Virtual Console
Despite being a highly accomplished racing game, the original F-Zero was perhaps most highly regarded for its admittedly impressive technical prowess. When news of a full sequel (F-Zero 2 was more like a 'data-disk') on Nintendo's brand spanking new 64-bit powerhouse emerged, mouths began to salivate at the prospect of what wonders might befall gamers. However, when it finally arrived it wasn't as instantly mind-blowing as many gamers were expecting. After the bar-raising the original did, a similar advancement was expected here, but the graphical detail was actually notably inferior to most of the other N64 games that had been doing the rounds, nevermind markedly better. This was apparently done on purpose by Nintendo so they could achieve a constant silky-smooth frame-rate of sixty frames per second. Their decision wasn't met with much enthusiasm at first though. Was it worth the risk?
By: Nintendo EAD Genre: Racing Players: 1-4 Difficulty: Medium
Featured Version: Nintendo 64
Also Available For: Nothing
Download For: Wii Virtual Console
Despite being a highly accomplished racing game, the original F-Zero was perhaps most highly regarded for its admittedly impressive technical prowess. When news of a full sequel (F-Zero 2 was more like a 'data-disk') on Nintendo's brand spanking new 64-bit powerhouse emerged, mouths began to salivate at the prospect of what wonders might befall gamers. However, when it finally arrived it wasn't as instantly mind-blowing as many gamers were expecting. After the bar-raising the original did, a similar advancement was expected here, but the graphical detail was actually notably inferior to most of the other N64 games that had been doing the rounds, nevermind markedly better. This was apparently done on purpose by Nintendo so they could achieve a constant silky-smooth frame-rate of sixty frames per second. Their decision wasn't met with much enthusiasm at first though. Was it worth the risk?Monday, 22 November 2010
Star Control - Part 2
The first Star Control title really is a game of two-halves. The 'Main' game is seen as the strategy side of the game with its turn-based, territorial expansion-based shenanigans, while the 'Melee' mode is seen as the action, shoot 'em up side, but it is a lot more strategic than people realise itself. Each of the fourteen starships in the game has many variables, as can be seen in some of the screenshots below and, while it's possible for any one ship to defeat any one other, there are certain ships that are better or worse against certain others, and many crafty tactics can be employed to exploit their weaknesses. There really is nothing like an epic Melee battle between two experienced, well-matched combatants. Each lurking on opposite sides of the screen trying to guess what the other is thinking, the occasional skirmish to test each other. They can be very tense affairs! So, for the benefit of any budding Melee-Masters, the next installment in my series of Star Control features will take a look at the ships used by the seven races that comprise the Alliance of Free Stars (the 'good guys')...
Chenjesu Broodhome
Arguably my favourite ship in the game! This is the flagship of the Alliance fleet, used by the crystalline Chenjesu species. While not particularly quick, it's big and powerful enough for that not to matter most of the time. It's primary weapon is the Photon Shard which is a round projectile with an infinite range - when you launch one, keep your finger on the fire button and the shard will continue on for as long as you hold down the button! It's the longest range weapon in the game and causes devastating damage with a direct hit (some smaller ships can be taken out with one strike), but you can only fire one at a time. When you release the fire button the shard will fragment into eight smaller pieces that travel a short distance causing minimal damage.
Arguably my favourite ship in the game! This is the flagship of the Alliance fleet, used by the crystalline Chenjesu species. While not particularly quick, it's big and powerful enough for that not to matter most of the time. It's primary weapon is the Photon Shard which is a round projectile with an infinite range - when you launch one, keep your finger on the fire button and the shard will continue on for as long as you hold down the button! It's the longest range weapon in the game and causes devastating damage with a direct hit (some smaller ships can be taken out with one strike), but you can only fire one at a time. When you release the fire button the shard will fragment into eight smaller pieces that travel a short distance causing minimal damage.
Sunday, 21 November 2010
Top Five Amiga Shmups
It's generally accepted that, outside of the arcades at least, shoot 'em ups have always been the province of consoles. There were a few good examples on the Spectrum, Amstrad, Commodore 64, Atari 400 & 800, etc, and the arrival of the more powerful 16-bit machines should've heralded even more, but they never really came, despite the genre's enduring popularity. Few could argue with either the quantity or quality of offerings on the likes of the NES, PC Engine, or MegaDrive, and I myself, in my days as a die-hard Sega fanboy, used to champion the latter console as Lord of Shmups. Of all the computers, however, it was arguably the Commodore Amiga that fared the best with its shmups with not only some decent arcade conversions but also a good few original games too. In fact, I believe all the games in this Top Five were Amiga exclusives! Here they are:
Games-Related Top Fives Disclaimer: Unlike my usual Games-Related Top Five Disclaimers, which cover my arse by mentioning that the list was compiled only from games that I already know and love, and that any great games not featured may well not yet have been played by me, this one is different, mainly because I never was a big Amiga gamer and probably hadn't even played five shmups on it! Therefore I had to research this list thoroughly by playing each game via emulation. However, to finally get to the actual 'disclaimer' part, there was a few supposedly great games that I wasn't able to play (because they didn't work). Therefore, assuming I ever am able to play them, I'll make a revised list accordingly. Phew!
5. Agony (1992)
Regarded as something of a tart by many Amiga owners, it's easy to see where Agony gets this reputation - the presentation and graphics really are something else and leave the gameplay with a lot to live up to. It's certainly a pretty original concept, with you in control of an owl which uses echo-location to take down the masses of evil creatures spread across the six worlds that lie between it and the 'Cosmic Power' that it seeks. The intro/loading screens feature beautiful artwork and music, and in-game action is similarly gorgeous. This certainly isn't the most playable shmup I've played, even just on the Amiga, but at the same time its reputation seems a little unfair. Besides its stunning aesthetics Agony is a unique and enjoyable horizontal-scroller which would've blown my socks off if I'd discovered it when it originally came out!
Games-Related Top Fives Disclaimer: Unlike my usual Games-Related Top Five Disclaimers, which cover my arse by mentioning that the list was compiled only from games that I already know and love, and that any great games not featured may well not yet have been played by me, this one is different, mainly because I never was a big Amiga gamer and probably hadn't even played five shmups on it! Therefore I had to research this list thoroughly by playing each game via emulation. However, to finally get to the actual 'disclaimer' part, there was a few supposedly great games that I wasn't able to play (because they didn't work). Therefore, assuming I ever am able to play them, I'll make a revised list accordingly. Phew!
5. Agony (1992)
Regarded as something of a tart by many Amiga owners, it's easy to see where Agony gets this reputation - the presentation and graphics really are something else and leave the gameplay with a lot to live up to. It's certainly a pretty original concept, with you in control of an owl which uses echo-location to take down the masses of evil creatures spread across the six worlds that lie between it and the 'Cosmic Power' that it seeks. The intro/loading screens feature beautiful artwork and music, and in-game action is similarly gorgeous. This certainly isn't the most playable shmup I've played, even just on the Amiga, but at the same time its reputation seems a little unfair. Besides its stunning aesthetics Agony is a unique and enjoyable horizontal-scroller which would've blown my socks off if I'd discovered it when it originally came out!Friday, 19 November 2010
Mobile Games #1
Angry Birds (2010)
By: Rovio Genre: Puzzle Players: 1 Difficulty: Medium
Featured Version: Android First Day Score: 108,400 (single stage best)
Also Available For: PC (forthcoming), iPhone/iPod, Symbian
You know, the progress of mobile communication technology really has been remarkable. After many years of refusal to conform, I finally had to yield and buy my first mobile phone, and even to this day I'm only on my third phone. I had no intention of ever using any of them to play videogames and, were it not for a quirk of fate, I'd still be using my second phone and continuing to not play games on it! Through much of this time, however, I had been watching, with a certain degree of envy, admittedly, the evolution of the iPhone as a legitimate gaming platform, yet no single game tempted me enough to take the plunge. Until this one.
By: Rovio Genre: Puzzle Players: 1 Difficulty: Medium
Featured Version: Android First Day Score: 108,400 (single stage best)
Also Available For: PC (forthcoming), iPhone/iPod, Symbian
You know, the progress of mobile communication technology really has been remarkable. After many years of refusal to conform, I finally had to yield and buy my first mobile phone, and even to this day I'm only on my third phone. I had no intention of ever using any of them to play videogames and, were it not for a quirk of fate, I'd still be using my second phone and continuing to not play games on it! Through much of this time, however, I had been watching, with a certain degree of envy, admittedly, the evolution of the iPhone as a legitimate gaming platform, yet no single game tempted me enough to take the plunge. Until this one.Thursday, 18 November 2010
Arcade Shmups #3
Metal Black (1991)
By: Taito Genre: Shooting Players: 1-2 Difficulty: Medium-Hard
Featured Version: Arcade First Day Score: 98,810 (one credit)
Also Available For: Sega Saturn
One of the great things about writing this blog is that I end up learning so much more about the history of gaming. The most recent thing I've learnt is that Taito apparently made a lot more shmups that I had realised! This one was originally intended to be a sequel to their recently-covered, slightly odd vertical-scroller, Gun Frontier. If you've played both games, however, you'll know they actually have very little in common! Perhaps the most immediately obvious difference between them is that the perspective has shifted to a side view for this game, but the story seems to bear no similarity to the Wild West theme from Gun Frontier either, with Taito apparently settling for a more generic 'evil alien invasion' type story here.
By: Taito Genre: Shooting Players: 1-2 Difficulty: Medium-Hard
Featured Version: Arcade First Day Score: 98,810 (one credit)
Also Available For: Sega Saturn
One of the great things about writing this blog is that I end up learning so much more about the history of gaming. The most recent thing I've learnt is that Taito apparently made a lot more shmups that I had realised! This one was originally intended to be a sequel to their recently-covered, slightly odd vertical-scroller, Gun Frontier. If you've played both games, however, you'll know they actually have very little in common! Perhaps the most immediately obvious difference between them is that the perspective has shifted to a side view for this game, but the story seems to bear no similarity to the Wild West theme from Gun Frontier either, with Taito apparently settling for a more generic 'evil alien invasion' type story here.
Wednesday, 17 November 2010
Overhead Racers #5
Drift Out '94 - The Hard Order (1994)
By: Visco Corp Genre: Overhead Racing Players: 1 Difficulty: Medium-Hard
Featured Version: Arcade
Also Available For: Neo Geo (variation)
As far as my memory is concerned at least, the original Drift Out was something of an inconspicuous entry in the overhead racing genre, so considering how little-known it apparently was, I was surprised to find that it's actually got a sequel! Like the first game, which has a SNES game based on it, Drift Out '94 was also exclusive to the arcades but also received a modified home conversion in Neo Drift Out for the NeoGeo. Whilst similar, they are different games, and we'll look at SNK's game in a later post, but both are pretty similar to the first game except for one big difference - instead of the direct overhead view used before, Visco Corp have instead shifted the perspective to an angled overhead one.
By: Visco Corp Genre: Overhead Racing Players: 1 Difficulty: Medium-Hard
Featured Version: Arcade
Also Available For: Neo Geo (variation)
As far as my memory is concerned at least, the original Drift Out was something of an inconspicuous entry in the overhead racing genre, so considering how little-known it apparently was, I was surprised to find that it's actually got a sequel! Like the first game, which has a SNES game based on it, Drift Out '94 was also exclusive to the arcades but also received a modified home conversion in Neo Drift Out for the NeoGeo. Whilst similar, they are different games, and we'll look at SNK's game in a later post, but both are pretty similar to the first game except for one big difference - instead of the direct overhead view used before, Visco Corp have instead shifted the perspective to an angled overhead one.
Tuesday, 16 November 2010
Film Review #15
The Other Guys (2010)
Director: Adam McKay Starring: Will Ferrell, Mark Wahlberg, Eva Mendes, Steve Coogan, Michael Keaton, Samuel L Jackson, Dwayne Johnson
Certificate: 12A Running Time: 107 Minutes
Tagline: "When the top cops are busy...our only hope is... The Other Guys"
Hollywood has produced countless cop films over the years. More often than not they feature hero cops who have saved the day over and over. But what about the other guys - the cops lurking in the background who get lumbered with all the mundane assignments and spend half their time doing paperwork while the top guys bask in the glory? Will they ever have a chance to show what they can do when they get the chance? Well thanks to another McKay / Ferrell collaboration, we get to find out! I suppose their brand of comedic lunacy is an acquired taste but it's a fruitful partnership that has so far yielded the highly humorous Anchorman, Talladega Nights, and Step Brothers, so the pedigree is certainly there. I don't know about you but I was dearly hoping The Other Guys would keep their run intact...
Director: Adam McKay Starring: Will Ferrell, Mark Wahlberg, Eva Mendes, Steve Coogan, Michael Keaton, Samuel L Jackson, Dwayne Johnson
Certificate: 12A Running Time: 107 Minutes
Tagline: "When the top cops are busy...our only hope is... The Other Guys"
Hollywood has produced countless cop films over the years. More often than not they feature hero cops who have saved the day over and over. But what about the other guys - the cops lurking in the background who get lumbered with all the mundane assignments and spend half their time doing paperwork while the top guys bask in the glory? Will they ever have a chance to show what they can do when they get the chance? Well thanks to another McKay / Ferrell collaboration, we get to find out! I suppose their brand of comedic lunacy is an acquired taste but it's a fruitful partnership that has so far yielded the highly humorous Anchorman, Talladega Nights, and Step Brothers, so the pedigree is certainly there. I don't know about you but I was dearly hoping The Other Guys would keep their run intact...
Monday, 15 November 2010
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