Saturn Bomberman - Saturn (1997)
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Hydro Thunder - Dreamcast (1999)
For some reason water-based racing games are few and far between to begin with, but good ones are unfortunately even rarer. For this reason, I thought Midway's Hydro Thunder may be a special treat even before I first gripped the steering wheel, but a few short, heart-pounding, sweaty-palmed minutes later I knew for sure! There's no fancy options screens or championship modes to mess around with here - simply choose from the selection of 'space boats' and blast away! The courses are fantastically themed and designed, and are full of features, shortcuts, huge jumps, and other racers to jostle for position with. The water physics here aren't as convincing as something like Wave Race but that's not really the point - this is a fast-paced arcade racer through and through, and what a rush!
Robocod - MegaDrive (1991)
Released by EA before they sucked, this sequel to the entertaining underwater adventure, James Pond, bore little resemblance to its forebear aside from the inclusion of the main character himself, and even he is barely recognisable! To enable our hero to engage in non-water-based tomfoolery, he has been equipped with a robotic exoskeleton, but the Robocop puns end there as he embarks on a bizarre platform-based quest across many large, strangely-themed levels to save Christmas from Dr Maybe! As well as being a superbly designed game, Special Agent Bond's second mission is a treat for the eyes and ears too. It may not have as many background colours as the Amiga version but it's superior in pretty much every other way, and provides a long and entertaining challenge with a surprise around every corner.
John Madden Football - 3DO (1995)
Given my well-known intense dislike of EA, some may be surprised to see this here, but I didn't always hate them. In the MegaDrive days in particular, EA were awesome and one of their best games was John Madden Football. This was the first version of the series to appear on a 32-bit system and, as great as the MD games were, it made a big difference. Bigger sprites, great commentary from Madden, video clips, countless game options and stats, more plays than ever, a floating camera that follows the action closely, and the ability to play as legendary teams from the past made this the definitive US Football game to have ever been seen at that time, and it's still my favourite to play. Some games are great fun but too arcadey, some are too intricate and take too long to learn. This was just right. Plus, it's the only game where I've actually managed to win the SuperBowl!
Chuckie Egg - Dragon 32 (1983)
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Next up will either be the next five games in this sizable list, or an R3Play report if I can get the photos uploaded in time!
Is John Madden easy to pick up on the 3DO then? Never played an American Football game but I have to admit that I was put off by the huge fold-out poster of all the different team formations and tactics that came with my 3DO copy :/
ReplyDeleteWell, I knew the rules and was already used to more complicated NFL games but it seemed a lot more user-friendly to me, plus more importantly, it's easier. I was never able to get far in most of them but, as I said, I could even win the SuperBowl on the 3DO version! If you've got it, it's well worth trying at least :)
ReplyDeleteI love Chuckie Egg! I had it for my lovely Acorn Electron, and there was nothing else like it. It was fast, smooth, and featured some huge (for the elk) sprites. I really felt like a six year-old ninja farmer bounding around those screens.
ReplyDeleteWhat were the Dragon32 tricks you speak of?
ReplyDeleteIt's hard to remember exactly, I'll check with my mate who owned it. I remember there was a button that enabled you to zoom up and down ladders much faster, you could bounce around platforms to access hard-to-reach areas easier, and you there was some sort of trick with the moving 'lift' platforms. I'll get back to you though! :P
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