Back when I was a raging Sega fanboy I was hopelessly loyal to my Master System and MegaDrive and worshipped them everyday. The Amiga and Atari ST were frequently the butt of my elitist teasing and there were, in my opinion, two genres in particular at which the consoles excelled, and which the home computers seemed incapable of matching. One of these was shmups. I've
already taken a look at the selection of these available for Commodore's 16-bit powerhouse, so now it's time to see how the other disputed genre performs...
Games-Related Top Fives Disclaimer: I've traditionally stuck to the games I know and love so far, and these game-related top fives reflect that. One of the purposes of this blog is diversify my gaming experiences, to play games I haven't played before, so I will do new game-related top fives in a few years to see how different they are!
If I review any Amiga platformers in my upcoming feature that get really high scores, they don't appear in this Top Five because I hadn't played them before! (a.k.a covering my arse!)
5. Brian the Lion (1994)
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Released by Psygnosis quite late in the Amiga's life, Brian the Lion was, it seems, developed purely so disgruntled Amiga owners could wave it in the face of sneering console owners (like me). Indeed, it's biggest claim to fame is that it features some flashy graphics of the kind previously only thought possible on Sega and Nintendo's obviously far superior machines (hee hee!), including SNES-style Mode 7 effects. Fortunately it's also a pretty damn good game too! Brian himself is a beach shorts-wearing Lion on a quest to save his friends by means of his roar and claws alone! It doesn't appear especially original or unique in any way to begin with, and it
is a standard platformer for the most part, but it does have those admittedly impressive visuals, some fantastic music, and a later section even throws in a shoot 'em up! It tries its best to stand out from the crowd and winds up pretty successful. A very enjoyable game that's great fun to play.