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Whatever faults the SuperGrafx might've had, it's always sad to see a console flop as dramatically as this one did and sadly, as a consequence of this, there were only ever five dedicated games released for the system, with a further two that worked on both the standard Engine as well as the SuperGrafx, benefiting from improved graphics on the latter. Here I'll take a look at all five of the dedicated titles released for it:
Aldynes (1991)
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Madouou Granzort (1990)
Out of all the SG games, this is the one I knew least about prior to this feature and my instant first impressions of it weren't too good. Predictably based on an anime series, Granzort itself is a giant robot warrior fighting to rid the world of invading monsters which, in the case of this game, results in a side-viewed run 'n' gun adventure. Granzort looked and moved a bit clunkily to start with, but after I'd played this for just a short while I soon realised it's actually pretty sweet! As Granzort the player can switch between three different robot configurations, each with its own attacks which are more effective against certain enemies than others. The music is catchy and the graphics are really nice too, particularly the backgrounds. I'm pleasantly surprised to find that Granzort is a top-notch platform/combat game and I'll definitely be playing this some more.
Battle Ace (1989)
This was the first SuperGrafx game I played (at Replay) and I was initially rather deflated. It certainly didn't strike me as demonstrating a significant leap in graphical abilities but after playing it a for a while I started to rather enjoy it. It's essentially a first-person take on After Burner and requires little further explanation beyond its slightly more futuristic setting. Your craft is equipped with cannons and heat-seeking missiles with which you must take out the many enemies that advance from the horizon. The music here is largely forgettable and the graphics aren't particularly impressive, with somewhat sparse backgrounds and uninspiring sprites, but there are some nice weather effects and the chosen perspective allows for the inclusion of a useful HUD which helps make this a fairly enjoyable, if unoriginal into-the-screen shmup. Probably not as good as After Burner on the standard Engine though!
Daimakaimura a.k.a. Ghouls n' Ghosts (1990)
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1941: Counter Attack (1991)
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Verdict:
And there we have it - the entire back catalogue of the SuperGrafx! To be honest it's hard to know what NEC were thinking when they decided to go ahead with this machine. The PC Engine was a big success in Japan, a moderate success in the US (which is good considering how little they promoted it), and highly sought after in Europe (where they stupidly never released it), and the Engine CD-ROM was going pretty well too, featuring many games that wouldn't be possible on a standard Engine so, to a mere mortal like me, it would've seemed like a better idea to concentrate on that machine.
Admittedly, NEC's vision was more grandiose to start with though. The SuperGrafx was originally intended to be a full 16-bit system dubbed the 'PC Engine 2' but somewhere along the line something happened and NEC got cold feet, scaled down their plans for the new machine, and released it earlier than expected as the SuperGrafx. Hardware improvements over the standard PC Engine ended up being negligible with the new system using the same CPU as its predecessor, benefiting only from additional RAM and a couple of extra chips.
I'd love to interview the heads of NEC around this time to find out exactly what they were hoping for with the SuperGrafx. Its games are all good and do look nice for the most part but there's better examples of each of them on a standard Engine. The most baffling thing for me though is NEC's decision to make the SuperGrafx another HuCard-based system. While it does allow the console to be backwards-compatible with Engine games, I can't work out for the life of me why they didn't make it a CD-based system, especially considering the Engine CD-ROM was well established by this point.
So, it wasn't a success, and deservedly so to be honest. It had very few improvements over the popular PC Engine which already had hundreds of games available (not to mention a CD-ROM), and it had perhaps the smallest number of dedicated games of any console ever. It seems hard to see the console as anything other than a lesson by NEC in how to squander success and money, but in spite of this and everything else, I still can't help but be entranced by it! Just look at it - has there ever been a cooler or meaner-looking console?
The consoel does look horrible in a bizarre way though, like an ugly spaceship or something that should be part of an industrial machine.
ReplyDeleteThey should've let the PC Engine fight the 16-bit era then released something better than this to compete with the 32-bit machines. Also - like you say - European exposure might have helped NEC's cause.
Nice post! It seems we came of age around the same time, as I also salivated over pics of the SuperGrafx (and its few games) that were published in gaming mags at the time. I actually bought a SuperGrafx and a few of its games a few years ago, but ended up re-selling it a year or so later after I decided I just wouldn't play it very much. Honestly, I'd rather have a PC Engine and CD-ROM attachment -- both of which look cooler and smaller than the SG.
ReplyDeleteI actually like its ugliness. It looks like someone ripped a component off of the Nostromo or some other nineties sci-fi spaceship and stuck a PC Engine pad in it. You can tell it was from an era when games companies couldn't give a hoot about 'the mainstream' or 'widening the user base', and I like that. Good expose, RKS.
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